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Orcs must die 2 - 3D Models

Posted: Sun Oct 09, 2011 11:54 am
by TaylorMouse
I just installed the game and I see that the data is packed in a simple zip file.

Textures are easy to get, they are just in a dds file format :D

but

the models, easy to spot, since they have the .model extension need to be converted of course.

Anyone an idea how to get started on this ? :?

Download a sample here: http://users.telenet.be/u122561/Downloa ... st_die.rar

T.

Re: Orcs must die - 3D Models

Posted: Mon Oct 10, 2011 11:44 am
by TaylorMouse
You can easely capture the models with 3DRipperDX, but it is not the same... is it :/

Anyone got any progress on this ??


I opened it with 010 Editor, but it is a mystery for me as is Japanese


T.

Re: Orcs must die - 3D Models

Posted: Mon Oct 10, 2011 6:01 pm
by TaylorMouse
I've been studying the model I submitted in the 010 Editor...
and I've come up with the following chunks of data

The comment I added is just what I think it is... anyone any ideas on this stuff ?

Code: Select all

//VBIN
    // char[4] VBIN
    // short minVersion 
    // short maxVersion
    // bytes[4] empty_1

//HSMV
    // char[4] HSMV
    // UInt32 SizeOffHSMV

//HSMV
    // char[4] HSMV
    // data that is as big as SizeOffHSMV
    // char[4] HSMV
    // bytes[4] empty_2
//HSMV END


//SRTM
    //LRTM
        //--> contains shader reference
        //--> contains dds texture reference
        //--> contains some settings for the material
    //LRTM
//SRTM

//HSMS
//HSMS

//RMSV
//RMSV

// RMST
// RMST

// MBUS
// MBUS

// RPXE
// RPXE

// LEKS
    // -> 3 * 4 bytes
    //AlphaBone
        // -> 15 * 4bytes + 2 bytes
    //BoneWaist
    //BonePelvis 
    //BoneSpine1
    //Bone_L_Thigh
    //Bone_R_Thigh
    //Bone_L_Calf
    //Bone_L_Foot
    //Bone_R_Calf
    //Bone_R_Foot
    //BoneSpine2
    //Bip01 Head
    //BoneHead
    //Bone_L_Upperarm
    //Bone_R_Upperarm
    //BoneJaw
    //boneGoogleEyesFX
    //Bone_L_Forearm
    //Bone_L_Hand
    //Bone_R_Forearm
    //Bone_R_Hand
    //BoneFX01
    //BoneWeapon

// LEKS

// THGW

// XBBB
// XBBB

// RPBC
    // 4 bytes
    // nbrOfBoneProperties 4 bytes --> in this case 23
    // 1 byte
    // --> contains a list of strings for properties, 1 for each bone!
    // 3 properties per bone: Visible,vision.ExportAs, vMax.bone.NoCull
    // seperated by 0D 0A 3F 00 00 00 --> CHAR(13) + length of the next character set

// RPBC

// SDNB
    // 4bytes => length of the upcoming chunk in bytes
    // always finishes with 4 emty bytes
// SDNB
Help is required here ppl

Thnx

T.

Re: Orcs must die - 3D Models

Posted: Mon Oct 10, 2011 6:43 pm
by deltaone
This is Trinigy vision engine files, look here http://thepiratebay.org/torrent/6069637 ... _Tutorials

Re: Orcs must die - 3D Models

Posted: Mon Oct 10, 2011 7:20 pm
by Szkaradek123
The contents of this post was deleted because of possible forum rules violation.

Re: Orcs must die - 3D Models

Posted: Mon Oct 10, 2011 11:41 pm
by TaylorMouse
http://users.telenet.be/u122561/Downloa ... stDie2.rar
Right here baby :)

I don't have blender, any idea how to get it into max ?

T.

Re: Orcs must die - 3D Models

Posted: Tue Oct 11, 2011 12:16 am
by CriticalError
umm nice work Szkaradek123 good job.

Re: Orcs must die - 3D Models

Posted: Wed Oct 12, 2011 8:24 pm
by Rimbros
Szkaradek123 Rocks :mrgreen:

Re: Orcs must die - 3D Models

Posted: Wed Oct 12, 2011 11:56 pm
by TaylorMouse
YES !! I finally did it in c#.NET

I made a command line tool to convert the .model file(s) to obj file and their mtl file with it!

No Bones are supported nor any animation

You can download it here http://users.telenet.be/u122561/index.html

Enjoy
screenshot01.jpg
T.

Re: Orcs must die - 3D Models

Posted: Thu Oct 13, 2011 2:22 am
by CriticalError
nice work TaylorMouse, keep working mate, really interesting.

Re: Orcs must die - 3D Models

Posted: Fri Oct 14, 2011 8:30 am
by TRDaz
Nice! Anyone willing to link me to some models, the above link isnt working :(

Re: Orcs must die - 3D Models

Posted: Sat Oct 15, 2011 6:48 pm
by TaylorMouse
Connect to steam and download the demo, it has nearly all the models :)

T.

Re: Orcs must die - 3D Models

Posted: Sat Oct 15, 2011 7:02 pm
by TRDaz
TaylorMouse wrote:Connect to steam and download the demo, it has nearly all the models :)

T.
I dont have steam no more, and I dont think I wanna redownload it. Would you mind extracting them and sending them to me via mediafire? I need the ones that you can import with Blender. Please and thank you :)

Re: Orcs must die - 3D Models

Posted: Sat Oct 15, 2011 8:57 pm
by AceAngel
Wow, lazybones to the max I would say.

Re: Orcs must die - 3D Models

Posted: Sun Oct 16, 2011 10:13 am
by TRDaz
AceAngel wrote:Wow, lazybones to the max I would say.
Well I would extract them from the demo but i dont know how to extract from Steam games...