Page 1 of 4
i am alive (.umd [EPAK] )
Posted: Wed Mar 07, 2012 3:40 pm
by nickx
this game is very strange its unreal engine but is stuctured compleatly different compared to a normal UE3 game
if someone would kindly write a bms script or a unpacker/repacker for this .umd/.ass [EPAK] (they both the same type of file just different extension by the look of it) i would be very thankfull
http://www.mediafire.com/?mjc3gwi84xzzb4r
i belive the file im looking for will be in here if not i may be back requesting for a different file type to have scripts written for.
many thanks
Re: i am alive (.umd [EPAK] )
Posted: Thu Mar 08, 2012 4:07 pm
by nickx
bump
Re: i am alive (.umd [EPAK] )
Posted: Thu Mar 08, 2012 4:28 pm
by Gh0stBlade
I'm interested too. I tried to make a quickbms script but i'm not good at it.
I assume EPCK means Encrypted Pack
Anyway:
Endian: Big
0x8 4 bytes; Represents size of uncompressed/encrypted data?
0xC 4 bytes; Represents header size
That's all i know really.
Re: i am alive (.umd [EPAK] )
Posted: Thu Mar 08, 2012 4:29 pm
by Ekey
Just Zlibed. Use offzip
Code: Select all
; Barks - English
; Automatically generated by Martin's awesome oasis exporter
; Edit at your own risks ( David will molest you if you do~ )
[Barks]
AI_ELEMV2_VIC_SEE_FAR_01_01ELEMV2_DRY=Oh no!
AI_LOWFL_VIC_SEE_FAR_01_01LOWFL_DRY=Good morning.
AI_STMCV1_VIC_FAREWELL_01_01STMCV1_DRY=See you later.
AI_DISPM_VIC_INFO_01_01DISPM_DRY=<run d="8"/>The biggest emergency shelter was set up inside the mall. It was abandoned pretty quick. <br/>There's probably other shelters around that still have people.<run d="6"/>You'd have to leave the city to find them. But you'd never catch me wandering out that far.
AI_TOMWV2_VIC_SEE_FAR_01_01TOMWV2_DRY=You again?
AI_TOMAV2_VIC_SEE_FAR_01_01TOMAV2_DRY=He's back. That killer came back. Nooo…
AI_GIRL20_VIC_LOOP_01_01GIRL20_DRY=What's wrong?
AI_TOMAV3_VIC_SEE_FAR_01_01TOMAV3_DRY=He's back!
AI_GMMT_ITM_CMD_STBACK_01_01GMMT_DRY=All right.
AI_SCARM_VIC_SEE_FAR_01_01SCARM_DRY=Where did all the bullets come from? I'm not part of this.
AI_HENR2_VIC_SEE_FAR_01_01HENR2_DRY=Who knows what Linda's going through right now. Hurry Up.
AI_HENR1B_VIC_SEE_FAR_01_01HENR1B_DRY=That transmitter is our only hope to communicate over long distances. We've heard several messages, but have never been able to respond.
AI_LINV3_VIC_SEE_FAR_01_01LINV3_DRY=The boat will come when they see the signal, so light those fireworks and get back here as fast as you can.
AI_HENR3_VIC_SEE_FAR_01_01HENR3_DRY=<run d="8"/>We can't miss this chance, help me put the girls on this boat, then I swear I'll explain you how to find the hidden survivor camps in Haventon.<run d="8"/>These camps are really hidden, they're trying to stay under the radar with all these new gangs coming in.
AI_HENR1A_VIC_SEE_FAR_01_01HENR1A_DRY=There's a bow on the table. Take it. It's yours. I used to kill time shooting at those targets. Figure practice never hurts.
Re: i am alive (.umd [EPAK] )
Posted: Thu Mar 08, 2012 4:47 pm
by michalss
what about pack back ?
Re: i am alive (.umd [EPAK] )
Posted: Thu Mar 08, 2012 5:02 pm
by nickx
michalss wrote:what about pack back ?
yeah we need to be able to repack or is useless
Re: i am alive (.umd [EPAK] )
Posted: Thu Mar 08, 2012 5:45 pm
by michalss
Ekey wrote:Just Zlibed. Use offzip
Code: Select all
; Barks - English
; Automatically generated by Martin's awesome oasis exporter
; Edit at your own risks ( David will molest you if you do~ )
[Barks]
AI_ELEMV2_VIC_SEE_FAR_01_01ELEMV2_DRY=Oh no!
AI_LOWFL_VIC_SEE_FAR_01_01LOWFL_DRY=Good morning.
AI_STMCV1_VIC_FAREWELL_01_01STMCV1_DRY=See you later.
AI_DISPM_VIC_INFO_01_01DISPM_DRY=<run d="8"/>The biggest emergency shelter was set up inside the mall. It was abandoned pretty quick. <br/>There's probably other shelters around that still have people.<run d="6"/>You'd have to leave the city to find them. But you'd never catch me wandering out that far.
AI_TOMWV2_VIC_SEE_FAR_01_01TOMWV2_DRY=You again?
AI_TOMAV2_VIC_SEE_FAR_01_01TOMAV2_DRY=He's back. That killer came back. Nooo…
AI_GIRL20_VIC_LOOP_01_01GIRL20_DRY=What's wrong?
AI_TOMAV3_VIC_SEE_FAR_01_01TOMAV3_DRY=He's back!
AI_GMMT_ITM_CMD_STBACK_01_01GMMT_DRY=All right.
AI_SCARM_VIC_SEE_FAR_01_01SCARM_DRY=Where did all the bullets come from? I'm not part of this.
