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[Wii] Eurocom and VGMstream (.mus | .musx)

Posted: Fri Jan 13, 2012 4:20 am
by BlueDrake
So now all the game files are extracted and nameless: viewtopic.php?f=10&t=8026
Which is great, but now my problem is VGMstream not reading the .mus files correctly:

Image

First off the file extension needs to be renamed from .mus to .musx or else VGMstream ignores it completely.

However the files come out a mess and checking the original reveals that VGMstream is using the wrong encoder anyway.

Any suggestions? Below is the file opened in the image.

http://www.sendspace.com/file/9yot0s

Re: [Wii] Eurocom and VGMstream (.mus | .musx)

Posted: Thu Feb 23, 2012 10:47 pm
by fastelbja
The Musx format in vgmstream handle only compressed DATA (for example IMA on the Eurocom DAT4 Format)
The file you provide is an PCM file. Import this one under Audacity as RAW File (mono/ 26Khz) and you'll be able to hear to your file

cheers

Re: [Wii] Eurocom and VGMstream (.mus | .musx)

Posted: Tue Mar 27, 2012 9:45 pm
by BlueDrake
Thanks, never would have thought about importing raw

After some fiddling it is actually 26kHz Mono 16-bit PCM with Big-Endian Byte order

Re: [Wii] Eurocom and VGMstream (.mus | .musx)

Posted: Wed May 09, 2012 5:19 am
by bxaimc
That's odd. I might have to play around with vgmstream to set a flag to distinguish between ADPCM and PCM if it doesn't already exist and is being ignored.

Re: [Wii] Eurocom and VGMstream (.mus | .musx)

Posted: Sun Sep 03, 2023 8:19 pm
by jmarti856
Here is a tool that can encode and decode the custom eurocom adpcm: https://github.com/eurotools/es-eurocom ... er-decoder
and here is a tool that can open the SFX files for some games to see the file-format and all properties: https://github.com/eurotools/eurosound-explorer