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Re: Xbox 360 XPR2 (noesis plugin)

Posted: Sun Dec 25, 2016 11:31 pm
by Acewell
the script works with your sample it just chokes on the comma and quotation mark at 0x361
and 0x362 when reading the string names, you can just open the sample in a hex editor and
replace those characters with an actual letter to allow the script to keep running. :D

Re: Xbox 360 XPR2 (noesis plugin)

Posted: Mon Dec 26, 2016 12:01 pm
by blackracer
Many thanks :D
But it is possible to fix Noesis Script some way to all the textures of the game, there are too many files that have an error ...
It would be too difficult to correct each one manually.

Re: Xbox 360 XPR2 (noesis plugin)

Posted: Sat Jun 11, 2022 3:24 pm
by SteamyJ
Does this script work with Bomberman Act Zero?