I bought DLC for this game, and want to modify it to add my own additional costumes
But unfortunately the DLC has compressed archives, and there seems to be no sign of data indicating pack/unpack size ??
Still I think its possible to make small edits to the model and its textures, as long as my new compressed size is equal or smaller.
Goal:
Import the geometry /Edit and send back to the game
> I had a hard time importing the geometry, chroxx sent me his old FF13 script, written in maxscript. However the script would hang on trying to search for chunk IDs.
I just went into hex and manually input the offsets for all the objects of my model. However my imported geometry looked like this
seems that the model is affected by some bounding box?????? the vertices were cut or divided into four quadrants.
I was able to easily move them back to there correct spot in 3dsmax, so atleast I have a method to input/output the vertices
..but when I tested my edits in game!! nothing happened
I coloured the bikini blue, and that shows in game
however no vertex edits seem to be showing?????
I went as far as taking a whole vertex chunk and nulling all with zeros! but nothing appears apparent ingame!!
Can anyone clarify the FF13-2 Format?
What I did was searched for the string "STMS"
this would bring me to 3 different data types, which would repeat
the first STMS instance is face data, the second instance is vertex data, and I'm not sure what the third instace is?
the STMS chunks just repeat in that order, and thats how I've imported the geometry. I'm only editing the second STMS instance (Vertices)
does anyone have an idea to why my vertex edits are not appearing ingame?
overview of method
- Jtagged Xbox360 (Freestyle Dashboard) transferred saves&dlc via FTP
- wxPirs to extract DLC from LIVE container
- QuickBMS / BMS script to dump & repack compressed files
- Maxscript to import / export 2d & 3d data
- Xbox360 SDK to create new LIVE package
- YarisSwap to hex the LIVE package to work on jtagged unit