All those files that start with "fmt_darksouls_flver" are not meant to be there. You should have just ONE. So:
1. In the folder 'noesis/plugins/python' -> Delete all the files that start with "fmt_darksouls_flver".
2. In the folder 'noesis/plugins -> Delete all the files that start with 'darksouls'.
3. see that you have ONE file here:
. Here's a link to the correct file
https://github.com/Danilodum/dark_souls ... ls_hkx.dll
4. see that you have ONE file here:
. Here's a link to the correct file
https://github.com/Danilodum/dark_souls ... th_root.py
5. convert Skeleton.hkx or cXXXX.hkx (which can sometime be found in the same folder as cXXXX.flver) to Skeleton-out.hkx.
6. Put Skeleton-out.hkx next to cXXXX.flver
7. Now you can open and export .flver files as fbx, and import that in your 3d program (3ds max for example).
For the animations to work:
8. Follow the steps here:
https://github.com/Danilodum/dark_souls ... s/tag/v1.0 CAUTION! step 3 on that page says -> "copy the dll to your noesis plugins folder (where the other dll's are)". You have already done this in step 2 above.
9. when you now open noesis, you will be able to see .damnhavok files. These files can be opened, and you will see the animations.
10. export the animations as fbx. NOTE: you can do this 1 by 1. Noesis also has a batch process function that can be found in the menu -> tools -> batch process
[1]
11. import the .flver fbx in 3d program (3ds max)
12. import a .damnhavok animation fbx in 3d program (3ds max). make sure you choose 'update animation' as import method.
13. play the animation, do whatever you want
[1] quick batch process guide:
1. navigate to a folder that contains .damnhavok files
2. go to tools -> batch process
3. set the input extension as
damnhavok
4. set the output extension as
fbx
5. press
folder batch
6. press
export