lol I was going to send something but then I realized the samples weren't on this computer.
And it looks like the model repository died lol
Let's use skydrive
Important information: this site is currently scheduled to go offline indefinitely by end of the year.
DK Online (XAC)
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Re: DK Online (XAC)
DK online extract all pak files = msh and dds not xac...does anyone have script for msh?
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Re: DK Online (XAC)
Ok.finale00 wrote:Send samples I don't have the client on me.
http://www.2shared.com/file/l3G6x1wv/test.html
Virustotal:
https://www.virustotal.com/file/a980b9c ... 353779151/
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Re: DK Online (XAC)
There's a huge chunk of zlib compressed data somewhere in the middle. Not sure if I'm supposed to parse the stuff around it.
- Rimbros
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Re: DK Online (XAC)
Cmon, the last version of fathduck importer already have .XAC support.
Renders Art by Rimbros
http://s303.photobucket.com/albums/nn12 ... E/Renders/
Personal Game repository samples, send PM
http://s303.photobucket.com/albums/nn12 ... E/Renders/
Personal Game repository samples, send PM
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Re: DK Online (XAC)
So? Not everyone wants to use 3ds max and I take writing these scripts as a learning opportunity.
Unless you have anything constructive to add it's time to butt out.
Unless you have anything constructive to add it's time to butt out.
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Re: DK Online (XAC)
chunryong (xac)finale00 wrote:There's a huge chunk of zlib compressed data somewhere in the middle. Not sure if I'm supposed to parse the stuff around it.
Site:http://chunryong.wemade.com/main
Sample:http://dl.dropbox.com/u/62180803/pcsw.rar
Open Error
Code: Select all
Detected file type: DK Online
mat block
here, chunk 5 24267
Traceback (most recent call last):
File "C:\noesis\plugins\python\fmt_DKOnline_xac.py", line 89, in noepyLoadModel
load_single_model(data, mdlList)
File "C:\noesis\plugins\python\fmt_DKOnline_xac.py", line 76, in load_single_model
parser.parse_file(basename)
File "C:\noesis\plugins\python\fmt_DKOnline_xac.py", line 390, in parse_file
self.build_meshes()
File "C:\noesis\plugins\python\fmt_DKOnline_xac.py", line 170, in build_meshes
mat = self.matList[matNum]
IndexError: list index out of range
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Re: DK Online (XAC)
I have updated the DK_Online script with revised parsing for material chunk 5.
I am not sure if this breaks support for yulgang 2 since I have added a couple values to read (no samples on me to check).
The UV's look a little messed up though not sure if it will look good.
I am not sure if this breaks support for yulgang 2 since I have added a couple values to read (no samples on me to check).
The UV's look a little messed up though not sure if it will look good.
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Re: DK Online (XAC)
finale00 wrote:I have updated the DK_Online script with revised parsing for material chunk 5.
I am not sure if this breaks support for yulgang 2 since I have added a couple values to read (no samples on me to check).
The UV's look a little messed up though not sure if it will look good.
Material does not
chunryong sample:http://dl.dropbox.com/u/62180803/pcsw_body_02.rar