Map rendering?
Posted: Fri Feb 10, 2012 8:16 am
Some games store the entire map as a 3D model, but it probably isn't the most efficient way to do things.
I've seen games where the maps are constructed purely from tree algorithms, but those aren't too visually appealing either lol
What kind of techniques are used when rendering maps? Many times I look through map files I don't see anything that looks like a 3D model so it's probably using some set of algorithms to generate everything? And then just load up some map assets like a tree or a house or something I guess.
I've seen games where the maps are constructed purely from tree algorithms, but those aren't too visually appealing either lol
What kind of techniques are used when rendering maps? Many times I look through map files I don't see anything that looks like a 3D model so it's probably using some set of algorithms to generate everything? And then just load up some map assets like a tree or a house or something I guess.