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Re: The Imposible .x format, max and blender experts.

Posted: Wed Jan 04, 2012 6:48 pm
by Rimbros
FallenAngelRiku wrote:Im a MMD user
and Miku Miku Dance works with .x files
you can open .X files on the MMD editor
the PMD editor
and put in the .x file
and save it as a .PMD File
then you can use koichi Senada's importer for 3dsmax 2008
and import the PMD File
hope I helped.
unfortunately it can't export Animations.
Thanks man, but this system you tell, keep the weights in the .x formats?
can you try with this files?
http://www.megaupload.com/?d=DELFRZQC

I tested with okino polytrans and deep exploration, this 2 programs can also import and export the .x format to others formats, but the weights are wrong and damaged in the procces.