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Re: Phantasy Star Online 2

Posted: Fri Jun 03, 2016 1:50 pm
by shakotay2
Sukone Tei wrote:It has to be the wrong file...
There was only one file in the zip folder with the size of only 3kB.
unzipped size?
If 'no' search this thread for the py script or google for it.

Also, please, read this thread again to understand that even if you have the latest version of that script it will fail to load some aqo files because something has to be updated before (deICEr?, whatever).

Re: Phantasy Star Online 2

Posted: Sat Jun 04, 2016 12:10 am
by Sukone Tei
Oh!
I think I got it now!
Sorry to bother you more, but it has to be that I just have the character creator demo? [roll]
I should have told you that before, but thanks anyway! :)
Do I have to download the full game and then extract the files to Noesis?
I will look into that later when I get some sleep.
Well, the zipped folder we were talking about, I looked into that in 7zip-archive and there was only one file there.

Re: Phantasy Star Online 2

Posted: Sun Jun 05, 2016 9:45 pm
by Sukone Tei
I think I made some improvement but some problems still remains.
I get some errors:
Noesis Python Error
Traceback(most recent call last):
File "C:\Users\"My name"\Desktop\PSO2 Models and Tools\Noesis\plugins\python\aqp.py", line 244, in psoLoadModel bs.seek(chunkStart + 8 + chunkSize, NOESEEK_ABS)
File "C:\Users\"My name"\Desktop\PSO Models and Tools\Noesis\plugins\python\inc_noesis.py", line 164,in seek
self.toUnpacker(); r = noeSuper(self).seek(addr, isRelative);
self.fromUnpacker(); return r
File "C:\Users\"My Name"\Desktop\PSO2 Models and Tools\Noesis\plugins\python\inc_noesis.py", line 160, in fromUnpacker self.setOffset(self.byteOfs)
File "C:\Users\"My name"\Desktop\PSO2 Models and Tools\Noesis\plugins\python\inc_noesis", line 77, in setOffset noesis.bsSetOfs(self.h, ofs)
RuntimeError: Tries to set offset beyond buffer size. (1146271766 > 291540)

Noesis also say the model cannot be reviewed but maybe still can be exported.
And when I try to export to Wavefront.OBJ I get the same message and the export fails!

And this error:
Traceback(most recent call last)
File "C:\Users\"My Name"\Desktop\PSO2 Models and Tools\Noesis\plugin\python\aqp.py", line 248, in pso2LoadModel
FaceOff = psetOffset(0) + 18
IndexError: list index out of range

What does this mean?

Re: Phantasy Star Online 2

Posted: Sun Jun 05, 2016 10:46 pm
by shakotay2
Sukone Tei wrote:IndexError: list index out of range

What does this mean?
it means that the plugin has to be updated - but without the model file in question there's no chance

Re: Phantasy Star Online 2

Posted: Tue Jun 07, 2016 2:27 pm
by Sukone Tei
Okay, it seems that many of the links in this thread is deleted or invalid+some pictures is deleted too.
I have been searching everywhere in this thread!
I feel so dumb but where do you find the fmt_phantStarOnl2.py???
I can´t really find it!
Sorry, but as I may have said: I´m a noob, I don´t know where to look! :oops:
I feel very stupid!
I don´t know if that against the rules, but if someone can be kind enough and upload it on mediafire I would be so happy!
Because, I can´t really find it in this thread!
And what do you mean with the plugin being updated(sorry to ask you...), do you mean aqp.py or fmt_phantStarOnl2.py?
And the model file?
Should I upload a file that you can see if the file is corrupted or extracted in the wrong way?
Because, I have no clue what´s the problem right now!
I think it has to do with the missing fmt_phantStarOnl2.py file.
(Which I really can´t find... :( )

Re: Phantasy Star Online 2

Posted: Tue Jun 07, 2016 4:52 pm
by Acewell
Sukone Tei wrote:where do you find the fmt_phantStarOnl2.py?
there is no script file by that name in this thread, the Noesis script is in the first post and it looks like you already have it.
some nonworking samples are needed if the script is to be updated by someone.

