Flyff Import/Export, Help Please
Posted: Sat Jan 14, 2012 2:49 am
#Delete request
Code: Select all
-- Error occurred in btnAni.pressed(); filename: C:\Program Files (x86)\Autodesk\3ds Max 9\stdplugs\stdscripts\FlyFF Importer 3D Studio max.ms; position: 34895
-- Frame:
-- f: undefined
-- curBoneFrame: undefined
-- nextBoneFrame: undefined
>> MAXScript Rollout Handler Exception: -- Unknown property: "BoneData" in undefined <<
-- Error occurred in i loop; filename: C:\Program Files (x86)\Autodesk\3ds Max 9\stdplugs\stdscripts\FlyFF Importer 3D Studio max.ms; position: 28730
-- Frame:
-- i: 1
-- m: Standardmaterial:Standard
-- strMa: undefined
-- strTemp: "Mvr_Aibatt-01.dds"
-- bt: Bitmaptexture:Bitmap
-- j: "mvr_AiBatt"
-- called in btnModel.pressed(); filename: C:\Program Files (x86)\Autodesk\3ds Max 9\stdplugs\stdscripts\FlyFF Importer 3D Studio max.ms; position: 29163
-- Frame:
-- strO3D: "C:\Users\CriticalError\Desktop\Flyff Models\Models\Monster1\mvr_AiBatt.o3d"
-- f: "C:\Users\CriticalError\Desktop\Flyff Models\Models\Monster1\mvr_AiBatt.o3d"
-- O3D: (ClsO3D name:"mvr_AiBatt" id:-1162553081 Forces:#([0,0,0], [0,0,0], [0,0,0], [0,0,0]) PerSLERP:0.5 Events:#([0,1.85582,-0.225535]) BoneData:undefined AnimationData:undefined CollisionMesh:undefined ObjectMesh:#(#((ClsGeometry MeshType:1 UsedBones:undefined id:14 ParentIndex:0 ParentType:undefined LocalTM:(matrix3 [1,0,0] [0,1,0] [0,0,1] [0,0,0]) BBMin:[-0.533629,0.549034,-0.229658] BBMax:[0.489171,1.21457,0.714863] Lit:0 opacity:0 Bump:0 rigid:0 vertices:#([0.189634,0.999886,0.00751777], [0.0936398,0.993078,0.161471], [0.0990573,1.18443,0.0513815], [0.105243,1.11863,-0.144908], [0.100429,0.902369,-0.143862], [0.0923014,0.855763,0.0447788], [0.163403,0.996293,0.0967391], [0.16922,1.09568,0.0495008], [0.172565,1.07091,-0.0481172], [0.165751,0.943356,-0.0688041], [0.153543,0.903938,0.0109629], [0.100505,1.12441,0.12797], [0.0901294,1.18129,-0.0506156], [0.143901,1.00213,-0.137149], [0.0913492,0.845464,-0.0255563], [0.102227,0.896705,0.102788], [8.1e-007,1.09582,0.175894], [-9.2e-007,0.831996,-0.110488], [-4.4e-007,0.836222,0.0763231], [4.6e-007,0.989596,0.19821], ...) VBs:(ClsVertex Positions:#([0.189634,0.999886,0.00751777], [0.16922,1.09568,0.0495008], [0.163403,0.996293,0.0967391], [0.100505,1.12441,0.12797], [0.0936398,0.993078,0.161471], [0.0990573,1.18443,0.0513815], [0.189634,0.999886,0.00751777], [0.172565,1.07091,-0.0481172], [0.16922,1.09568,0.0495008], [0.147656,1.1366,-0.0258354], [0.0901294,1.18129,-0.0506156], [0.0990573,1.18443,0.0513815], [0.138401,1.12879,-0.0941253], [0.173803,1.00768,-0.0890913], [0.142876,1.07108,-0.132237], [0.102768,1.08718,-0.159397], [0.105243,1.11863,-0.144908], [0.141965,0.946443,-0.124879], [0.103176,0.944698,-0.160766], [0.143901,1.00213,-0.137149], ...) Weights:#(#(1.0), #(1.0), #(1.0), #(1.0), #(1.0), #(1.0), #(1.0), #(1.0), #(1.0), #(1.0), #(1.0), #(1.0), #(1.0), #(1.0), #(1.0), #(0.746269, 0.253731), #(1.0), #(1.0), #(0.925926, 0.074074), #(1.0), ...) BoneIDs:#(#(1), #(1), #(1), #(1), #(1), #(1), #(1), #(1), #(1), #(1), #(1), #(1), #(1), #(1), #(1), #(1, 11), #(1), #(1), #(1, 