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Re: Phantasy Star Online 2

Posted: Fri Mar 02, 2012 11:04 pm
by Rygdea
Edit: Nevermind I was using a Old Version of the deICEr.

Good work!

Re: Phantasy Star Online 2

Posted: Sun Mar 04, 2012 2:42 am
by Rimbros
Works Perfect, its nice the textures go to the same folder of the model then its not a problem if cant preview in Noesis, thanks to Agrajag and Chroxxx.
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Image

The only Think i dont like its something objects have groups of meshes, and Noesis load all like one single object, if u apply the texture you get this.

Image

Re: Phantasy Star Online 2

Posted: Sun Mar 04, 2012 3:43 am
by chrrox
i don't have that problem it exports them as separate objects.
what file are you looking at.

Re: Phantasy Star Online 2

Posted: Sun Mar 04, 2012 7:09 am
by Rimbros
chrrox wrote:i don't have that problem it exports them as separate objects.
what file are you looking at.
This object folder
_0aabfd27f41ad4cc5c7ec11669efa97a

Re: Phantasy Star Online 2

Posted: Sun Mar 04, 2012 1:53 pm
by chrrox
just upload it i dont have that file.

Re: Phantasy Star Online 2

Posted: Sun Mar 04, 2012 2:20 pm
by scriptkiddie
Rimbros must be using the alpha 2 client then if your missing files
tree : http://www.mediafire.com/?w88abouuzob6wbp

Re: Phantasy Star Online 2

Posted: Sun Mar 04, 2012 5:27 pm
by Rimbros
scriptkiddie wrote:Rimbros must be using the alpha 2 client then if your missing files
tree : http://www.mediafire.com/?w88abouuzob6wbp
Yes that its the file, this its 2 options, one its the plugin of noesis atach the 2 or 3 parts of the model to one single mesh, or the model its a single model with multitexture and Noesis Doesnt Support this format. :D

Re: Phantasy Star Online 2

Posted: Sun Mar 04, 2012 7:31 pm
by chrrox
Both Problems are now fixed.
the meshes are separated and bones are now working :)
just download it from the first post i updated the script.

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Re: Phantasy Star Online 2

Posted: Sun Mar 04, 2012 10:51 pm
by Rygdea
Something broke with the new update?

Image

I can view that missile model and some other things with the old plugin, but I get that error with the new one.

That missile one is inside the 53de4e6c7213d7b2b1bb002d6d8e1caf archive.

Re: Phantasy Star Online 2

Posted: Mon Mar 05, 2012 12:41 am
by Rimbros
Faces info are something wrong in lots of models, any idea?
Its not the first time this happend, in Noesis the models can look fine but if u export to .smd, .psk, .obj, etc something faces looks very wrong in 3D programs.

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Re: Phantasy Star Online 2

Posted: Mon Mar 05, 2012 1:09 am
by Rimbros
This games MMORPG of spacial stuff are very hard to found and decrypt, hope chroxxx u can keep up the bones and meshes also in RF Online. Finale made a greath work with RF, only need this.

Re: Phantasy Star Online 2

Posted: Mon Mar 05, 2012 1:13 am
by chrrox
Ok its fixed in V3 of the script some objects did not have bone maps.

if you have trouble with normals in some programs just comment out this line in the script
rapi.rpgBindNormalBufferOfs(VertBuff, noesis.RPGEODATA_FLOAT, vertSize, vtxeChunkPos
just add # before it
then add a line called pass after it
then noesis will auto generate the correct normals.

Re: Phantasy Star Online 2

Posted: Mon Mar 05, 2012 1:45 am
by finale00
Rimbros wrote:This games MMORPG of spacial stuff are very hard to found and decrypt, hope chroxxx u can keep up the bones and meshes also in RF Online. Finale made a greath work with RF, only need this.
Lol if you have a request for another game just post it in the relevant thread.

Re: Phantasy Star Online 2

Posted: Mon Mar 05, 2012 2:02 am
by Rygdea
Still getting the same error with the V3 Plugin.

Meant to say the 70bd6d80206e2bfd564b935157019e93 Archive for the missile.

Another example is de1c5b8c762da03793501d82603e273a with the Card.

Both of these worked with the first plugin.

Re: Phantasy Star Online 2

Posted: Mon Mar 05, 2012 2:31 am
by scriptkiddie
ebb199d0fa68583b921385f5d0118872 or 16ad181c69dc9e1dfe8e8dec0fd100f7 (rappy)

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Noesis Python Error
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Traceback (most recent call last):
File "...\noesisv382\plugins\python\aqp.py", line 66, in pso2LoadModel
if boneData is not None:
UnboundLocalError: local variable 'boneData' referenced before assignment

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OK
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