Page 1 of 1

Forsaken World

Posted: Thu Feb 16, 2012 6:01 am
by finale00
Image

Some things

1: all (or at least, 99%) of the filenames are in chinese (gb2132). Don't know if it will be a problem for some people.

2: some of the referenced textures do not even exist. Some models refer to psd files, which I guess these are just test models that they didn't remove. I dealt with this by simply creating dummy NoeTexture objects so at least the indices are correct, so you might see "texture data is not a bytearray!" in the debug log.

3: there are two types of models: skinned and unskinned. They use separate mesh counts to indicate this, and so I just generated my own flags for that.

http://db.tt/jFjH68wO

Re: Forsaken World

Posted: Thu Feb 16, 2012 8:31 am
by Rimbros
JAJAJAJA, finale this days man you remember me a movie.... Fast and Furious. :D

Re: Forsaken World

Posted: Thu Feb 16, 2012 6:19 pm
by finale00
These formats I had already written in my Sanae3D tool so it was easy to convert to noesis.

I think perfect world uses the same format.