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Re: Dead Island .pak

Posted: Fri Sep 09, 2011 1:26 pm
by Herdell
Thnk you Rick, you awesome and help a lot of people. :]

Re: Dead Island .pak

Posted: Sat Sep 10, 2011 5:23 am
by Arglaar
Instead of Re-Hashing the pak files to match the engine, you can try placing the scr and bin files directly in the Documents\DeadIsland\Out\Data folder and the game should read them as override files.

It works for modding the Game as outlined in this epic thread here http://forums.steampowered.com/forums/s ... ?t=2106453 so it should work for the Translation changes you guys are trying to make as well.

Rick, any chance you've had a look at the rpack files so we can start modifying the Textures for this?

Re: Dead Island .pak

Posted: Sat Sep 10, 2011 12:44 pm
by rengareng
Game just read scr files. Gmae does not read .bin files.

Re: Dead Island .pak

Posted: Sat Sep 10, 2011 2:19 pm
by oveja
evin wrote:Not tested with the game!

Update: Works with console files!
Found a bug.
Ŝ Unicode is the 015C.
However, it is converted to 005C.
※005C = \
015C,025C,035C...FF5C, Both are converted 005C.
Could this problem be fixed?

Re: Dead Island .pak

Posted: Sat Sep 10, 2011 3:26 pm
by rengareng
you can extract all compressed data in the rpack files with offzip. But you should add manually header of files. And I found the file names in rpack files. Someone can make a tool easily.

Re: Dead Island .pak

Posted: Sun Sep 11, 2011 3:15 pm
by Evin
oveja wrote:Found a bug.
Ŝ Unicode is the 015C.
However, it is converted to 005C.
※005C = \
015C,025C,035C...FF5C, Both are converted 005C.
Could this problem be fixed?
Fixed.

Re: Dead Island .pak

Posted: Mon Sep 12, 2011 12:19 pm
by SanerDK
evin wrote:
oveja wrote:Found a bug.
Ŝ Unicode is the 015C.
However, it is converted to 005C.
※005C = \
015C,025C,035C...FF5C, Both are converted 005C.
Could this problem be fixed?
Fixed.
Image

How can i use it?

I typed everything i was thinked. Need help fast. Please

Re: Dead Island .pak

Posted: Mon Sep 12, 2011 1:15 pm
by Evin
C'mon, really?!?

Drag&Drop the bin file, or command line: DeadIslandBIN.exe filename.bin.

Re: Dead Island .pak

Posted: Mon Sep 12, 2011 1:39 pm
by SanerDK
evin wrote:C'mon, really?!?

Drag&Drop the bin file, or command line: DeadIslandBIN.exe filename.bin.
IT'S REAL. I DONT UNDERSTAND ANYTHING HERE.

PLEASE HELP MORE DETAILED. I'm new at this things but i'm not new translating Texts or somethings.

Re: Dead Island .pak

Posted: Mon Sep 12, 2011 2:00 pm
by lostprophet
SanerDK wrote:
evin wrote:C'mon, really?!?

Drag&Drop the bin file, or command line: DeadIslandBIN.exe filename.bin.
IT'S REAL. I DONT UNDERSTAND ANYTHING HERE.

PLEASE HELP MORE DETAILED. I'm new at this things but i'm not new translating Texts or somethings.
Drag and drop the .bin file on the DeadIslandBIN.exe. Should I explain drag and drop?:)
When you are ready, drag and drop the directory on DeadIslandBIN.exe.

And please, no need to SHOUT!

Re: Dead Island .pak

Posted: Mon Sep 12, 2011 2:58 pm
by SanerDK
I did it THX All..

Re: Dead Island .pak

Posted: Mon Sep 12, 2011 3:44 pm
by Teryal5532
Good but how to repack the text again?

(It's so easy to write a ReadMe file and attach it with the tool)

I tried to drag&drop the unpacked text file (DI Voices&Texts.bin.txt) but no luck.

And how i can edit the .scr files inside the DataEn.pak without game crash?

----

Other question: Any chance for tool that can unpack the .rpack archives or no?

Re: Dead Island .pak

Posted: Mon Sep 12, 2011 4:02 pm
by rengareng
Again drag&drop bin file not txt file. or you can create a .cmd file.
First open pack file with WinRar,WinZip or 7zip.
First open a txt file and paste that into it and save as .cmd file. type "afilename.cmd" select extension as all files.

Code: Select all

DeadIslandBIN.exe "DI Voices&Texts.bin"
run cmd file first to extract and run again after editing txt file to repack.

-----------------------------------------------------------------------------------------------------------------------------------------------

for .rpack files, you can extract them,but I dont how to repack them.
download that: http://aluigi.altervista.org/mytoolz/offzip.zip
create a cmd file again using that arguments:

Code: Select all

mkdir [ouput_folder]
offzip -a [archieve_name] [output_folder] 0
for example:

Code: Select all

mkdir unpack
offzip -a menu_common_PC.rpack unpack 0
and extensions are not correct. because this program just find extracts them.

Re: Dead Island .pak

Posted: Mon Sep 12, 2011 5:15 pm
by forced2be
Can anyone say where the fonts are located?

Re: Dead Island .pak

Posted: Mon Sep 12, 2011 6:04 pm
by merlinsvk
Fonts are in Data0.pak (Data2.pak if you have an update) in Data/Panel folder