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Re: Dead Island .pak

Posted: Wed Sep 07, 2011 10:50 am
by lostprophet
As I've tested, the game doesn't seem to read from extracted files, no matter where I put them, so maybe we have to repack them into .pak. Anyone know how to do that?

Re: Dead Island .pak

Posted: Wed Sep 07, 2011 11:34 am
by merlinsvk
Just open .pak files in 7-zip/Winrar/... and add there your modified files.

Re: Dead Island .pak

Posted: Wed Sep 07, 2011 11:36 am
by Evin
lostprophet wrote:As I've tested, the game doesn't seem to read from extracted files, no matter where I put them, so maybe we have to repack them into .pak. Anyone know how to do that?
Arxel wrote:.PAK files can be extracted by using WinZip (you can simply change extension to .zip)

Re: Dead Island .pak

Posted: Wed Sep 07, 2011 11:49 am
by lostprophet
Thanks for the heads up!

Re: Dead Island .pak

Posted: Wed Sep 07, 2011 12:59 pm
by rengareng
CLOG: [TaskManager] TM698b442d, dedicated worker threads: 1 + 3
CLOG: ---------------------------------------------------------
CLOG: &GAME_DATA_CORRUPTED_CAPTION&
CLOG: &GAME_DATA_CORRUPTED_TEXT&
CLOG: ---------------------------------------------------------

gives this error. Game now checks files after update1. If I use update1 deadislandgame.exe, gives this error. But, if I change exe that does not have update, game loads modified content.

Re: Dead Island .pak

Posted: Thu Sep 08, 2011 1:04 am
by Herdell
Yes, updated version of the game check the files with hash or something.
This way is impossible to do any mod. Can someone take a look at this?

The same thing happens with Call of Juarez: The Cartel. (both developed on Chrome Engine 5)

A lot of people wanna translate those games into their languages. I hope someone can help.

Re: Dead Island .pak

Posted: Thu Sep 08, 2011 6:23 am
by lostprophet
Well, until somebody has an idea, the translation works the way rengareng described.

Re: Dead Island .pak

Posted: Thu Sep 08, 2011 10:33 am
by cr0bit
to bypass modified *.pak check, we can patch 2 bytes in engine_x86_rwdi.dll. Open that dll in favorite hex-editor and search for FFD684DB, and change 84DB to B301, then save dll and run game with modified *.pak.
P.S. it`s the simple way ;)
P.P.S. sorry for my English...

Re: Dead Island .pak

Posted: Thu Sep 08, 2011 10:59 am
by rengareng
thanks for answer it worked. Is it same for the The Cartel?

Re: Dead Island .pak

Posted: Thu Sep 08, 2011 11:04 am
by Arxel
Any progress on .RPack? :)

Re: Dead Island .pak

Posted: Thu Sep 08, 2011 11:09 am
by cr0bit
rengareng
yes, also works for CoJC

Re: Dead Island .pak

Posted: Thu Sep 08, 2011 11:10 am
by ZerOHearth
cr0bit wrote:to bypass modified *.pak check, we can patch 2 bytes in engine_x86_rwdi.dll.
Nice thing. THX

To translate the Game, TEXT ONLY, extract the "DI Voices&Texts.bin" - file from ""DataEn.pak.

Open it in your favorit HEX-editor, find the right format (sorry i have not look for it) to fix the points betwen the letters, and translate.

Have anyone find a way to change teh textures. Maybe a unpacker + packer to build a "custom-update-file".

Re: Dead Island .pak

Posted: Thu Sep 08, 2011 11:13 am
by rengareng
ZerOHearth wrote:
cr0bit wrote:to bypass modified *.pak check, we can patch 2 bytes in engine_x86_rwdi.dll.
Nice thing. THX

To translate the Game, TEXT ONLY, extract the "DI Voices&Texts.bin" - file from ""DataEn.pak.

Open it in your favorit HEX-editor, find the right format (sorry i have not look for it) to fix the points betwen the letters, and translate.

Have anyone find a way to change teh textures. Maybe a unpacker + packer to build a "custom-update-file".
Evin has posted a tool to edit "DI Voices&Texts.bin" files, you can use it. It is in page1,last message.
evin wrote:Not tested with the game! Console versions not supported (yet), and not tested with console file!
cr0bit wrote:rengareng
yes, also works for CoJC
how did you found this 4 byte? Do you know assembly language??

Re: Dead Island .pak

Posted: Thu Sep 08, 2011 11:37 am
by michalss
I tested the Evin tool with X360 version and it works perfect :)

Re: Dead Island .pak

Posted: Thu Sep 08, 2011 11:45 am
by cr0bit
rengareng wrote:Do you know assembly language??
yes, a little... ;)