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Re: Orcs must die - 3D Models

Posted: Thu Oct 20, 2011 10:48 am
by TaylorMouse
Well you do need to download Steam for this or download it from ... somewhere else, if you just want to study the models, I guess it is ok ???

If you use steam, go to

C:\Program Files\Steam\steamapps\common\Orcs Must Die!\

or something like that

T.

Re: Orcs must die - 3D Models

Posted: Thu Oct 20, 2011 5:25 pm
by TRDaz
Thanks :D Ill redownload steam :)

Re: Orcs must die - 3D Models

Posted: Thu Dec 22, 2011 3:40 am
by AbyssRaider
I know this is an old topic, but I've been trying to view the models for OMD (Specifically Kobold) for a while now. I have no experience in this type of stuff, so I was wondering if anyone could help me on how to view the models. Thanks in advance :)

Re: Orcs must die - 3D Models

Posted: Thu Dec 22, 2011 5:17 pm
by Karpati
Just use the latest (unpublished yet) 3D Object Converter version:

http://web.t-online.hu/karpo/3doc_4801_20111215.zip

Re: Orcs must die - 3D Models

Posted: Sat Dec 24, 2011 12:58 am
by AbyssRaider
Awesome that's perfect, thanks a million, Karpati! :D

Re: Orcs must die - 3D Models

Posted: Wed Feb 29, 2012 6:58 pm
by superchickensoup
Can someone explain how to extract the models please. I have tried to use the -f and -d switches and nothing works.

Re: Orcs must die - 3D Models

Posted: Fri Aug 03, 2012 4:12 pm
by TaylorMouse
It seems that for Orcs Must Die 2, the same objects are used, but the texture coordinates are off....

Trying to solve it and making an easier way to use my tool with a user interface.

T.

Re: Orcs must die - 3D Models

Posted: Fri Aug 03, 2012 5:02 pm
by TaylorMouse
Here we are:

Download tool
Unzip the data.zip from the Orcs Must Die 2 folder
Unzip tool
Run tool and check the CheckBox for Loop through all sub folders ( or not)

This will convert all the model files to a obj file with mtl file
Keep the structure of the data.zip file, the references to the textures of the model are set up like that.

enjoy
T.

Re: Orcs must die - 3D Models

Posted: Fri Aug 03, 2012 6:22 pm
by CriticalError
TaylorMouse wrote:Here we are:

Download tool
Unzip the data.zip from the Orcs Must Die 2 folder
Unzip tool
Run tool and check the CheckBox for Loop through all sub folders ( or not)

This will convert all the model files to a obj file with mtl file
Keep the structure of the data.zip file, the references to the textures of the model are set up like that.

enjoy
T.
wow thanks a lot for awesome work man, keep working mate, greetings.

Re: Orcs must die 2 - 3D Models

Posted: Sat Aug 04, 2012 11:51 am
by TaylorMouse
Thnx :)

could it be interesting to use the code and make a py file for Neosis ?

I don't know how to do that, but someone could :)

T.

Re: Orcs must die 2 - 3D Models

Posted: Sat Aug 04, 2012 5:08 pm
by CriticalError
TaylorMouse wrote:Thnx :)

could it be interesting to use the code and make a py file for Neosis ?

I don't know how to do that, but someone could :)

T.
well if you can send me code via private maybe we can do something ;)

Re: Orcs must die 2 - 3D Models

Posted: Sun Aug 12, 2012 10:36 pm
by Maxunit
Awesome progress!

The old converter worked a bit on the OMD2 models, but they were borked.

Is there a chance to get the OMD2 models with bones and rigged? That would be cool.

Re: Orcs must die 2 - 3D Models

Posted: Mon Aug 13, 2012 11:24 am
by TaylorMouse
In Neosis, maybe, but not in OBJ, since it does not support any bones or rigging.

But, I haven't heard anything from CriticalError, so...


T.

Re: Orcs must die - 3D Models

Posted: Sun Jul 21, 2013 9:28 am
by Wobble
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