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Re: Resident Evil Operation Racoon City

Posted: Sat May 19, 2012 1:09 pm
by chrrox
the models are identical to the xbox ones but here is a new script only loads the highest lod also.

Re: Resident Evil Operation Racoon City

Posted: Sat May 19, 2012 7:08 pm
by nickru58
could someone upload a neosis 3.856 or a dl link because i cant find it anywhere

Re: Resident Evil Operation Racoon City

Posted: Sat May 19, 2012 8:32 pm
by chrrox

Re: Resident Evil Operation Racoon City

Posted: Sat May 19, 2012 11:19 pm
by nickru58
thanks for the dl link but i cant get the edgemodel file to open. plus im still trying to figure out how to do model swaps.

any help would be much appreciated

Re: Resident Evil Operation Racoon City

Posted: Sat May 19, 2012 11:27 pm
by JackKrauser98
Hey, that script didnt Workerd for me, Can u upload it in the Format for QBMS? maybe i did something wrong, thanks!!

Re: Resident Evil Operation Racoon City

Posted: Sat May 19, 2012 11:36 pm
by REfan
Thank u so much master. You did an excellent job as always.
Have a question for u. Did you solved the problem of negative compression size in your new ssg extration script?
The script of MrAdults could not extract the files with negative compression size and he told me that he don't know how to figure it out? did u find a way to solve this problem?

Re: Resident Evil Operation Racoon City

Posted: Sat May 19, 2012 11:40 pm
by chrrox
all files are extracted even negative size ones.
the files that are not extracted are a few stage ssg files that mix compressed and uncompressed files. I know what is happening in those archives but i am to lazy / not that interested in adding support for those. If someone wants to code it i can send them what is happening.

Re: Resident Evil Operation Racoon City

Posted: Sat May 19, 2012 11:50 pm
by nickru58
how do i change player model??? i would really like to know

Re: Resident Evil Operation Racoon City

Posted: Sun May 20, 2012 12:29 am
by REfan
I have a request from u master chrrox and please before u loose your interest like mradults, if it's possible for u, do it for us.
Would u please try to extract the bones too? it's like each .edgemodel file has a coressponding skel data in .ssg format that at it's end all the bones are listed sequentially. is it possible for u to take a look at them and try to extract the bones too? ofcourse it's not a request OR order just a favour from u master to our community like always.

Re: Resident Evil Operation Racoon City

Posted: Sun May 20, 2012 12:30 am
by JackKrauser98
When i want to extract any SSG file it says "ERROR: The variable index is invalid, there is an error in this tool Press RETURN to quit" How do i fix it?

Re: Resident Evil Operation Racoon City

Posted: Mon May 21, 2012 10:15 pm
by REfan
Chrrox, I extracted some stage models and they all had some UV problems. is something wrong with the code OR it's the noesis problem?

Re: Resident Evil Operation Racoon City

Posted: Mon May 21, 2012 10:39 pm
by chrrox
it is probably a different vertex format i only looked at characters.

Re: Resident Evil Operation Racoon City

Posted: Tue May 22, 2012 1:47 am
by REfan
Is it possible for u to fix it whenever u had some extra time?

Re: Resident Evil Operation Racoon City

Posted: Tue May 22, 2012 9:59 am
by fil1969
REfan wrote:Chrrox, I extracted some stage models and they all had some UV problems. is something wrong with the code OR it's the noesis problem?
well i have extracted for example the garbage container.. from street detail folder, and simply the uv are flipped, you can fix that using the option "flip uvs" in Noesis.. and works perfect :D

also all the vehicles and sceneries..

Re: Resident Evil Operation Racoon City

Posted: Thu May 24, 2012 8:20 pm
by REfan
Chrrox, did u take a look at the UV problem in extracting stage models?