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i am alive (.umd [EPAK] )

Posted: Wed Mar 07, 2012 3:40 pm
by nickx
this game is very strange its unreal engine but is stuctured compleatly different compared to a normal UE3 game

if someone would kindly write a bms script or a unpacker/repacker for this .umd/.ass [EPAK] (they both the same type of file just different extension by the look of it) i would be very thankfull

http://www.mediafire.com/?mjc3gwi84xzzb4r

i belive the file im looking for will be in here if not i may be back requesting for a different file type to have scripts written for.

many thanks

Re: i am alive (.umd [EPAK] )

Posted: Thu Mar 08, 2012 4:07 pm
by nickx
bump

Re: i am alive (.umd [EPAK] )

Posted: Thu Mar 08, 2012 4:28 pm
by Gh0stBlade
I'm interested too. I tried to make a quickbms script but i'm not good at it.

I assume EPCK means Encrypted Pack

Anyway:

Endian: Big

0x8 4 bytes; Represents size of uncompressed/encrypted data?
0xC 4 bytes; Represents header size

That's all i know really.

Re: i am alive (.umd [EPAK] )

Posted: Thu Mar 08, 2012 4:29 pm
by Ekey
Just Zlibed. Use offzip :)

Code: Select all

; Barks - English
; Automatically generated by Martin's awesome oasis exporter 
; Edit at your own risks ( David will molest you if you do~ ) 


[Barks]
AI_ELEMV2_VIC_SEE_FAR_01_01ELEMV2_DRY=Oh no!
AI_LOWFL_VIC_SEE_FAR_01_01LOWFL_DRY=Good morning.
AI_STMCV1_VIC_FAREWELL_01_01STMCV1_DRY=See you later.
AI_DISPM_VIC_INFO_01_01DISPM_DRY=<run d="8"/>The biggest emergency shelter was set up inside the mall. It was abandoned pretty quick. <br/>There's probably other shelters around that still have people.<run d="6"/>You'd have to leave the city to find them. But you'd never catch me wandering out that far.
AI_TOMWV2_VIC_SEE_FAR_01_01TOMWV2_DRY=You again?
AI_TOMAV2_VIC_SEE_FAR_01_01TOMAV2_DRY=He's back. That killer came back. Nooo…
AI_GIRL20_VIC_LOOP_01_01GIRL20_DRY=What's wrong?
AI_TOMAV3_VIC_SEE_FAR_01_01TOMAV3_DRY=He's back!
AI_GMMT_ITM_CMD_STBACK_01_01GMMT_DRY=All right.
AI_SCARM_VIC_SEE_FAR_01_01SCARM_DRY=Where did all the bullets come from? I'm not part of this.
AI_HENR2_VIC_SEE_FAR_01_01HENR2_DRY=Who knows what Linda's going through right now. Hurry Up.
AI_HENR1B_VIC_SEE_FAR_01_01HENR1B_DRY=That transmitter is our only hope to communicate over long distances. We've heard several messages, but have never been able to respond.
AI_LINV3_VIC_SEE_FAR_01_01LINV3_DRY=The boat will come when they see the signal, so light those fireworks and get back here as fast as you can.
AI_HENR3_VIC_SEE_FAR_01_01HENR3_DRY=<run d="8"/>We can't miss this chance, help me put the girls on this boat, then I swear I'll explain you how to find the hidden survivor camps in Haventon.<run d="8"/>These camps are really hidden, they're trying to stay under the radar with all these new gangs coming in.
AI_HENR1A_VIC_SEE_FAR_01_01HENR1A_DRY=There's a bow on the table. Take it. It's yours. I used to kill time shooting at those targets. Figure practice never hurts.

Re: i am alive (.umd [EPAK] )

Posted: Thu Mar 08, 2012 4:47 pm
by michalss
what about pack back ?

Re: i am alive (.umd [EPAK] )

Posted: Thu Mar 08, 2012 5:02 pm
by nickx
michalss wrote:what about pack back ?
yeah we need to be able to repack or is useless

Re: i am alive (.umd [EPAK] )

Posted: Thu Mar 08, 2012 5:45 pm
by michalss
Ekey wrote:Just Zlibed. Use offzip :)

Code: Select all

; Barks - English
; Automatically generated by Martin's awesome oasis exporter 
; Edit at your own risks ( David will molest you if you do~ ) 


[Barks]
AI_ELEMV2_VIC_SEE_FAR_01_01ELEMV2_DRY=Oh no!
AI_LOWFL_VIC_SEE_FAR_01_01LOWFL_DRY=Good morning.
AI_STMCV1_VIC_FAREWELL_01_01STMCV1_DRY=See you later.
AI_DISPM_VIC_INFO_01_01DISPM_DRY=<run d="8"/>The biggest emergency shelter was set up inside the mall. It was abandoned pretty quick. <br/>There's probably other shelters around that still have people.<run d="6"/>You'd have to leave the city to find them. But you'd never catch me wandering out that far.
AI_TOMWV2_VIC_SEE_FAR_01_01TOMWV2_DRY=You again?
AI_TOMAV2_VIC_SEE_FAR_01_01TOMAV2_DRY=He's back. That killer came back. Nooo…
AI_GIRL20_VIC_LOOP_01_01GIRL20_DRY=What's wrong?
AI_TOMAV3_VIC_SEE_FAR_01_01TOMAV3_DRY=He's back!
AI_GMMT_ITM_CMD_STBACK_01_01GMMT_DRY=All right.
AI_SCARM_VIC_SEE_FAR_01_01SCARM_DRY=Where did all the bullets come from? I'm not part of this.
AI_HENR2_VIC_SEE_FAR_01_01HENR2_DRY=Who knows what Linda's going through right now. Hurry Up.
AI_HENR1B_VIC_SEE_FAR_01_01HENR1B_DRY=That transmitter is our only hope to communicate over long distances. We've heard several messages, but have never been able to respond.
AI_LINV3_VIC_SEE_FAR_01_01LINV3_DRY=The boat will come when they see the signal, so light those fireworks and get back here as fast as you can.
AI_HENR3_VIC_SEE_FAR_01_01HENR3_DRY=<run d="8"/>We can't miss this chance, help me put the girls on this boat, then I swear I'll explain you how to find the hidden survivor camps in Haventon.<run d="8"/>These camps are really hidden, they're trying to stay under the radar with all these new gangs coming in.
AI_HENR1A_VIC_SEE_FAR_01_01HENR1A_DRY=There's a bow on the table. Take it. It's yours. I used to kill time shooting at those targets. Figure practice never hurts.