Re: Phantasy Star Online 2

Posted: Tue Jun 07, 2016 5:12 pm
by shakotay2
AceWell wrote:
Sukone Tei wrote:where do you find the fmt_phantStarOnl2.py?
there is no script file by that name in this thread, the Noesis script is in the first post.
yep, that's perfectly true.

(sorry, my bad, seems I renamed that apq5.py when I downloaded it years ago to give its name more sense.)
if the script is to be updated by someone.
Except that workaround for files with "aqo.NIFL" in the header (which I mentioned some posts above) there's no "improvement" I could think of, to be honest.
Sukone Tei wrote:Well, the zipped folder we were talking about, I looked into that in 7zip-archive and there was only one file there.
? There's a rar file attached to the first post.
Sukone Tei wrote:And the model file?
Should I upload a file that you can see if the file is corrupted or extracted in the wrong way?
yes, please

Re: Phantasy Star Online 2

Posted: Wed Jun 08, 2016 4:39 pm
by Sukone Tei
Oh, I see!
It´s okay shakotay2! :)
Yes, I have that plugin from the first post.
Sorry for the confusion!
Here we have the file(I have more files than that, but I don´t know how to add more because Noesis do not want big files):

Re: Phantasy Star Online 2

Posted: Wed Jun 08, 2016 5:36 pm
by shakotay2
header contains 'NIFL', so it's simple (first submesh, 5 in sum):
pl_bd_560.jpg
(correct counts might be 2502/1343)
H2O file for next submesh:

0x3C6B4 1728
Vb1
76 68
0x191B4 1181
021000
0x0 255

Re: Phantasy Star Online 2

Posted: Mon Jun 13, 2016 2:52 pm
by super12
guys i really need to train how to use hex2obj, someone can you help me?

Re: Phantasy Star Online 2

Posted: Mon Jun 13, 2016 5:10 pm
by shakotay2
This thread is focussed on a python script solution (Noesis).

Feel free to ask your questions in this thread: viewtopic.php?f=29&t=10894
but I'm NOT a trainer.

So you should tell <what> you've tried so far and <where> you got stuck.

Re: Phantasy Star Online 2

Posted: Wed Jun 22, 2016 8:03 am
by dian333
........dont waste time,it dont worth...............................................no words...

Re: Phantasy Star Online 2

Posted: Thu Jan 26, 2017 11:28 am
by leone145
hi guys,i am a noob of 3d modeling and i have some problem about the noesisv plugin.There`s an error message when i left click the .aqo to preview,like this:https://drive.google.com/open?id=0B8yKw ... HNYYnRpR3M
what should i do in order to fix this error?
thanks for helping!

Re: Phantasy Star Online 2

Posted: Thu Jan 18, 2018 5:55 pm
by ProjectDiva
Hello.
I have been tried Hex2Obj for a whole day and I can say my autistic brain feels completely exhausted...
Sadly, I don´t think I´m doing right in Hex2Obj. :(
I have been fiddling around with the numbers in a Hexeditor but can´t seem to get it right.
Shakotay, you say that there´s no "recipe" on how to sucess in Hex2obj, I fully understand what you mean by that.
But, I really want to get this mesh to import it to Blender and later to Sims 3!
That would be awesome!
Are there other ways to suceed than this way other than HEXediting?
I feel my dumb autistic brain won´t make it!
Here´s a link I think might work for me(the only problem I get no Wavefront OBJ output files from this method)http://www.pso-world.com/forums/showthr ... g-Tutorial
And here´s a newer link: http://www.pso-world.com/forums/showthr ... torial-2-0
My main project is to convert the Vocaloid models including Hatsune Miku whole set, Kagamine Rin/Len Whole set and Megurine Luka whole set.
I really hope you can help me in some way, I would relly appriciate it!
Thank you in advanced!

Re: Phantasy Star Online 2

Posted: Mon Sep 30, 2019 5:16 am
by kirodragoon
Seems the files are now v8, cant extract them T_T