AI_HENR2_VIC_SEE_FAR_01_01HENR2_DRY=Who knows what Linda's going through right now. Hurry Up.
AI_HENR1B_VIC_SEE_FAR_01_01HENR1B_DRY=That transmitter is our only hope to communicate over long distances. We've heard several messages, but have never been able to respond.
AI_LINV3_VIC_SEE_FAR_01_01LINV3_DRY=The boat will come when they see the signal, so light those fireworks and get back here as fast as you can.
AI_HENR3_VIC_SEE_FAR_01_01HENR3_DRY=<run d="8"/>We can't miss this chance, help me put the girls on this boat, then I swear I'll explain you how to find the hidden survivor camps in Haventon.<run d="8"/>These camps are really hidden, they're trying to stay under the radar with all these new gangs coming in.
AI_HENR1A_VIC_SEE_FAR_01_01HENR1A_DRY=There's a bow on the table. Take it. It's yours. I used to kill time shooting at those targets. Figure practice never hurts.
pls post repacker for 0000f997.dat file? It can be pack back.
Re: i am alive (.umd [EPAK] )
Posted: Thu Mar 08, 2012 5:47 pm
by Gh0stBlade
How do i unpack it?
Re: i am alive (.umd [EPAK] )
Posted: Thu Mar 08, 2012 6:51 pm
by michalss
OK i done my researech
Fonts are in file call UI.umd. Can anyone please have a look? I think bms script would do it with reimport support
In that file are normal DDS textures...
Code: Select all
http://dl.dropbox.com/u/38234344/UI.umd
Texts are in umd file as well and can be repacked with offzip pakzip.
how ever ther is 1 file which we need to make a repacker for..
Re: i am alive (.umd [EPAK] )
Posted: Fri Mar 09, 2012 8:13 am
by michalss
anyone?
Re: i am alive (.umd [EPAK] )
Posted: Fri Mar 09, 2012 11:10 am
by Gh0stBlade
How do i unpack them
Re: i am alive (.umd [EPAK] )
Posted: Sun Mar 18, 2012 8:47 pm
by michalss
please anyone can help us out ?
Re: i am alive (.umd [EPAK] )
Posted: Sun Mar 25, 2012 9:32 am
by michalss
Here are all texts uncomressed also added header separate. It is unicode. Not sure if text have to be same lenght as original, but i guess not
. There is not editor yet but might someone will do repacker, it should not be that hard from this files i'm posting
It would be great if anyone could make it. Game is running fine with uncomress texts as well.
Code: Select all
http://dl.dropbox.com/u/38234344/Imalive_Uncompress_Text%2BFonts.rar
Re: i am alive (.umd [EPAK] )
Posted: Fri Jul 20, 2012 11:33 pm
by Gruselgurke
Ekey wrote:Just Zlibed. Use offzip
Code: Select all
; Barks - English
; Automatically generated by Martin's awesome oasis exporter
; Edit at your own risks ( David will molest you if you do~ )
[Barks]
AI_ELEMV2_VIC_SEE_FAR_01_01ELEMV2_DRY=Oh no!
AI_LOWFL_VIC_SEE_FAR_01_01LOWFL_DRY=Good morning.
AI_STMCV1_VIC_FAREWELL_01_01STMCV1_DRY=See you later.
AI_DISPM_VIC_INFO_01_01DISPM_DRY=<run d="8"/>The biggest emergency shelter was set up inside the mall. It was abandoned pretty quick. <br/>There's probably other shelters around that still have people.<run d="6"/>You'd have to leave the city to find them. But you'd never catch me wandering out that far.
AI_TOMWV2_VIC_SEE_FAR_01_01TOMWV2_DRY=You again?
AI_TOMAV2_VIC_SEE_FAR_01_01TOMAV2_DRY=He's back. That killer came back. Nooo…
AI_GIRL20_VIC_LOOP_01_01GIRL20_DRY=What's wrong?
AI_TOMAV3_VIC_SEE_FAR_01_01TOMAV3_DRY=He's back!
AI_GMMT_ITM_CMD_STBACK_01_01GMMT_DRY=All right.
AI_SCARM_VIC_SEE_FAR_01_01SCARM_DRY=Where did all the bullets come from? I'm not part of this.
AI_HENR2_VIC_SEE_FAR_01_01HENR2_DRY=Who knows what Linda's going through right now. Hurry Up.
AI_HENR1B_VIC_SEE_FAR_01_01HENR1B_DRY=That transmitter is our only hope to communicate over long distances. We've heard several messages, but have never been able to respond.
AI_LINV3_VIC_SEE_FAR_01_01LINV3_DRY=The boat will come when they see the signal, so light those fireworks and get back here as fast as you can.
AI_HENR3_VIC_SEE_FAR_01_01HENR3_DRY=<run d="8"/>We can't miss this chance, help me put the girls on this boat, then I swear I'll explain you how to find the hidden survivor camps in Haventon.<run d="8"/>These camps are really hidden, they're trying to stay under the radar with all these new gangs coming in.
AI_HENR1A_VIC_SEE_FAR_01_01HENR1A_DRY=There's a bow on the table. Take it. It's yours. I used to kill time shooting at those targets. Figure practice never hurts.
Well the offset would be interesting
I don't get anything with offzip
Re: i am alive (.umd [EPAK] )
Posted: Mon Sep 03, 2012 10:16 pm
by hunpatrik
Hello!
Is there anybody who can help me, how can i run the game with extracted texts? What file name needed for texts?
How can i extract the fonts? Offzip only gives me some neo and dat files if i extract ui.umd.