Important information: this site is currently scheduled to go offline indefinitely by end of the year.

Gothic 4 .bakedgeom

Post questions about game models here, or help out others!
finale00
M-M-M-Monster veteran
M-M-M-Monster veteran
Posts: 2382
Joined: Sat Apr 09, 2011 1:22 am
Has thanked: 170 times
Been thanked: 307 times

Re: Gothic 4 .bakedgeom

Post by finale00 »

The normals also look kind of funny.
Upload the textures as well.
User avatar
Tosyk
double-veteran
double-veteran
Posts: 1027
Joined: Thu Oct 22, 2009 10:24 am
Location: Russia, Siberia
Has thanked: 269 times
Been thanked: 154 times
Contact:

Re: Gothic 4 .bakedgeom

Post by Tosyk »

finale00 wrote:The normals also look kind of funny.
Upload the textures as well.
some of them, for barrels and boat
Thank you for all you do here
my blog | my forum
finale00
M-M-M-Monster veteran
M-M-M-Monster veteran
Posts: 2382
Joined: Sat Apr 09, 2011 1:22 am
Has thanked: 170 times
Been thanked: 307 times

Re: Gothic 4 .bakedgeom

Post by finale00 »

Seems to load fine for me.

Image
User avatar
Tosyk
double-veteran
double-veteran
Posts: 1027
Joined: Thu Oct 22, 2009 10:24 am
Location: Russia, Siberia
Has thanked: 269 times
Been thanked: 154 times
Contact:

Re: Gothic 4 .bakedgeom

Post by Tosyk »

finale00 wrote:Seems to load fine for me.
for me too, but without UV, will be great if script can load texture coordinates too, 'cause i can't correct see any textures on the models
Thank you for all you do here
my blog | my forum
finale00
M-M-M-Monster veteran
M-M-M-Monster veteran
Posts: 2382
Joined: Sat Apr 09, 2011 1:22 am
Has thanked: 170 times
Been thanked: 307 times

Re: Gothic 4 .bakedgeom

Post by finale00 »

I wouldn't know what the issue might be.

Noesis seems to be loading the textures path as (on my computer)

Code: Select all

...\Arcania\\boat02_c'...Success.
Don't know if two forward-slashes might be causing a problem, though I'm not sure why there are two of them.
User avatar
Tosyk
double-veteran
double-veteran
Posts: 1027
Joined: Thu Oct 22, 2009 10:24 am
Location: Russia, Siberia
Has thanked: 269 times
Been thanked: 154 times
Contact:

Re: Gothic 4 .bakedgeom

Post by Tosyk »

finale00 wrote:I wouldn't know what the issue might be
oh man, please try to understand, i don't have any problem with loading textures, but textures looks incorrect on the models, I think it's because uv is missing :(
Thank you for all you do here
my blog | my forum
finale00
M-M-M-Monster veteran
M-M-M-Monster veteran
Posts: 2382
Joined: Sat Apr 09, 2011 1:22 am
Has thanked: 170 times
Been thanked: 307 times

Re: Gothic 4 .bakedgeom

Post by finale00 »

There's a whole section of text that describes things like bump maps, granular colors, and lighting and stuff.
I don't know what to do with that, nor am I sure if it affects how the model looks.

Maybe the vertices are parsed wrong or I'm not assigning the correct values. Someone else will have to look into it cause there really aren't any unknowns in this format left.
Sammie
veteran
Posts: 106
Joined: Wed Apr 25, 2012 12:27 pm
Has thanked: 9 times
Been thanked: 34 times

Re: Gothic 4 .bakedgeom

Post by Sammie »

finale00 wrote:Maybe the vertices are parsed wrong or I'm not assigning the correct values. Someone else will have to look into it cause there really aren't any unknowns in this format left.
The UVs are halffloats.

Code: Select all

rapi.rpgBindUV1BufferOfs(vertBuff, noesis.RPGEODATA_HALFFLOAT, 36, 12) // type 1
rapi.rpgBindUV1BufferOfs(vertBuff, noesis.RPGEODATA_HALFFLOAT, 32, 12) // type 9

Don't set rpgBindNormalBufferOfs
finale00
M-M-M-Monster veteran
M-M-M-Monster veteran
Posts: 2382
Joined: Sat Apr 09, 2011 1:22 am
Has thanked: 170 times
Been thanked: 307 times

Re: Gothic 4 .bakedgeom

Post by finale00 »

Damn half-floats lol
User avatar
Tosyk
double-veteran
double-veteran
Posts: 1027
Joined: Thu Oct 22, 2009 10:24 am
Location: Russia, Siberia
Has thanked: 269 times
Been thanked: 154 times
Contact:

Re: Gothic 4 .bakedgeom

Post by Tosyk »

hope is back! [roll]
Thank you for all you do here
my blog | my forum
ExPlOrER
n00b
Posts: 14
Joined: Mon Apr 04, 2011 11:27 am
Has thanked: 2 times

Re: Gothic 4 .bakedgeom

Post by ExPlOrER »

What did you use to unpack the game?
User avatar
shakotay2
MEGAVETERAN
MEGAVETERAN
Posts: 4291
Joined: Fri Apr 20, 2012 9:24 am
Location: Nexus, searching for Jim Kirk
Has thanked: 1150 times
Been thanked: 2243 times

Re: Gothic 4 .bakedgeom

Post by shakotay2 »

ExPlOrER wrote:What did you use to unpack the game?
John Doe's Datablock extractor.

Didn't test this one http://www.xentax.com/uploads/author/jo ... Blocks.zip - should be the same.

Very funny that someone is busy with this game.

Here's a mesh extractor for character and weapon models. Maybe it's helpful.

http://www.megafileupload.com/en/file/3 ... r-zip.html

It's in german but you only need 'the code'; for example '001' for
..\block421412\models\modular_characters\
head_generic_female_wilma.model

(You can ignore the accompanying tools; they were for converting the (weapon) objs to Gothic3 meshes (xcmsh) using my G3-ObjFaker.)

This is Ivy (with some hair/texture probs):

Image
http://www10.pic-upload.de/29.09.12/fwvl2u69o8ha.jpg
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
User avatar
shakotay2
MEGAVETERAN
MEGAVETERAN
Posts: 4291
Joined: Fri Apr 20, 2012 9:24 am
Location: Nexus, searching for Jim Kirk
Has thanked: 1150 times
Been thanked: 2243 times

Re: Gothic 4 .bakedgeom

Post by shakotay2 »

Even if you don't like to play this game: its models are awful.
(So I got it for 6 € lately-)
ArcaniA_silver_lake_castle_.jpg
Image
You do not have the required permissions to view the files attached to this post.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
Post Reply