The normals also look kind of funny.
Upload the textures as well.
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Gothic 4 .bakedgeom
- Tosyk
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Re: Gothic 4 .bakedgeom
some of them, for barrels and boatfinale00 wrote:The normals also look kind of funny.
Upload the textures as well.
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Re: Gothic 4 .bakedgeom
for me too, but without UV, will be great if script can load texture coordinates too, 'cause i can't correct see any textures on the modelsfinale00 wrote:Seems to load fine for me.
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Re: Gothic 4 .bakedgeom
I wouldn't know what the issue might be.
Noesis seems to be loading the textures path as (on my computer)
Don't know if two forward-slashes might be causing a problem, though I'm not sure why there are two of them.
Noesis seems to be loading the textures path as (on my computer)
Code: Select all
...\Arcania\\boat02_c'...Success.
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Re: Gothic 4 .bakedgeom
oh man, please try to understand, i don't have any problem with loading textures, but textures looks incorrect on the models, I think it's because uv is missingfinale00 wrote:I wouldn't know what the issue might be
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Re: Gothic 4 .bakedgeom
There's a whole section of text that describes things like bump maps, granular colors, and lighting and stuff.
I don't know what to do with that, nor am I sure if it affects how the model looks.
Maybe the vertices are parsed wrong or I'm not assigning the correct values. Someone else will have to look into it cause there really aren't any unknowns in this format left.
I don't know what to do with that, nor am I sure if it affects how the model looks.
Maybe the vertices are parsed wrong or I'm not assigning the correct values. Someone else will have to look into it cause there really aren't any unknowns in this format left.
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Re: Gothic 4 .bakedgeom
The UVs are halffloats.finale00 wrote:Maybe the vertices are parsed wrong or I'm not assigning the correct values. Someone else will have to look into it cause there really aren't any unknowns in this format left.
Code: Select all
rapi.rpgBindUV1BufferOfs(vertBuff, noesis.RPGEODATA_HALFFLOAT, 36, 12) // type 1
rapi.rpgBindUV1BufferOfs(vertBuff, noesis.RPGEODATA_HALFFLOAT, 32, 12) // type 9
Don't set rpgBindNormalBufferOfs
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Re: Gothic 4 .bakedgeom
John Doe's Datablock extractor.ExPlOrER wrote:What did you use to unpack the game?
Didn't test this one http://www.xentax.com/uploads/author/jo ... Blocks.zip - should be the same.
Very funny that someone is busy with this game.
Here's a mesh extractor for character and weapon models. Maybe it's helpful.
http://www.megafileupload.com/en/file/3 ... r-zip.html
It's in german but you only need 'the code'; for example '001' for
..\block421412\models\modular_characters\
head_generic_female_wilma.model
(You can ignore the accompanying tools; they were for converting the (weapon) objs to Gothic3 meshes (xcmsh) using my G3-ObjFaker.)
This is Ivy (with some hair/texture probs):
http://www10.pic-upload.de/29.09.12/fwvl2u69o8ha.jpg
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
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Re: Gothic 4 .bakedgeom
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"