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Ninja storm 2 .bnsf/.xma sound files

Posted: Sat Oct 22, 2011 8:09 pm
by pioneer
The contents of this post was deleted because of possible forum rules violation.

Re: Ninja storm 2 .bnsf/.xma sound files

Posted: Sun Oct 23, 2011 9:15 am
by hcs
The PS3 version seems to work fine for me in vgmstream as far back as r931, make sure you're getting a recent version from http://hcs64.com/files/vgmstream/

The XMA starts at 0x100, you can extract this either with

Code: Select all

xma_test infile.xma -o 0x100 -r outfile.xma
(xma_test is in xma_parse at http://hcs64.com/vgm_ripping.html) or just cutting off the first 0x100 bytes. Then prepend a mono header (such as http://hcs64.com/files/xma_header_mono.zip) and it should covert ok with towav.


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Re: Ninja storm 2 .bnsf/.xma sound files

Posted: Sun Oct 23, 2011 2:23 pm
by pioneer
Trying test.exe did convert them into playable .wav. Strange that the winamp plugin wouldn't work for me

Thanks for the answer on how to convert both

Re: Ninja storm 2 .bnsf/.xma sound files

Posted: Sun Oct 23, 2011 11:51 pm
by hcs
It's probably just that these sounds are all very short, and the output plugin (or maybe the vgmstream plugin's interface with the output plugin?) didn't handle < 1 second files very well.