OK, who drove the Ducky upset to he withdraw from the Forum?
Just NOW when I got a decent PC to run 3DS Max... >_<
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3d Models, animation importer - FatImporter
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Re: 3d Models, animation importer - FatImporter
Ok, downloaded 3DS Max, installed FatImporter in the right folder, run the MaxScript. Now, I've chosen KwonHo (I have the game), clicked the panel, appeared option of importing animation (.ANI), mesh (.MSH) or skeleton (.SKT). Of course, they're all packed. And FatImporter didn't unpack it. How do I do?
KwonHo need to be where? Did I forget something?
KwonHo need to be where? Did I forget something?
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Re: 3d Models, animation importer - FatImporter
last time use button search, have fun.Snowmeow wrote:Ok, downloaded 3DS Max, installed FatImporter in the right folder, run the MaxScript. Now, I've chosen KwonHo (I have the game), clicked the panel, appeared option of importing animation (.ANI), mesh (.MSH) or skeleton (.SKT). Of course, they're all packed. And FatImporter didn't unpack it. How do I do?
KwonHo need to be where? Did I forget something?
v1
Code: Select all
# Game: KwonHo: The Fist of Heroes
# by Fatduck July 2012
# http://aluigi.altervista.org/quickbms.htm
idstring "KHO1"
get VER long
get UKN1 long
get NUMRES word
get UKN2 word
set OFS_RES_START NUMRES
math OFS_RES_START *= 0x5C
math OFS_RES_START += 0x10
savepos OFSTBL
for i = 1 to NUMRES
goto OFSTBL
get LEN_RES long
get OFS_RES long
get UKN long
if UKN != 0 then
print "Unsupportted PAQ"
cleanexit
endif
getdstring DMY 0x50
savepos OFSTBL
math OFS_RES += OFS_RES_START
goto OFS_RES
get HDR word
get RES_NAME basename
if i < 10 then
string RES_NAME += "_000"
elif i < 100
string RES_NAME += "_00"
elif i < 1000
string RES_NAME += "_0"
else
string RES_NAME += _
endif
string RES_NAME += i
if HDR == 0x7368 then
string RES_NAME += .msh
elif HDR == 0x696E then
string RES_NAME += .chr
elif HDR == 0x6972 then
string RES_NAME += .wav
elif HDR == 0x4D42 then
string RES_NAME += .bmp
elif HDR == 0X4444 then
string RES_NAME += .dds
elif HDR == 0 then
string RES_NAME += .tga
elif HDR == 0xD8FF then
string RES_NAME += .jpg
elif HDR == 0x5089 then
string RES_NAME += .jpg
elif HDR == 0x3F3C then
string RES_NAME += .xml
elif HDR == 0x5746 then
string RES_NAME += .swf
else
string RES_NAME += .dat
endif
log RES_NAME OFS_RES LEN_RES
next i
Code: Select all
# KwonHo: The Fist of Heroes
# script for QuickBMS http://quickbms.aluigi.org
idstring "KHO1"
getdstring DUMMY 8
get FILES short
math INFO_OFF = 0x10
math BASE_OFF = FILES
math BASE_OFF *= 0x5c
math BASE_OFF += INFO_OFF
for i = 0 < FILES
goto INFO_OFF
getdstring KEY 0xc
log MEMORY_FILE INFO_OFF 0xc
math INFO_OFF += 0xc
encryption rc4 KEY "" 0 0xc
append
log MEMORY_FILE INFO_OFF 0x50
append
encryption "" ""
math INFO_OFF += 0x50
goto 0 MEMORY_FILE
get SIZE long MEMORY_FILE
get OFFSET long MEMORY_FILE
get CRYPT long MEMORY_FILE
getdstring NAME 0x50 MEMORY_FILE
if CRYPT != 0
goto 0 MEMORY_FILE
getdstring KEY 0x5c MEMORY_FILE
encryption rc4 KEY "" 0 0x5c
endif
math OFFSET += BASE_OFF
log NAME OFFSET SIZE
encryption "" ""
next i
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Re: 3d Models, animation importer - FatImporter
Yay, thanks, C.E.!
I didn't realize that I needed to use BMS code to extract the .PAQs, I thought that FatImporter would do it all alone.
V2 worked very well, thanks-a-lot!
EDIT: This script also works with World of Jing Wu, you only need change KH01 for JW01.
I didn't realize that I needed to use BMS code to extract the .PAQs, I thought that FatImporter would do it all alone.
V2 worked very well, thanks-a-lot!
EDIT: This script also works with World of Jing Wu, you only need change KH01 for JW01.
Re: 3d Models, animation importer - FatImporter
I can not find update 3, 4 and 5. only update 1 and 2 can be found.
Anybody can share?
Anybody can share?
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Re: 3d Models, animation importer - FatImporter
There is a MediaFire link at the bottom of the first post in this thread:
http://metin2zone.net/index.php?/topic/ ... ter-3dmax/
It is the last update he released (May 2013) and it contains all scripts from previous updates.
http://metin2zone.net/index.php?/topic/ ... ter-3dmax/
It is the last update he released (May 2013) and it contains all scripts from previous updates.
Re: 3d Models, animation importer - FatImporter
Thanks~AceWell wrote:There is a MediaFire link at the bottom of the first post in this thread:
http://metin2zone.net/index.php?/topic/ ... ter-3dmax/
It is the last update he released (May 2013) and it contains all scripts from previous updates.
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Re: 3d Models, animation importer - FatImporter
how can access to this forum?because when try register, after put all my details I got you can't register.AceWell wrote:There is a MediaFire link at the bottom of the first post in this thread:
http://metin2zone.net/index.php?/topic/ ... ter-3dmax/
It is the last update he released (May 2013) and it contains all scripts from previous updates.
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Re: 3d Models, animation importer - FatImporter
Some help needed here (Once more...)
Need to export KwonHo animations. But 3DS Max only exports to .XAF.
And I need FBX animations to work with Softimage.
Where can I find a plugin or MaxScript that enables 3DS Max export to FBX animation? Or to convert XAF into FBX?
(Tried 3DS Max's embedded FBX export and Autodesk FBX converter plugin. None of them worked for animation.)
Need to export KwonHo animations. But 3DS Max only exports to .XAF.
And I need FBX animations to work with Softimage.
Where can I find a plugin or MaxScript that enables 3DS Max export to FBX animation? Or to convert XAF into FBX?
(Tried 3DS Max's embedded FBX export and Autodesk FBX converter plugin. None of them worked for animation.)
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Re: 3d Models, animation importer - FatImporter
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Yes....its finally happening!
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Yes....its finally happening!
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Re: 3d Models, animation importer - FatImporter
Hello can some re upload the fat importer v5 ??
with Dragona Importer ?? please i need that one thankss
with Dragona Importer ?? please i need that one thankss