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Re: Fairy Bloom Freesia models/animations

Posted: Fri Oct 21, 2011 7:39 pm
by CriticalError
RandomRipper wrote:I tried using Lightwave demo version but it only imported a small part of the meshes I tried it on. Probably a limitation of the demo version.
To be honest, I'd also prefer it as OBJ or FBX. I don't want to bug you about it, though.
yes right, the registration process is a pain ass, I do it but really in every boot when turn on your PC need press F8 is not a good way anyawy thanks.

Re: Fairy Bloom Freesia models/animations

Posted: Fri Oct 21, 2011 9:16 pm
by howfie
I'll see what i can do about obj.

Re: Fairy Bloom Freesia models/animations

Posted: Fri Oct 21, 2011 10:58 pm
by howfie
obj support is almost done.
trying to figure out how to get dds alpha channels to work in obj file. anyone know how as I am not so great in Maya/Max?

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Re: Fairy Bloom Freesia models/animations

Posted: Sat Oct 22, 2011 12:23 am
by RandomRipper
Maya's transparency doesn't quite work properly a lot of the time. I don't know if that's been fixed in 2011/2012. Try turning on high quality rendering mode. If it's not transparent at all, you;ll need to go to hypershade and check whether the materials have transparency. If they don't, you'll need to assign the DDS to them. Even then, it might not show up properly.

Re: Fairy Bloom Freesia models/animations

Posted: Sat Oct 22, 2011 12:40 am
by howfie
yep, i tried all that and more and still no go. i am updating my ATI drivers and upgrading to SP1. in the meantime... an obj and mtl file are generated now as well.

Re: Fairy Bloom Freesia models/animations

Posted: Sat Oct 22, 2011 12:49 am
by howfie
Actually, if I just reopen the textures in the File node, transparency works! Buggy ass software lol!

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Re: Fairy Bloom Freesia models/animations

Posted: Sat Oct 22, 2011 12:55 am
by RandomRipper
Thanks for the update.
Reopening it probably used Maya's default in that it connects the texture to both color and transparency automatically. If you load textures in certain ways, it doesn't always do that. I forget which ways do and which don't. There's also an "alpha is luminance" checkbox under the texture "color balance" or something. It sometimes affects whether transparencies work or not, and I think it also sometimes turns itself on and off.

Re: Fairy Bloom Freesia models/animations

Posted: Sat Oct 22, 2011 1:10 am
by howfie
new source for those that want to dwelve into code

Re: Fairy Bloom Freesia models/animations

Posted: Sat Oct 22, 2011 2:56 am
by CriticalError
thanks a lot howfie, really grateful for this awesome work, you did a great job here I appreciate it.

Re: Fairy Bloom Freesia models/animations

Posted: Sat Oct 22, 2011 8:01 am
by RandomRipper
I really appreciate it as well, thanks a bunch!

Re: Fairy Bloom Freesia models/animations

Posted: Sat Oct 22, 2011 8:19 am
by howfie
no problem guys. in december when i start messing with formats again if no one picks this up i will finish the bones and animations.

Re: Fairy Bloom Freesia models/animations

Posted: Sat Oct 22, 2011 5:01 pm
by CriticalError
howfie wrote:no problem guys. in december when i start messing with formats again if no one picks this up i will finish the bones and animations.
perfectly bro, very interesting, about bones and animations would be nice., cya take care.

Re: Fairy Bloom Freesia models/animations

Posted: Sat Oct 22, 2011 10:23 pm
by RandomRipper
howfie wrote:no problem guys. in december when i start messing with formats again if no one picks this up i will finish the bones and animations.
Awesome! Looking forward to it.