Page 1 of 1

3ds max model looking the same as Noesis preview

Posted: Tue Aug 30, 2011 10:27 am
by DOTAPRINCE
How do I make the model which looks like this in 3ds max

Image

look like this in noesis

Image

When I click the cycle blend button, it became the same with 3ds max which results like this

Image

So how do I make model in 3ds max look the same like in noesis?

Re: 3ds max model looking the same as Noesis preview

Posted: Tue Aug 30, 2011 11:19 am
by chrrox
it looks like the model was welded in max you will need to fix the normals.
you cn cheat to do this by setting the material to 100% self illumination.

Re: 3ds max model looking the same as Noesis preview

Posted: Tue Aug 30, 2011 12:16 pm
by DOTAPRINCE
The contents of this post was deleted because of possible forum rules violation.

Re: 3ds max model looking the same as Noesis preview

Posted: Tue Aug 30, 2011 6:28 pm
by ultimaespio
You haven't set an Opacity map for the textures.

Which FullMetal game did this come from? He works in Dissidia 012 sometimes.

Re: 3ds max model looking the same as Noesis preview

Posted: Wed Aug 31, 2011 2:58 am
by DOTAPRINCE
Ok I'll try that.

It's from full metal alchemist brotherhood for psp or Hagane No Renkinjutsushi - Senaka Wo Takuseshi Mono.

Re: 3ds max model looking the same as Noesis preview

Posted: Wed Aug 31, 2011 10:17 am
by Ares722
ultimaespio wrote:You haven't set an Opacity map for the textures.

Which FullMetal game did this come from? He works in Dissidia 012 sometimes.
I confirm that the problem is simply to set the opacity of the textures correctly.

Image

Re: 3ds max model looking the same as Noesis preview

Posted: Sun Sep 11, 2011 1:09 am
by DOTAPRINCE
How do I do that?

I tried adding map opacity but it becomes transparent in the perpective view and only looks fine when rendered, although it can obviously be seen that it became transparent.

Re: 3ds max model looking the same as Noesis preview

Posted: Sun Sep 11, 2011 2:33 pm
by chrrox
set the mono channel output to image alpha.

Re: 3ds max model looking the same as Noesis preview

Posted: Sun Mar 11, 2012 9:10 pm
by khanbot
hi, I am having the same problem as OP.

I have some Soulcalibur 4 models lying around, and I've tried making opacity maps, I open the texture in photoshop and invert. so it a new dds file I make

how does noesis do this operation auto when I click cycle blend?