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Re: Kingdoms of Amalur: Reckoning unpacker BigFile_0001.big

Posted: Sat Feb 11, 2012 2:19 pm
by michalss
PLease that script does not work for X360 version :(

Re: Kingdoms of Amalur: Reckoning unpacker BigFile_0001.big

Posted: Sun Feb 12, 2012 10:41 am
by michalss
please anyone help?

Re: Kingdoms of Amalur: Reckoning unpacker BigFile_0001.big

Posted: Tue Feb 14, 2012 1:02 am
by docc
Hey gays how pack files in BIG ?????

Re: Kingdoms of Amalur: Reckoning unpacker BigFile_0001.big

Posted: Sun Feb 19, 2012 3:27 pm
by quattro65
after editing and re-import dialog I have a problem, the game does not see this file localization table not loaded , you surely must be the same size but how?
use a file size change? I greet

Re: Kingdoms of Amalur: Reckoning unpacker BigFile_0001.big

Posted: Mon Feb 20, 2012 1:25 am
by swuforce
michalss wrote:PLease that script does not work for X360 version :(
Try this.

Re: Kingdoms of Amalur: Reckoning unpacker BigFile_0001.big

Posted: Wed Feb 22, 2012 8:12 pm
by quattro65
swuforce wrote:
michalss wrote:PLease that script does not work for X360 version :(
Try this.
http://narod.ru/disk/40424431001/KOAR_Tools.rar.html txt converter
txt to localization_ table does not work?

Re: Kingdoms of Amalur: Reckoning unpacker BigFile_0001.big

Posted: Sun Mar 04, 2012 5:33 pm
by XRaptor
Just finished my tools for localization and repacking big archives. Just wait to release ;-) I have to test them little bit.

Re: Kingdoms of Amalur: Reckoning unpacker BigFile_0001.big

Posted: Mon Mar 05, 2012 9:18 pm
by XRaptor
Kingdoms of Amalur: Reckoning BIG Files Extractor
Tool to extract and repack BIG files.

Code: Select all

http://raptor.cestiny.cz/download/kingdoms-of-amalur-reckoning-big-files-extractor.html
Kingdoms of Amalur: Reckoning Localization Table Translator
Tool to export *.localization_table to xml and back. Use your favorite xml editor (or notepad).
Translation proces creates *.tran files (you have to select folder with original *.localization_table because of some data are copied). So don't forget to rename files back to original name. I'll put this into next version (maybe).

Code: Select all

http://raptor.cestiny.cz/download/kingdoms-of-amalur-reckoning-localization-table-translator.html
Well it is tested, but you know, nothing is perfect :-)
Tools are PC only. Not working for XBox files, yet.

Re: Kingdoms of Amalur: Reckoning unpacker BigFile_0001.big

Posted: Mon Mar 05, 2012 10:52 pm
by quattro65
XRaptor wrote:Kingdoms of Amalur: Reckoning BIG Files Extractor
Tool to extract and repack BIG files.

Code: Select all

http://raptor.cestiny.cz/download/kingdoms-of-amalur-reckoning-big-files-extractor.html
Kingdoms of Amalur: Reckoning Localization Table Translator
Tool to export *.localization_table to xml and back. Use your favorite xml editor (or notepad).
Translation proces creates *.tran files (you have to select folder with original *.localization_table because of some data are copied). So don't forget to rename files back to original name. I'll put this into next version (maybe).

Code: Select all

http://raptor.cestiny.cz/download/kingdoms-of-amalur-reckoning-localization-table-translator.html
Well it is tested, but you know, nothing is perfect :-)

Tools are PC only. Not working for XBox files, yet.
tnx
tnx XRaptorThe requested URL /download/files/utils/AmalurTranslator100.rar was not found on this server.?

