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Re: Inazuma Eleven Strikers: A few question about files

Posted: Mon Sep 19, 2011 2:35 pm
by Polefish
RaineFeanaro wrote:I found another one:
It's from the InazumaWii.elf file.
As far as I know the elf-file is the standard Wii executable therefore I doubt it contains such a big filetable.

I was able to take a look at the mcb0.bln and from the looks it could be a filetable (little endian again!):

Code: Select all

One "row" is 12bytes and goes like this:
4bytes = fileid
4bytes = offset
4bytes = size

Re: Inazuma Eleven Strikers: A few question about files

Posted: Tue Sep 20, 2011 9:23 am
by pache
Hello, i found another game using the same files. Is it usefull?
I didn't found any tool that could extract the .bin or the .bln files.

Mahou Sensei Negima!? Neo-Pactio Fight!! NTSC-J

Partition 1
|__ 1.056 __update.inf
|__ 4.096 mcb0.bln
|__ 214.492 apploader.img
|__ 316.360 opening.bnr
|__ 583.680 dat.bin
|__ 600.064 evt.bin
|__ 1.952.288 NegimaWii.dol
|__ 4.341.760 vce.bin
|__ 14.301.408 NegimaSound.brsar
|__ 52.393.984 grp.bin
|__ 585.713.664 mcb1.bln
|__ _sys
|_________ 151.104 BOOT2-64-v2.wad
|_________ 1.614.528 IOS21-64-v514.wad
|__ THP
|_________ 28.087.488 MV05.thp
|_________ 33.675.616 MV02.thp
|_________ 34.261.824 MV03.thp
|_________ 34.412.512 MV01.thp
|_________ 35.207.040 MV04.thp
|__ stream (only lots of brstm files inside)
|__ HomeButton
|_________ 35 config.txt
|_________ 2.540 home_nosave.csv
|_________ 3.610 home.csv
|_________ 6.336 homeBtnIcon.tpl
|_________ 59.424 SpeakerSe.arc
|_________ 357.088 HomeButtonSe.brsar
|_________ 432.160 homeBtn_ITA.arc
|_________ 432.160 homeBtn_NED.arc
|_________ 432.160 homeBtn_SPA.arc
|_________ 432.160 homeBtn_GER.arc
|_________ 432.160 homeBtn.arc
|_________ 432.160 homeBtn_FRA.arc
|_________ 432.160 homeBtn_ENG.arc

Re: Inazuma Eleven Strikers: A few question about files

Posted: Sun Sep 25, 2011 5:28 pm
by Polefish
I created a little tool that extracts the mcb1 with the information gathered from the mcb0.
It looks like the size specified in the mcb0 is not the real filesize of the file to extract and there is also the 25 bytes (sometimes 26? or just a compressionflag?) extra header for every extracted file. A value that represents the real filesize could be in this extra header at offset 0x14 (4 bytes long, little endian) but I'm not totally sure. Most files are bres files (wasnt able to open them in a bress-viewer) and some files don't make any sense at all. Maybe there are some trashfiles since the footer of the mcb0 holds a value that could be the number of files in the archive and its smaller than what you get by reading in every row -like I did.

The program will not respond while extracting! Just wait for it to finish!

Re: Inazuma Eleven Strikers: A few question about files

Posted: Wed Oct 12, 2011 10:54 pm
by pache
The contents of this post was deleted because of possible forum rules violation.

Re: Inazuma Eleven Strikers: A few question about files

Posted: Thu Oct 13, 2011 9:17 am
by Polefish
The format looks the same. By getting the offsets from the mcb0 you can make out the files in the mcb1. The tool is doing exactly this. But indeed it looks like it outputs some garbage. Anyway, most of the files it extracts are files of the mcb0-archive with a special header before the real file. In case of the negima game there are 0xD or 0XE bytes before the real file starts (SHTX... for example). I dont know what these files are, I just wrote the extractor.

Re: Inazuma Eleven Strikers: A few question about files

Posted: Wed Nov 23, 2011 5:24 pm
by RaineFeanaro
Just a small feedback: I'm still working on this.
I finished up the translation for most of the text the only thing that remains is the insertion. But I think I need some help there... I still don't get where the text is actually stored.

Re: Inazuma Eleven Strikers: A few question about files

Posted: Thu Mar 15, 2012 9:03 pm
by szfzafa
Another game named "Aa Megami-sama"(Ah, My Goddess) has exactly the same fileformat.

Re: Inazuma Eleven Strikers: A few question about files

Posted: Thu Jun 21, 2012 8:20 pm
by RedChaos
is the patch done ?

Re: Inazuma Eleven Strikers: A few question about files

Posted: Mon Oct 01, 2012 1:55 pm
by RaineFeanaro
So far I've dropped the patched for Strikers and working now on a Translation Patch for Strikers Xtreme which make much more sense cause I don't thing it will ever be released outside Japan.
The Translation ist almost done the only thing left ist the character description (the hole game dosen't have much Text at all), so I would say the patch ist at 55%. Since I still don't know how to insert it could take some more time. Even after the insertion it need some quality checking.

Re: Inazuma Eleven Strikers: A few question about files

Posted: Sun Apr 07, 2013 2:31 pm
by Dmitry
Suzumiya Haruhi no Heiretsu have exactly files like in Mahou Sensei Negima!? Neo-Pactio Fight!! NTSC-J

Re: Inazuma Eleven Strikers: A few question about files

Posted: Sat Jan 25, 2020 8:04 pm
by Milozaki
Hello, I would like to revive a Inazuma Eleven Go Strikers 2013 Translation, but I don´t know to edit the mbc1extract files with MadEdit.
Anyone can help me?

Re: Inazuma Eleven Strikers: A few question about files

Posted: Thu Jul 09, 2020 10:30 am
by EmmeCipolla
Milozaki wrote: Sat Jan 25, 2020 8:04 pm Hello, I would like to revive a Inazuma Eleven Go Strikers 2013 Translation, but I don´t know to edit the mbc1extract files with MadEdit.
Anyone can help me?
I'm trying to do the same thing, but I'm stuck here... Anyone can help please?

Re: Inazuma Eleven Strikers: A few question about files

Posted: Wed Mar 03, 2021 1:20 pm
by Obluda
Hey, to anyone that may come across this post. I'm currently translating the game "Inazuma Eleven GO Strikers 2013", most of the file formats (SHTXs, BLN, the compression algorithm too) are supported in a tool called "Kuriimu 2".
If there's any question you'd like to ask, I'd gladly answer them, whether it's for Inazuma, or any other game developped by Shade.

Re: Inazuma Eleven Strikers: A few question about files

Posted: Tue May 31, 2022 2:05 pm
by Syura1999
Obluda wrote: Wed Mar 03, 2021 1:20 pm Hey, to anyone that may come across this post. I'm currently translating the game "Inazuma Eleven GO Strikers 2013", most of the file formats (SHTXs, BLN, the compression algorithm too) are supported in a tool called "Kuriimu 2".
If there's any question you'd like to ask, I'd gladly answer them, whether it's for Inazuma, or any other game developped by Shade.
Can you add me on discord, i need help with the .bin files outputed by Kuriimu 2 from the .bln files from the Negima game
Sato1999#0365