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Re: Resident Evil Operation Racoon City

Posted: Thu Mar 29, 2012 1:02 am
by Alexis
chrrox,

Any word on a release, or are we still waiting on MrAdults?

Re: Resident Evil Operation Racoon City

Posted: Thu Mar 29, 2012 1:09 am
by MrAdults
No, the necessary LZX fix was implemented back in Noesis 3.856. And again on that note, if you extracted your data with a pre-3.856 Noesis you need to update and re-extract it.

Re: Resident Evil Operation Racoon City

Posted: Thu Mar 29, 2012 1:19 am
by Alexis
MrAdults wrote:No, the necessary LZX fix was implemented back in Noesis 3.856. And again on that note, if you extracted your data with a pre-3.856 Noesis you need to update and re-extract it.
Yeah, I figured that was the fix in question. I am using your most current release as of me posting this.

Hmmmm. I am sure Chrrox will come through... I am really looking forward to the model script being released!

Re: Resident Evil Operation Racoon City

Posted: Tue Apr 03, 2012 6:50 pm
by Qwertyn
There seems to be a small bug in the noesis extractor near the end of the chunk data.
but i have an extractor ready when its fixed.
how's it going?any news?

Re: Resident Evil Operation Racoon City

Posted: Thu Apr 05, 2012 12:11 pm
by chrrox
I am going to wait for the pc release to do any more on this format.
Here is the 2 py scripts you need for the models with uv's.
the first script lets you import the .edgemodel
the 2nd script is basically the same script mr adults did except its a little easier to edit and has all the options listed int he script in case they are needed.
almost all textures except hair are dxt1 hair is dxt5.
Image

Re: Resident Evil Operation Racoon City

Posted: Thu Apr 05, 2012 2:11 pm
by Kamillho
chrrox wrote:I am going to wait for the pc release to do any more on this format.
Here is the 2 py scripts you need for the models with uv's.
the first script lets you import the .edgemodel
the 2nd script is basically the same script mr adults did except its a little easier to edit and has all the options listed int he script in case they are needed.
almost all textures except hair are dxt1 hair is dxt5.
Image
Thats amazing!
Still wait for PC version! I hope your new plugin will export bones too!

PS how extract perfect hair textureS?

Re: Resident Evil Operation Racoon City

Posted: Thu Apr 05, 2012 3:49 pm
by REfan
You are amazing man. Thank u so much for your excellent job :D .
I hope u start working on ripping the bones whenever u had some extra time.
Again, I want to appreciate your awesome efforts to make us modders happy.

Re: Resident Evil Operation Racoon City

Posted: Thu Apr 05, 2012 4:50 pm
by The Chief
Good Work Chroxx men I wish to have the knowledge that you guys have here =/. :wink:

Re: Resident Evil Operation Racoon City

Posted: Fri Apr 06, 2012 5:15 pm
by HeliosAI
This is seriously epic!
Thanks a lot for that script, works like a charm :D

It's just that i cannot figure out the right texture resolution for hair =/ 256x256 seems wrong and 512x512 doesn't work..
would be grateful if anyone who maybe figures them out shares that information^^

Re: Resident Evil Operation Racoon City

Posted: Fri Apr 06, 2012 5:16 pm
by REfan
Chrrox, I recieved the following error message when I was trying to extract a weapon model.
Do you have any idea why this error happend and how it can be fixed?
Image

Re: Resident Evil Operation Racoon City

Posted: Fri Apr 06, 2012 5:44 pm
by REfan
o0Crofty0o wrote:This is seriously epic!
Thanks a lot for that script, works like a charm :D

It's just that i cannot figure out the right texture resolution for hair =/ 256x256 seems wrong and 512x512 doesn't work..
would be grateful if anyone who maybe figures them out shares that information^^
Image resolution can be easily discovered according to the image size and ofcourse some trial and error. anyway, below is some image resolutions I have discovered so far :

Image size---------Resolution-------DX Type
17k-----------------128 * 128-----------DXT1
33k-----------------128 * 128-----------DXT5
49k-----------------256 * 256-----------DXT1
65k-----------------256 * 128-----------DXT5
97k-----------------256 * 256-----------DXT5
177k----------------512 * 512-----------DXT1
193k----------------512 * 256-----------DXT5
353k----------------512 * 512-----------DXT5
689k----------------1024 * 1024--------DXT1
705k----------------1024 * 512----------DXT5
1377k---------------1024 * 1024--------DXT5
2737k---------------2048 * 2048--------DXT1
5473k---------------2048 * 2048--------DXT5

As you can see the image resolution is tightly proportional to it's size. you can guess the resoultion of other image sizes that are not addressed here according to this reference table :wink: .

Re: Resident Evil Operation Racoon City

Posted: Fri Apr 06, 2012 8:45 pm
by Kamillho
AAA REFAN!
IT WORKS!

THANKS

Re: Resident Evil Operation Racoon City

Posted: Fri Apr 06, 2012 9:15 pm
by HeliosAI
Oh god!
Thanks so muuuch :D:D

Re: Resident Evil Operation Racoon City

Posted: Fri Apr 06, 2012 9:40 pm
by REfan
o0Crofty0o wrote:Oh god!
Thanks so muuuch :D:D
You're welcome dear friend :wink: .

Re: Resident Evil Operation Racoon City

Posted: Tue Apr 10, 2012 2:29 pm
by REfan
Chrrox, the ssg extraction script of MrAdults could not extract all models of levels ssg files. it just extracts the first model file and skips the rest and then extracts the whole textures.
would u please tell me what is wrong with the script and how can I fix it?