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Re: Xbox 360 XPR2 (noesis plugin)

Posted: Tue Mar 27, 2012 1:47 pm
by greywaste
Kamillho wrote: fmt = noesis.NOESISTEX_DXT5
Here's some info about .dds compression types
Play around with the value I left alone in your quote.

Re: Xbox 360 XPR2 (noesis plugin)

Posted: Tue Mar 27, 2012 2:56 pm
by Kamillho
greywaste wrote:
Kamillho wrote: fmt = noesis.NOESISTEX_DXT5
Here's some info about .dds compression types
Play around with the value I left alone in your quote.
Thanks!
It works on some textures!

Re: Xbox 360 XPR2 (noesis plugin)

Posted: Mon Apr 22, 2013 7:58 pm
by zaramot
Сhrrox, could you please add support for NeverDead .xpr transparency textures? .xpr normal maps works great, don't know why these ones are not. Here are some samples.

Re: Xbox 360 XPR2 (noesis plugin)

Posted: Sat Sep 28, 2013 5:51 am
by dragbody
chrrox - I would be very grateful if you could add support for the xpr2 files from EA MMA for xbox.

Here are some samples: http://www.mediafire.com/?a8nj6ms8c64fd4x

Re: Xbox 360 XPR2 (noesis plugin)

Posted: Sat Sep 28, 2013 2:59 pm
by Darko
dragbody wrote:chrrox - I would be very grateful if you could add support for the xpr2 files from EA MMA for xbox.

Here are some samples: http://www.mediafire.com/?a8nj6ms8c64fd4x
Rename that crap as xpr and use tecmo360texturesExtractorV15 by bony, It supports xpr. Then the files exported just add a .dds extension and you're done.

viewtopic.php?f=16&t=6392&start=600

Edit: the normal bump is an ati2 dds texture, convert it to whatever you want with noesis if you have some problems.

Re: Xbox 360 XPR2 (noesis plugin)

Posted: Sat Sep 28, 2013 5:37 pm
by dragbody
Darko - Thank you and AceWell so much for the help! It's working perfectly. Really, I can't thank you enough. I'm a modder, but I also train jiu-jitsu so most of these MMA guys are people I've met and look up to! For example, Fabricio Werdum and Roger Gracie are heroes of my sport :keke:

You've made my weekend! I hope yours is great too.

Re: Xbox 360 XPR2 (noesis plugin)

Posted: Thu Dec 18, 2014 12:31 pm
by JohnHudeski
Strange errors

I also cannot use the tecmo extractor cos i don't have tkinter
Here is its own error

Code: Select all

Traceback (Most recent call last):
File ....tecmo360texturesExtractorV14.py", line
16, in <module>
    from tkinter import *
importError: No module named tkinter

Re: Xbox 360 XPR2 (noesis plugin)

Posted: Thu Dec 18, 2014 1:12 pm
by JohnHudeski
This doesn't happen with every file
The offending files are way to big to upload here
I don't know if I can use drop box on this site but here it is.

Re: Xbox 360 XPR2 (noesis plugin)

Posted: Thu Feb 11, 2016 10:24 am
by flowersongs
I'm trying the xpr script on NBA Jams On Fire textures (xbox360), but its not working. It makes a file, but its just all black with a few random artifacts. I extracted the graphic files from an AST file with quickbms and NBA Jam AST script that aluigi wrote: http://aluigi.altervista.org/bms/nbajamfire.bms

It wont let me attach anything bigger than 200kb, so I uploaded an example file to my work server here:
http://premieronlinevideo.com/stuff/nbajam-graphix.zip
. Looking at the header in Hex, it shows XPR2. I'm real close here and very interested in finally adding some new skins to NBA Jam. Any help is greatly appreciated.

Re: Xbox 360 XPR2 (noesis plugin)

Posted: Sat Oct 01, 2016 12:02 pm
by Yuredacy2311
hi chroxx,
Can you check this type of xpr? its from EA game Fight Night Champion, i used your script to open the file in Noesis, it can open but the result is just single color.
Please help me with this.
Thanks a lot
File link: https://www.dropbox.com/s/i5vyy9mk00u16q0/test.xpr?dl=0

Re: Xbox 360 XPR2 (noesis plugin)

Posted: Sat Oct 01, 2016 5:02 pm
by Acewell
i think chrrox abandoned support for this script years ago :mrgreen:

i made an adjustment to it on line 49 that uses the header size so it
will go to the start of image data, before it was just using a fixed value
and started reading at the wrong offset when there is different header length.
fmt_XBOX_360_XPR.zip
this script will open the sample from Yuredacy2311 and flowersongs :D
JohnHudeski's sample link was dead i got no clear image yet from zaramot's samples :oops:

Re: Xbox 360 XPR2 (noesis plugin)

Posted: Sun Oct 02, 2016 6:29 am
by Yuredacy2311
Thanks a lot bro ^^
I got it worked now. Cheer!!

Re: Xbox 360 XPR2 (noesis plugin)

Posted: Tue Oct 25, 2016 11:35 pm
by jeter17
AceWell wrote:i think chrrox abandoned support for this script years ago :mrgreen:

i made an adjustment to it on line 49 that uses the header size so it
will go to the start of image data, before it was just using a fixed value
and started reading at the wrong offset when there is different header length.
fmt_XBOX_360_XPR.zip
this script will open the sample from Yuredacy2311 and flowersongs :D
JohnHudeski's sample link was dead i got no clear image yet from zaramot's samples :oops:
it's also for nbajam but can't be opened..hep me plz..thx

Re: Xbox 360 XPR2 (noesis plugin)

Posted: Wed Oct 26, 2016 10:38 am
by Acewell
jeter17 wrote:it's also for nbajam but can't be opened..hep me plz..thx
NBA Jam on what platform?
that doesn't look like a xpr2 format, looks more like the PS3 gtf format i just made a script for here :D
viewtopic.php?p=123791#p123791

add a gtf extension to your texture files and use that "Shift 2" gtf script. :D

Re: Xbox 360 XPR2 (noesis plugin)

Posted: Sun Dec 25, 2016 10:24 pm
by blackracer
The script has a bug when using large files from ImportTunerChallenge

Image

This is an example file that produces the error: https://www.dropbox.com/s/rtheafi4y8399 ... 5.xpr?dl=0

Please help to resolve this.