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Re: [Request] Loong

Posted: Mon Mar 12, 2012 3:14 am
by finale00
Hmm, maybe it's not actually a float? Maybe I should treat them as 4 separate byte flags?

0.03333333507180214
0.03354166820645332

Anyways I decided to stick with floats and rounding...

Re: [Request] Loong

Posted: Mon Mar 12, 2012 4:03 am
by Ninja
Hmmm, 4 byte flags sound good.
if vertType == b'\x3E':
or '\x3D'

if the 3rd bytes 1st bit is 1 then culling is on?
(don't work for the blood soul file though)

Re: [Request] Loong

Posted: Sun May 13, 2012 2:21 am
by finale00
So does anyone want to do the fskel?

Re: [Request] Loong

Posted: Mon Jul 02, 2012 10:13 pm
by finale00
I went back to this game to look at the skeleton but decided to fix some of the plugins.
It looks like I didn't actually finish the .fsm plugin and so I went and fixed that up.

Then it occurred to me that I didn't know whether the .fskel files are actually the skeleton or animations, and nothing really makes it obvious which .fskel file I should be opening.

Re: [Request] Loong

Posted: Mon Jan 02, 2023 7:10 am
by moonpaladin
Hello! someone can provide .fskel support for the .fskin script of finale00 please?!, due many meshes are in weird position, like running or attacking position and is hard to re position it in T-pose. Thanks in advance! :mrgreen:

https://www.mediafire.com/file/9gvfepod ... el.7z/file