9), #(1), ...) normals:#([0.996571,-0.0778817,0.0279225], [0.735086,0.598984,0.317594], [0.843606,-0.121549,0.523024], [0.541944,0.445237,0.712784], [0.509055,-0.111437,0.85349], [0.586512,0.792908,0.165228], [0.996571,-0.0778817,0.0279225], [0.945891,0.272311,-0.176459], [0.735086,0.598984,0.317594], [0.736553,0.651333,-0.182362], [0.449106,0.871413,-0.197341], [0.586512,0.792908,0.165228], [0.723502,0.586684,-0.363795], [0.933897,-0.0269133,-0.356529], [0.791302,0.231012,-0.566104], [0.528369,0.316856,-0.787673], [0.511611,0.521497,-0.682858], [0.784868,-0.302958,-0.540554], [0.645229,-0.295222,-0.704644], [0.705628,-0.037705,-0.707579], ...) UVCoords:#([0.0103219,0.712459,0], [0.0363546,0.834615,0], [0.0437728,0.707876,0], [0.12398,0.871251,0], [0.132734,0.703776,0], [0.125826,0.947786,0], [0.510585,0.713646,0], [0.488028,0.804025,0], [0.483487,0.835571,0], [0.455534,0.887502,0], [0.381682,0.943859,0], [0.393032,0.947956,0], [0.44382,0.877445,0], [0.490312,0.723402,0], [0.45017,0.803908,0], [0.39904,0.801869,0], [0.401652,0.864125,0], [0.450395,0.644967,0], [0.400904,0.647908,0], [0.452244,0.716002,0], ...)) faces:#([1,2,3], [3,4,5], [3,2,4], [2,6,4], [7,8,9], [10,11,12], [10,13,11], [7,14,8], [15,16,17], [18,19,20], [7,21,22], [23,24,18], [22,21,23], [25,26,27], [1,3,25], [25,28,26], [25,3,28], [3,5,28], [5,29,30], [6,31,32], ...) IIBs:#(1, 8, 7, 12, 2, 3, 1, 9, 8, 33, 13, 3, 22, 26, 31, 23, 4, 34, 24, 14, ...) HavePhysique:true Physiques:#(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, ...) Materials:#((ClsMaterial Diffuse:(color 255 255 0) Ambient:(color 255 255 0) Specular:(color 229.5 229.5 0 229.5) Emissive:(color 0 0 0 0) Power:0.0 MapName:"Mvr_Aibatt-01.dds")) MaterialBlocks:#((ClsMaterialBlock StartVertex:1 PrimCount:496 TextureID:1 Effect:4 amount:0 BonesUsed:undefined)) StaticFrames:undefined))) LODCount:1 GroupCount:0)
-- version: 22
>> MAXScript Rollout Handler Exception: -- No ""+"" function for undefined <<
I fixed it thanks a lot, I get model + animations imported into 3D StudioJecht wrote:Like i told ya!
USE the o3dConvertor!! that thing convert the models in OBJ with out lost of UV Mapping!!
How to export animations (".ani" and ".chr" files) after importing into 3D Studio?CriticalError wrote:I fixed it thanks a lot, I get model + animations imported into 3D StudioJecht wrote:Like i told ya!
USE the o3dConvertor!! that thing convert the models in OBJ with out lost of UV Mapping!!
I only use for export into UED= Unreal Engine, because I work with Lineage2 Filesmarsata wrote:How to export animations (".ani" and ".chr" files) after importing into 3D Studio?CriticalError wrote:I fixed it thanks a lot, I get model + animations imported into 3D StudioJecht wrote:Like i told ya!
USE the o3dConvertor!! that thing convert the models in OBJ with out lost of UV Mapping!!
Can you give me the link of program that you used to import animation into 3D Studio ? I tried to download o3dconverter of pipeline in ragezone but it only has "export obj" option ?I only use for export into UED= Unreal Engine, because I work with Lineage2 Files
the animations imported with script can import mesh too just follow this steps.goder2910 wrote:Can you give me the link of program that you used to import animation into 3D Studio ? I tried to download o3dconverter of pipeline in ragezone but it only has "export obj" option ?I only use for export into UED= Unreal Engine, because I work with Lineage2 Files