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Re: Resident Evil Operation Racoon City

Posted: Fri May 25, 2012 10:09 pm
by nickru58
could someone post the script for neosis that allows me to view the re orc edgemodel files

Re: Resident Evil Operation Racoon City

Posted: Fri May 25, 2012 10:27 pm
by relapse
nickru58 wrote:could someone post the script for neosis that allows me to view the re orc edgemodel files
chrrox wrote:the models are identical to the xbox ones but here is a new script only loads the highest lod also.
That should do the trick, look for his post on page 4 I believe it was, Nick. However, i'm still trying to figure out why the material(texture) doesn't seem to be loading with the models, I seem to be stuck with the standard white model. I've placed them in the same folders, ect. Any help or advice would be appreciated, thank you.


Edit: Oops, i'm dumb. xD, the textures are just flipped, ect. However, i'd still like to know how to load them in the Noesis viewer.

Re: Resident Evil Operation Racoon City

Posted: Fri May 25, 2012 10:56 pm
by nickru58
what program do you use to open the edgemodel files??? neosis????

Re: Resident Evil Operation Racoon City

Posted: Fri May 25, 2012 11:25 pm
by nickru58
another cool thing guys.

i got the m4a1 and ravager to replace to cutscene ump for uss campaign.
i also got the spas12 aka assault shotgun to be in the pistol slot. it fires, damages, and spreads like a shotgun but i hold it like a pistol and cant reload it..


any help or suggestions on how to fix this???

Re: Resident Evil Operation Racoon City

Posted: Sat May 26, 2012 4:27 am
by The Chief
nickru58 wrote:what program do you use to open the edgemodel files??? neosis????
Yes you can use noesis to open the edgemodel file , using the script that chroxx posted here. :)

Re: Resident Evil Operation Racoon City

Posted: Sat May 26, 2012 4:32 am
by dragbody
Thanks chrrox for this! Works perfectly. :D

To anyone asking how to extract or view certain files, please read the thread in its entirety. Your answers are already here.

Re: Resident Evil Operation Racoon City

Posted: Sun May 27, 2012 4:08 am
by REfan
Chrrox what's up about extracting the skeleton? have you figured it out?(Ofcourse I'm sure you did :wink: )

Re: Resident Evil Operation Racoon City

Posted: Wed May 30, 2012 7:40 pm
by shadowmoy
REfan wrote:Chrrox what's up about extracting the skeleton? have you figured it out?(Ofcourse I'm sure you did :wink: )
nop he don't , i give it a try but there is something weird with my bones rotations, the hierachy is ok but the skeleton is all fucked up because of bad rotations :/

Re: Resident Evil Operation Racoon City

Posted: Thu May 31, 2012 4:34 am
by REfan
Why did chrrox leave it? if he is no more interested maybe you can take his job :wink: . please don't give up and try to complete his unfinished mission whenever u had some extra time my friend. and another thing : chrrox's .edgemodel script extracts the character and object models perfectly but some of the stage models had minor UV problems. can u please take a look and fix it? if u need proof, I can show u some images.
have fun :) .

Re: Resident Evil Operation Racoon City

Posted: Sun Jun 03, 2012 8:09 pm
by cynicalbug
I'm having problems locating the character files. I am able to view most architecture, vehicles, etc. But I can't find any edgemodels for any characters, zombies...etc. Could someone tell me which files I need to be looking at? BTW big thanks to chrrox and all of the people that have helped out with this!

Re: Resident Evil Operation Racoon City

Posted: Sun Jun 03, 2012 8:54 pm
by Kamillho
XXX:\Program Files\Capcom\Resident Evil Operation Raccoon City\dlc\pack1\Characters

Re: Resident Evil Operation Racoon City

Posted: Mon Jun 04, 2012 5:59 pm
by REfan
What's up codeman? did u fixed the wierd rotation of skeleton? I think that the skeleton structure is stored in a seperate .ssg file located in the skel folder and the vertex weights are stored in main .edgemodel file. so inorder to extract the whole model with skeleton, you need to process these two files together. am I right?

Re: Resident Evil Operation Racoon City

Posted: Wed Jun 06, 2012 10:28 pm
by nickru58
hello everyone.

i have a question regarding model swapping.

i was able to switch the assault shotgun into the lightning hawk slot. it shoots and spreads like a shotgun but i cant reload or hold it like a shotgun.

if anyone could help i would be very greatfull.

Re: Resident Evil Operation Racoon City

Posted: Wed Jun 06, 2012 10:39 pm
by chrrox
you can just edit the swb2 file of the character to unlock every weapon in the game no need to swap anything around.

Re: Resident Evil Operation Racoon City

Posted: Wed Jun 06, 2012 11:35 pm
by nickru58
you dont get it though.

im trying to get the assault shotgun in the secondary slot.