3d Models, animation importer - FatImporter
Posted: Tue Dec 20, 2011 4:13 pm
Import
You CAN NOT RE-DISTRIBUTE the program!
- if you are not getting it from Xentax or my Chinese Game Research forum. Someone had already beach my rule!
NOT for BUSINESS and/or RESALE EVERYTHING imported by this!
- sticky personal use only.
- Don't sale any models/animations which is using FatImport in any process of your product!
NO HACKING into my maxscript!
- most format are already in my Chinese Game Research forum. You don't have to hack into my maxscript to know that.
- I am not a teacher, so don't ask me to teach you how to do this! Or correct your maxscript.
- Don't even copy any part of my maxscript into your program! I have a little protection in my script this time, if you spend time in finding the right thing in there. Learn it from the maxscript help file!
*Beach my rules will cause FatImport disappear! You have been wanted!
What is FatImporter?
FatImporter is a script-set which run under 3D Studio Max to import some games 3D models!
It is more likely my personal showcase of my maxscript skills, project planning and GUI design.
Why using FatImporter?
Because 3D Studio Max is a powerful 3D modelling and animation program, so you can import the models and view , edit, rendering them on-the-fly!
Although there are many other people writing similiar script already, FatImporter use one simple GUI for user to import/view models! User will not have to border/organize their scripts anymore. Just Select the game from the drop-down list and press the button will do.
Same animation only have to import once, every imported animation stay in 3DSMAX and user can use the build-in animation viewer to select different animation again.
If the texture needed to be convert, they will be converted during the import process, as long as the texture files are in the right place!(Usually same folder as the models)
What games does it supported?
Right now, there are only 10 games fully supported. They are:
- Hinokakera Chaotic Eclipse (Japanese)
- Ikki Tousen : Shinning Dragon 一騎当千 (PS2)
- Kimi ga Yobu, Megiddo no Oka de 君が呼ぶ、メギドの丘で (Japanese)
- Magna Carta: The Phantom Of Avalanche
- Tales of the World: Radiant Mythology 2 (PSP)
- Tantra Online (MMO)
- The Settlers: Rise Of Cultures
- Torchlight
- Travia Online (MMO)
- Valkyrie Sky (MMO)
*The choice of games are base on the file format I am interested! Like Chunk based structure, OOP Objects, Vertices transformation etc.
Will it support more games?
Should be. I had planed to add 5 games every season! Hopefully, on next Christmas FatImpoter will support up to 30 games.
How to find me
You can found me on Xentax Forum: http://forum.xentax.com , or
my Chinese 遊戲格式研究網: http://gameresearch.5d6d.com/
If you like the Importer, you are welcome to make some donation to support me!
FatImporter 2012 Season 1 Updated
Updated to V1.1
FatImporter v1.5 + 2012 Season 2 Update
FatImporter v1.5 + 2012 Season 3 Update
FatImporter v1.5 + 2012 Season 4 Update
FatImporter May 2013 Update
* Extract all to your 3dsmaxXXX/scripts/ folder!
You CAN NOT RE-DISTRIBUTE the program!
- if you are not getting it from Xentax or my Chinese Game Research forum. Someone had already beach my rule!
NOT for BUSINESS and/or RESALE EVERYTHING imported by this!
- sticky personal use only.
- Don't sale any models/animations which is using FatImport in any process of your product!
NO HACKING into my maxscript!
- most format are already in my Chinese Game Research forum. You don't have to hack into my maxscript to know that.
- I am not a teacher, so don't ask me to teach you how to do this! Or correct your maxscript.
- Don't even copy any part of my maxscript into your program! I have a little protection in my script this time, if you spend time in finding the right thing in there. Learn it from the maxscript help file!
*Beach my rules will cause FatImport disappear! You have been wanted!
What is FatImporter?
FatImporter is a script-set which run under 3D Studio Max to import some games 3D models!
It is more likely my personal showcase of my maxscript skills, project planning and GUI design.
Why using FatImporter?
Because 3D Studio Max is a powerful 3D modelling and animation program, so you can import the models and view , edit, rendering them on-the-fly!
Although there are many other people writing similiar script already, FatImporter use one simple GUI for user to import/view models! User will not have to border/organize their scripts anymore. Just Select the game from the drop-down list and press the button will do.
Same animation only have to import once, every imported animation stay in 3DSMAX and user can use the build-in animation viewer to select different animation again.
If the texture needed to be convert, they will be converted during the import process, as long as the texture files are in the right place!(Usually same folder as the models)
What games does it supported?
Right now, there are only 10 games fully supported. They are:
- Hinokakera Chaotic Eclipse (Japanese)
- Ikki Tousen : Shinning Dragon 一騎当千 (PS2)
- Kimi ga Yobu, Megiddo no Oka de 君が呼ぶ、メギドの丘で (Japanese)
- Magna Carta: The Phantom Of Avalanche
- Tales of the World: Radiant Mythology 2 (PSP)
- Tantra Online (MMO)
- The Settlers: Rise Of Cultures
- Torchlight
- Travia Online (MMO)
- Valkyrie Sky (MMO)
*The choice of games are base on the file format I am interested! Like Chunk based structure, OOP Objects, Vertices transformation etc.
Will it support more games?
Should be. I had planed to add 5 games every season! Hopefully, on next Christmas FatImpoter will support up to 30 games.
How to find me
You can found me on Xentax Forum: http://forum.xentax.com , or
my Chinese 遊戲格式研究網: http://gameresearch.5d6d.com/
If you like the Importer, you are welcome to make some donation to support me!
FatImporter 2012 Season 1 Updated
Updated to V1.1
FatImporter v1.5 + 2012 Season 2 Update
FatImporter v1.5 + 2012 Season 3 Update
FatImporter v1.5 + 2012 Season 4 Update
FatImporter May 2013 Update
* Extract all to your 3dsmaxXXX/scripts/ folder!