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Orcs must die 2 - 3D Models
Posted: Sun Oct 09, 2011 11:54 am
by TaylorMouse
I just installed the game and I see that the data is packed in a simple zip file.
Textures are easy to get, they are just in a dds file format
but
the models, easy to spot, since they have the .model extension need to be converted of course.
Anyone an idea how to get started on this ?
Download a sample here:
http://users.telenet.be/u122561/Downloa ... st_die.rar
T.
Re: Orcs must die - 3D Models
Posted: Mon Oct 10, 2011 11:44 am
by TaylorMouse
You can easely capture the models with 3DRipperDX, but it is not the same... is it :/
Anyone got any progress on this ??
I opened it with 010 Editor, but it is a mystery for me as is Japanese
T.
Re: Orcs must die - 3D Models
Posted: Mon Oct 10, 2011 6:01 pm
by TaylorMouse
I've been studying the model I submitted in the 010 Editor...
and I've come up with the following chunks of data
The comment I added is just what I think it is... anyone any ideas on this stuff ?
Code: Select all
//VBIN
// char[4] VBIN
// short minVersion
// short maxVersion
// bytes[4] empty_1
//HSMV
// char[4] HSMV
// UInt32 SizeOffHSMV
//HSMV
// char[4] HSMV
// data that is as big as SizeOffHSMV
// char[4] HSMV
// bytes[4] empty_2
//HSMV END
//SRTM
//LRTM
//--> contains shader reference
//--> contains dds texture reference
//--> contains some settings for the material
//LRTM
//SRTM
//HSMS
//HSMS
//RMSV
//RMSV
// RMST
// RMST
// MBUS
// MBUS
// RPXE
// RPXE
// LEKS
// -> 3 * 4 bytes
//AlphaBone
// -> 15 * 4bytes + 2 bytes
//BoneWaist
//BonePelvis
//BoneSpine1
//Bone_L_Thigh
//Bone_R_Thigh
//Bone_L_Calf
//Bone_L_Foot
//Bone_R_Calf
//Bone_R_Foot
//BoneSpine2
//Bip01 Head
//BoneHead
//Bone_L_Upperarm
//Bone_R_Upperarm
//BoneJaw
//boneGoogleEyesFX
//Bone_L_Forearm
//Bone_L_Hand
//Bone_R_Forearm
//Bone_R_Hand
//BoneFX01
//BoneWeapon
// LEKS
// THGW
// XBBB
// XBBB
// RPBC
// 4 bytes
// nbrOfBoneProperties 4 bytes --> in this case 23
// 1 byte
// --> contains a list of strings for properties, 1 for each bone!
// 3 properties per bone: Visible,vision.ExportAs, vMax.bone.NoCull
// seperated by 0D 0A 3F 00 00 00 --> CHAR(13) + length of the next character set
// RPBC
// SDNB
// 4bytes => length of the upcoming chunk in bytes
// always finishes with 4 emty bytes
// SDNB
Help is required here ppl
Thnx
T.
Re: Orcs must die - 3D Models
Posted: Mon Oct 10, 2011 6:43 pm
by deltaone
Re: Orcs must die - 3D Models
Posted: Mon Oct 10, 2011 7:20 pm
by Szkaradek123
The contents of this post was deleted because of possible forum rules violation.
Re: Orcs must die - 3D Models
Posted: Mon Oct 10, 2011 11:41 pm
by TaylorMouse
http://users.telenet.be/u122561/Downloa ... stDie2.rar
Right here baby
I don't have blender, any idea how to get it into max ?
T.
Re: Orcs must die - 3D Models
Posted: Tue Oct 11, 2011 12:16 am
by CriticalError
umm nice work Szkaradek123 good job.
Re: Orcs must die - 3D Models
Posted: Wed Oct 12, 2011 8:24 pm
by Rimbros
Szkaradek123 Rocks
Re: Orcs must die - 3D Models
Posted: Wed Oct 12, 2011 11:56 pm
by TaylorMouse
YES !! I finally did it in c#.NET
I made a command line tool to convert the .model file(s) to obj file and their mtl file with it!
No Bones are supported nor any animation
You can download it here
http://users.telenet.be/u122561/index.html
Enjoy
screenshot01.jpg
T.
Re: Orcs must die - 3D Models
Posted: Thu Oct 13, 2011 2:22 am
by CriticalError
nice work TaylorMouse, keep working mate, really interesting.
Re: Orcs must die - 3D Models
Posted: Fri Oct 14, 2011 8:30 am
by TRDaz
Nice! Anyone willing to link me to some models, the above link isnt working
Re: Orcs must die - 3D Models
Posted: Sat Oct 15, 2011 6:48 pm
by TaylorMouse
Connect to steam and download the demo, it has nearly all the models
T.
Re: Orcs must die - 3D Models
Posted: Sat Oct 15, 2011 7:02 pm
by TRDaz
TaylorMouse wrote:Connect to steam and download the demo, it has nearly all the models
T.
I dont have steam no more, and I dont think I wanna redownload it. Would you mind extracting them and sending them to me via mediafire? I need the ones that you can import with Blender. Please and thank you
Re: Orcs must die - 3D Models
Posted: Sat Oct 15, 2011 8:57 pm
by AceAngel
Wow, lazybones to the max I would say.
Re: Orcs must die - 3D Models
Posted: Sun Oct 16, 2011 10:13 am
by TRDaz
AceAngel wrote:Wow, lazybones to the max I would say.
Well I would extract them from the demo but i dont know how to extract from Steam games...