Re: Kingdoms of Amalur: Reckoning unpacker BigFile_0001.big

Posted: Tue Mar 06, 2012 9:17 am
by XRaptor
ups, fixed, it is AmalurTextTranslator100.rar :-)

Re: Kingdoms of Amalur: Reckoning unpacker BigFile_0001.big

Posted: Tue Mar 06, 2012 12:03 pm
by quattro65
XRaptor wrote:ups, fixed, it is AmalurTextTranslator100.rar :-)
Kingdoms of Amalur: Reckoning Localization Table Translator
works great
but I have a problem with reimport back repack to bigFile_0001.big
open file/patch/save/folder Search/001 ?
BigFile_0001_NEW.big nothing has changed
greetings

Re: Kingdoms of Amalur: Reckoning unpacker BigFile_0001.big

Posted: Tue Mar 06, 2012 1:58 pm
by lostprophet
Great work XRaptor again.
Just a question: when I import the translated xml back, it gives me this warning:

Code: Select all

001\content\assets\localizationtable\main_table.localization_table
>> Unexpected EOF. I = 6648 instead of 9824

Re: Kingdoms of Amalur: Reckoning unpacker BigFile_0001.big

Posted: Tue Mar 06, 2012 2:12 pm
by timartinelli
Working PS3 version?

Tks.

Re: Kingdoms of Amalur: Reckoning unpacker BigFile_0001.big

Posted: Tue Mar 06, 2012 3:17 pm
by XRaptor
lostprophet wrote:Just a question: when I import the translated xml back, it gives me this warning:

Code: Select all

001\content\assets\localizationtable\main_table.localization_table
>> Unexpected EOF. I = 6648 instead of 9824
Well you can just ignore it, it is just internal warning. It seems that this one file "main_table.localization_table" is corrupted or truncated in game, because there should be more entries. If you check this file in any editor, you will se theat last string ends with "It was created" and nothing more. Header in file says there should be 9824 strings, but only 6648 is inside. Maybe there will be patch or something.
quattro65 wrote:
XRaptor wrote:ups, fixed, it is AmalurTextTranslator100.rar :-)
Kingdoms of Amalur: Reckoning Localization Table Translator
works great
but I have a problem with reimport back repack to bigFile_0001.big
open file/patch/save/folder Search/001 ?
BigFile_0001_NEW.big nothing has changed
greetings
Well, how to do it:
1) Extract files to any folder (like c:\export)
2) Use translator on this folder (it is recursive tool and checks for all files)
3) When translated, use tool to generate trans files
4) Rename *.trans files to original ones (I know, it is boring for now, but use any script or bat file)
5) Use extractor, open original BIG file, click to Patch button a select this extracted folder (like c:\export), not subfolders!!! Tool looks for files based on original structure. So if exists file "c:\export\001\content\assets\localizationtable\main_table.localization_table" etc. it is inserted to new big file. Otherwise original file is streamed.
timartinelli wrote:Working PS3 version?
Tks.
If PS3 files are the same like PC, then yes. I will create XBox version of tool later, but I have no idea what is in PS3 version.

Re: Kingdoms of Amalur: Reckoning unpacker BigFile_0001.big

Posted: Tue Mar 06, 2012 6:09 pm
by quattro65
XRaptor wrote:
lostprophet wrote:Just a question: when I import the translated xml back, it gives me this warning:

Code: Select all

001\content\assets\localizationtable\main_table.localization_table
>> Unexpected EOF. I = 6648 instead of 9824
Well you can just ignore it, it is just internal warning. It seems that this one file "main_table.localization_table" is corrupted or truncated in game, because there should be more entries. If you check this file in any editor, you will se theat last string ends with "It was created" and nothing more. Header in file says there should be 9824 strings, but only 6648 is inside. Maybe there will be patch or something.
quattro65 wrote:
XRaptor wrote:ups, fixed, it is AmalurTextTranslator100.rar :-)
Kingdoms of Amalur: Reckoning Localization Table Translator
works great
but I have a problem with reimport back repack to bigFile_0001.big
open file/patch/save/folder Search/001 ?
BigFile_0001_NEW.big nothing has changed
greetings
Well, how to do it:
1) Extract files to any folder (like c:\export)
2) Use translator on this folder (it is recursive tool and checks for all files)
3) When translated, use tool to generate trans files
4) Rename *.trans files to original ones (I know, it is boring for now, but use any script or bat file)
5) Use extractor, open original BIG file, click to Patch button a select this extracted folder (like c:\export), not subfolders!!! Tool looks for files based on original structure. So if exists file "c:\export\001\content\assets\localizationtable\main_table.localization_table" etc. it is inserted to new big file. Otherwise original file is streamed.
timartinelli wrote:Working PS3 version?
Tks.
If PS3 files are the same like PC, then yes. I will create XBox version of tool later, but I have no idea what is in PS3 version.
ok tnx everything works great but is difficult to edit the xml
need to wait for conventer xml to txt
i great