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Re: Rusty Hearts

Posted: Wed Aug 10, 2011 4:56 pm
by finale00
Did you use the extractors that were uploaded in the archive thread I linked?
These pck's are different from the previous ones.

Fiel uploaded one, and chrrox found one from ragezone which is incomplete but still gets stuff out.

Re: Rusty Hearts

Posted: Wed Aug 10, 2011 6:01 pm
by CriticalError
chrrox wrote:what file are you loading?
I trying with different files and one of theme is angela_change.mgm is a character.
Karpati wrote:
finale00 wrote:I only uploaded small stuff like items, which happen to be type 5. Skinned vs unskinned maybe?
As I tried the Type 5 works as Type 6 except the Type 5 has an extra 9 floats before the Vertices datas.

I downloaded the public client but I don't know how can I extract the .pck files under Vista 64.
I tried the pwpack.exe, but nothing happened.
I use Windows 7 Ultimate 64 Bits and unpacker post chrox work fine, pwpack not used for this files because the unpacker connected f00X.dat to get files.

Re: Rusty Hearts

Posted: Wed Aug 10, 2011 6:53 pm
by Karpati
I use Windows 7 Ultimate 64 Bits and unpacker post chrox work fine, pwpack not used for this files because the unpacker connected f00X.dat to get files.
Thank you for your information. I readed the first page of archive thread, but unfortunately I did not see, it has a second page. :(
The extractor (RustyHeartsExtractor.exe) works fine.

Re: Rusty Hearts

Posted: Wed Aug 10, 2011 8:39 pm
by finale00
lol, let me link to the second page so anyone else won't have to go through that.

RustyHeartsExtractor.exe is incomplete, as Fiel pointed out.
I've confirmed that there are folders that should contain models, but doesn't.

Though there are already plenty of models to work with.

Re: Rusty Hearts

Posted: Wed Aug 10, 2011 8:45 pm
by chrrox
ill make a bms for this game soon wont be too hard.

Re: Rusty Hearts

Posted: Fri Aug 12, 2011 11:32 am
by chrrox
Here is an updated script weights are not perfect yet i have a few ideas on this to try.
Also it now imports all of the type 6 mesh not just the first part.

Re: Rusty Hearts

Posted: Fri Aug 12, 2011 7:01 pm
by CriticalError
chrrox wrote:Here is an updated script weights are not perfect yet i have a few ideas on this to try.
Also it now imports all of the type 6 mesh not just the first part.
thanks a lot for support chrox, you rock bro, really helpful a lot always keep working.

Re: Rusty Hearts

Posted: Sun Aug 14, 2011 1:32 am
by ShinKun
Some of these textures look like they need alpha channels.

Re: Rusty Hearts

Posted: Sun Aug 14, 2011 2:43 am
by chrrox
you need to set them as implied alphas as they are dxt1.

Re: Rusty Hearts

Posted: Sun Aug 14, 2011 12:53 pm
by goder2910
chrrox wrote:you need to set them as implied alphas as they are dxt1.
@chrrox Anyway to import "Weapon" into 3ds max ? I tried to import weapon with your script but it import only bone, not mesh.

Re: Rusty Hearts

Posted: Sun Aug 14, 2011 1:35 pm
by CriticalError
goder2910 wrote:
chrrox wrote:you need to set them as implied alphas as they are dxt1.
@chrrox Anyway to import "Weapon" into 3ds max ? I tried to import weapon with your script but it import only bone, not mesh.
it import only characters for now

Re: Rusty Hearts

Posted: Sun Aug 14, 2011 1:43 pm
by finale00
chrrox probably isn't interested in adding support for non-characters.
Mesh type 5 is probably very similar to mesh type 6 though.

Unfortunately most people that know anything about models seem to be

1: only interested in the games they are working with
2: not interested in reversing the format, only having the import script
3: of course, do not reverse formats

Perhaps the tools we have are too difficult to work with.
Maybe a blender import template would spark more interest.

Re: Rusty Hearts

Posted: Sun Aug 14, 2011 2:17 pm
by chrrox
ill add type 5 its identical to type 6 i just have not got to it yet. was hoping to fix the weighting issues first.

Re: Rusty Hearts

Posted: Mon Aug 15, 2011 9:16 am
by Szkaradek123
For weighting issues please try type 2.
Create array of bone names from this type and change vertex id group in correct bone name.
Skeleton use type 3.

Re: Rusty Hearts

Posted: Mon Aug 15, 2011 10:49 am
by chrrox
ah that's what type 2 is for lol seems like a waste.
Here is the updated script ill post type 5 later today.