pls post repacker for 0000f997.dat file? It can be pack back.

Re: i am alive (.umd [EPAK] )

Posted: Thu Mar 08, 2012 5:47 pm
by Gh0stBlade
How do i unpack it?

Re: i am alive (.umd [EPAK] )

Posted: Thu Mar 08, 2012 6:51 pm
by michalss
OK i done my researech :)

Fonts are in file call UI.umd. Can anyone please have a look? I think bms script would do it with reimport support :D In that file are normal DDS textures...

Code: Select all

http://dl.dropbox.com/u/38234344/UI.umd


Texts are in umd file as well and can be repacked with offzip pakzip.
how ever ther is 1 file which we need to make a repacker for..

Re: i am alive (.umd [EPAK] )

Posted: Fri Mar 09, 2012 8:13 am
by michalss
anyone?

Re: i am alive (.umd [EPAK] )

Posted: Fri Mar 09, 2012 11:10 am
by Gh0stBlade
How do i unpack them

Re: i am alive (.umd [EPAK] )

Posted: Sun Mar 18, 2012 8:47 pm
by michalss
please anyone can help us out ?

Re: i am alive (.umd [EPAK] )

Posted: Sun Mar 25, 2012 9:32 am
by michalss
Here are all texts uncomressed also added header separate. It is unicode. Not sure if text have to be same lenght as original, but i guess not :). There is not editor yet but might someone will do repacker, it should not be that hard from this files i'm posting :) It would be great if anyone could make it. Game is running fine with uncomress texts as well.

Code: Select all

http://dl.dropbox.com/u/38234344/Imalive_Uncompress_Text%2BFonts.rar

Re: i am alive (.umd [EPAK] )

Posted: Fri Jul 20, 2012 11:33 pm
by Gruselgurke
Ekey wrote:Just Zlibed. Use offzip :)

Code: Select all

; Barks - English
; Automatically generated by Martin's awesome oasis exporter 
; Edit at your own risks ( David will molest you if you do~ ) 


[Barks]
AI_ELEMV2_VIC_SEE_FAR_01_01ELEMV2_DRY=Oh no!
AI_LOWFL_VIC_SEE_FAR_01_01LOWFL_DRY=Good morning.
AI_STMCV1_VIC_FAREWELL_01_01STMCV1_DRY=See you later.
AI_DISPM_VIC_INFO_01_01DISPM_DRY=<run d="8"/>The biggest emergency shelter was set up inside the mall. It was abandoned pretty quick. <br/>There's probably other shelters around that still have people.<run d="6"/>You'd have to leave the city to find them. But you'd never catch me wandering out that far.
AI_TOMWV2_VIC_SEE_FAR_01_01TOMWV2_DRY=You again?
AI_TOMAV2_VIC_SEE_FAR_01_01TOMAV2_DRY=He's back. That killer came back. Nooo…
AI_GIRL20_VIC_LOOP_01_01GIRL20_DRY=What's wrong?
AI_TOMAV3_VIC_SEE_FAR_01_01TOMAV3_DRY=He's back!
AI_GMMT_ITM_CMD_STBACK_01_01GMMT_DRY=All right.
AI_SCARM_VIC_SEE_FAR_01_01SCARM_DRY=Where did all the bullets come from? I'm not part of this.
AI_HENR2_VIC_SEE_FAR_01_01HENR2_DRY=Who knows what Linda's going through right now. Hurry Up.
AI_HENR1B_VIC_SEE_FAR_01_01HENR1B_DRY=That transmitter is our only hope to communicate over long distances. We've heard several messages, but have never been able to respond.
AI_LINV3_VIC_SEE_FAR_01_01LINV3_DRY=The boat will come when they see the signal, so light those fireworks and get back here as fast as you can.
AI_HENR3_VIC_SEE_FAR_01_01HENR3_DRY=<run d="8"/>We can't miss this chance, help me put the girls on this boat, then I swear I'll explain you how to find the hidden survivor camps in Haventon.<run d="8"/>These camps are really hidden, they're trying to stay under the radar with all these new gangs coming in.
AI_HENR1A_VIC_SEE_FAR_01_01HENR1A_DRY=There's a bow on the table. Take it. It's yours. I used to kill time shooting at those targets. Figure practice never hurts.
Well the offset would be interesting :D
I don't get anything with offzip

Re: i am alive (.umd [EPAK] )

Posted: Mon Sep 03, 2012 10:16 pm
by hunpatrik
Hello!
Is there anybody who can help me, how can i run the game with extracted texts? What file name needed for texts?
How can i extract the fonts? Offzip only gives me some neo and dat files if i extract ui.umd.