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Re: Star Wars - The Old Republic - Beta - GR2 model

Posted: Sun Feb 26, 2012 2:14 pm
by SWTOR fan
It seems like the person behind knotor.com has found a way to view the .gr2 model files with their textures (see his blog post here).
Right now I am focussing on reading the client.gom file for the game mechanics but I am really curious to get the models as well. :wink:

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Re: Star Wars - The Old Republic - Beta - GR2 model

Posted: Wed Feb 29, 2012 1:23 am
by Lamron333
Hello, just wanted to know if this topic was dead & if not maybe a re-post of all needed links & info on the first post could bring this back.
I wanted to use it to upload a crap-load of item & NPC images to http://www.torhead.com & other sites like it to help the sites have more content for displaying the info they are providing free. Anyway, get back to me :keke:

Re: Star Wars - The Old Republic - Beta - GR2 model

Posted: Tue Mar 20, 2012 9:42 pm
by Privateer
Sorry I was away so long.
Real life gets in the way of haveing fun sometimes you know?
:mrgreen:

I can re-upload whatever I have if wanted and I'm working on a few different additions also.
The new stuff may be far inbetween releases as I now have changed what I do for a living.
I travel all over the U.S.A. now and don't have a NoteBook to take with me.
Last trip out I was gone for a month!!
:bleh:

Once I get some cash saved up I'll buy a new NoteBook and work on stuff in Motels.

I did some studying of the Forza MotorSports thread and I'm pretty sure of what I suspected.
The Normals/Tangents in the new GR2 files are compressed.
Been working on those for weeks now.

Re: Star Wars - The Old Republic - Beta - GR2 model

Posted: Tue Mar 20, 2012 11:10 pm
by MrAdults
Traveling salesman? :)

Re: Star Wars - The Old Republic - Beta - GR2 model

Posted: Tue Mar 20, 2012 11:27 pm
by Privateer
MrAdults wrote:Traveling salesman? :)
:lol:

If ONLY life was that easy!!
I do Construction work in many areas. My newest WTF job is installing floors in Commercial buildings.
I do stuff like this.............
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Then it looks like this when I'm done..............

Image

Re: Star Wars - The Old Republic - Beta - GR2 model

Posted: Wed Mar 21, 2012 12:23 am
by Privateer
I'm discussing an option with a few people on the Normals compression issue.
I have some Python code that re-computes the Normals and Tangents for the vertices.
I can adapt that code for Noesis so Normals and Tangets can be computed on the fly when loading a file if one just skips them in Noesis.

I have 2 reasons that I tihink it's a good way to go.
1) Many programs do a crap job of doing the math in Game as the Engine is OK with that.
2) As most of the extracts are "only" for render reasons? They do look better in most cases I've seen.
I used quotes as I suspect there's other reasons to snatch meshes.
:o

Opinions?

Re: Star Wars - The Old Republic - Beta - GR2 model

Posted: Wed Mar 21, 2012 1:01 am
by Marky
AM really curious to get hte game models too. I also would be very interested to see the textures..... I am designer normally so don't have a clue how to get textures out at all..... I have looked through the forum posts a few times and its not clear....

Could anyone give me a step by step guide on how to get the textures out if they have time please? (into a format like dds or tga or something....)

Thanks if u can help!

Re: Star Wars - The Old Republic - Beta - GR2 model

Posted: Wed Mar 21, 2012 1:26 am
by Privateer
If you have the Latest release of SWTOR?
Get the hash file SWTOR_fan posted.
Use EasyMyp and extract all the files.
Should only take a day or 3

Re: Star Wars - The Old Republic - Beta - GR2 model

Posted: Wed Mar 21, 2012 1:29 am
by JakeGreen
Privateer wrote:If you have the Latest release of SWTOR?
Get the hash file SWTOR_fan posted.
Use EasyMyp and extract all the files.
Should only take a day or 3
where is the hash file SWTOR_fan released? i can't seem to find it

Re: Star Wars - The Old Republic - Beta - GR2 model

Posted: Wed Mar 21, 2012 1:34 am
by Privateer
This thread, Last posting.
viewtopic.php?f=10&t=7186&start=120

Re: Star Wars - The Old Republic - Beta - GR2 model

Posted: Wed Mar 21, 2012 2:00 am
by JakeGreen
Privateer wrote:This thread, Last posting.
viewtopic.php?f=10&t=7186&start=120

thanks dude your awesome lol :D

EDIT: also is there anyway to convert the GR2 models into say obj, i got the GR2 converter but when i go to select a model to convert it, it says I have no idea why

Re: Star Wars - The Old Republic - Beta - GR2 model

Posted: Wed Mar 21, 2012 5:42 pm
by Privateer
JakeGreen wrote:
Privateer wrote:This thread, Last posting.
viewtopic.php?f=10&t=7186&start=120

thanks dude your awesome lol :D

EDIT: also is there anyway to convert the GR2 models into say obj, i got the GR2 converter but when i go to select a model to convert it, it says I have no idea why

You're trying to open one from the retail release it sounds like.
Those use a different format then a standard GR2 file.
No one has finished/released an exporter for the new format.
Yet.
:lol:

Re: Star Wars - The Old Republic - Beta - GR2 model

Posted: Wed Mar 21, 2012 6:17 pm
by Marky
Thanks for your help privateer... got the archives loaded and stuff, having problems with extracting, but have posted in the other page,

Cheers!

Re: Star Wars - The Old Republic - Beta - GR2 model

Posted: Wed Mar 21, 2012 7:57 pm
by Privateer
Marky wrote:Thanks for your help privateer... got the archives loaded and stuff, having problems with extracting, but have posted in the other page,

Cheers!
Not sure what your problem may be.
You have .NET Framework 3.5 installed?
Did you put it in the Program Files folder?
Some programs won't run worth crap from them so I run from my E:\ drive.

A little speed boost for EasyMYP I use............
Game Booster! I run it in Game mode and EasyMYP works roughly 10X faster!

Re: Star Wars - The Old Republic - Beta - GR2 model

Posted: Wed Mar 21, 2012 8:23 pm
by Marky
its running from my desktop, so will give program folders a go.... its under win7 which has .network 3, 4 and beyond I believe installed. I tried to install .net framework 3.5 but windows doesn't let it run....

Will give it a go from my program files

---- update

Tried it on 2 pc's on win7 x64 in the program folder and the x86 folder. Still no luck......