Forsaken World
Posted: Thu Feb 16, 2012 6:01 am
Some things
1: all (or at least, 99%) of the filenames are in chinese (gb2132). Don't know if it will be a problem for some people.
2: some of the referenced textures do not even exist. Some models refer to psd files, which I guess these are just test models that they didn't remove. I dealt with this by simply creating dummy NoeTexture objects so at least the indices are correct, so you might see "texture data is not a bytearray!" in the debug log.
3: there are two types of models: skinned and unskinned. They use separate mesh counts to indicate this, and so I just generated my own flags for that.
http://db.tt/jFjH68wO