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Legend of Wukong

Posted: Tue Sep 20, 2011 12:36 am
by chrrox
http://wkz.baiyou100.com/
Here is a 3d model importer that supports bones and weights.
You will need to parent a few bones manually to make the skeleton complete.
The easiest way i do it is after you import the model i just import it into motion builder then map the bones.
Image

bms extract script.

Code: Select all

get idstring long
goto 0x19
get offset long
get size long
get zsize long
get baseoff long
get datasize long
get arcsize long
clog MEMORY_FILE offset zsize size
get unk01 long MEMORY_FILE
get unk02 long MEMORY_FILE
get files short MEMORY_FILE
goto 0x12 MEMORY_FILE
get folder3 string MEMORY_FILE
For tmp = tmp != size
get offset long MEMORY_FILE
get size2 long MEMORY_FILE
math offset + baseoff
if size2 == 0
get folder string MEMORY_FILE
else if size2 == 1
get folder2 string MEMORY_FILE
string folder + \
string folder + folder2
else
get name2 string MEMORY_FILE
set name folder
string name + \
string name + name2
log name offset size2
endif
savepos tmp MEMORY_FILE
next

Re: Legend of Wukong

Posted: Tue Sep 20, 2011 2:00 am
by howfie
thx, i will try it when the game finishes downloading. man these mirrors are slow ha ha ha.

Re: Legend of Wukong

Posted: Wed Sep 21, 2011 12:08 am
by pixellegolas
Good stuff mate!

Re: Legend of Wukong

Posted: Wed Sep 21, 2011 1:43 am
by Rimbros
Nice models, good work chroxxx.

Re: Legend of Wukong

Posted: Wed Sep 21, 2011 1:56 am
by finale00
howfie wrote:thx, i will try it when the game finishes downloading. man these mirrors are slow ha ha ha.
Might depend on the time of day you download.
I was getting 10-20 KB/s at one point and then 200-300 at another.

Re: Legend of Wukong

Posted: Wed Sep 21, 2011 9:02 pm
by CriticalError
umm well the models not look bad but I prefer other games, thanks anyway

Re: Legend of Wukong

Posted: Wed Sep 21, 2011 9:25 pm
by chrrox
Here is an update bone script to fix the parenting.
Thanks a lot to reveal8n :)

Re: Legend of Wukong

Posted: Fri Sep 30, 2011 9:56 pm
by Rimbros
CriticalError wrote:umm well the models not look bad but I prefer other games, thanks anyway
Of course but other games are really hard to decrypt and extract the models.
Only take a view of the games with 0 answers.

Re: Legend of Wukong

Posted: Mon Oct 10, 2011 3:12 pm
by goder2910
I have some problems with texture transperance. This is the first time i using a model with two texture Diffuse and Alpha.
This is the model. You can see the "circle" of clothes has wrong tranperance.

Image

Anyone can help me fix it ? Iam a newbie in the 3DS Max ...

Re: Legend of Wukong

Posted: Mon Oct 10, 2011 4:50 pm
by chrrox
just turn on the opacity channel.

Re: Legend of Wukong

Posted: Mon Oct 10, 2011 6:46 pm
by bigBear
chrrox, I guess you like anime games, am I right? :P

Re: Legend of Wukong

Posted: Mon Oct 10, 2011 10:35 pm
by finale00
I would assume he likes cute things with cute colors.

Re: Legend of Wukong

Posted: Tue Oct 11, 2011 8:11 am
by goder2910
chrrox wrote:just turn on the opacity channel.
Sorry but it dont work :[ . When i exam the texture, i see it has two level of Transperance, that is black and grey.
Anyway to make opacity work with 2 level of Tranperance ?

Re: Legend of Wukong

Posted: Wed Oct 12, 2011 10:26 am
by Cubeburner
So, I got the demo of the game downloaded. What do I need to access the *.c3d files that the characters are located in? I see a lot of .PAK files, do I need an extractor?

Cheers! :)

Re: Legend of Wukong

Posted: Thu Oct 13, 2011 6:38 am
by Cubeburner
Hm, ok, this is odd.

I have downloaded the scripts that have been provided as attachments, but when I go to run them in MaxScript inside my 3DS Max 2010 with Service Pack 1, I get this annoying error when it's doing some skin operations:

Image

However, the UpdateBones.ms script works fine, and I can see character bone structure (which is great!).

The reason I am using 2010 is that 2011 fails to install (for some odd reason) on my machine, and I am not in the position to use Max 2012.

Any help would be greatly appreciated!