Corpse Party: Blood Covered Repeated Fear
Posted: Fri Aug 05, 2011 2:50 pm
Hopefully I put this in the right space....
Hiya! I brought this game back from a holiday in Japan - was a big fan of the original PC Corpse Party; and when I found this gem sitting on a department store shelf in Kyoto I grabbed it!
Now, because everyone could benefit from watching high school students die horribly, I'm working on translating it to English (and gleaning as much cool stuff as possible out of it). Naturally, I need some help...
I've managed extract the image.bin from the ISO, and got a look into it using a hexadecimal viewer... what I found was:
Map data is stored as .dat
Voice data is in Playstation's favourite format, .vag
Image data is another old friend, .gim
Now, here are the tricky parts...
There are MORE image files, but they've got a double extension I couldn't find any info on - .bmp.ata in name. I figure it's either additional encoding or padding, but I can't figure out how to get them out...
There are text files with the extension .lst - I'm pretty sure those are the text banks and the goal of this little endeavour, but again, I can't figure out how to get them out...
There are also .inc files. Dunno what these are.
Now, the whole thing appears to follow a standard filetree system - once decoded, the directory instructions read in pretty standard format...
TEXTURE/FACE/06_YUKA_L.GIM
SOUND/CHAP2/COP-SE019.VAG
TEXTURE/BS/YSE_BA01.GIM
...and so on and so forth.
Now, there is some good news here - after some hunting around, and some invaluable threads on this very forum, I WAS able to get some gear out of this big file. Namely, I was able to extract all of the .vag files; and I have a converter handy. Still sifting through them (there's over three thousand!) and so far all I've found is sound effects and voiceovers. But, I did manage to find the creepy "Got Item" tone that plays - I've uploaded it to this thread as a treat and also proof I'm serious about this project. I also managed to extract several of the .gim files; but for some reason the only ones my scanner could lift are from the Game Over sequence.
So, question time! Aside from the obvious "would anyone like to help me give an English patch to horror lovers everywhere", I'm looking for any and all assistance that can be offered. Once I can get into the text bank, I'm planning on translating it and then finding out how to make a patch with it; but first I need help getting in....
Hiya! I brought this game back from a holiday in Japan - was a big fan of the original PC Corpse Party; and when I found this gem sitting on a department store shelf in Kyoto I grabbed it!
Now, because everyone could benefit from watching high school students die horribly, I'm working on translating it to English (and gleaning as much cool stuff as possible out of it). Naturally, I need some help...
I've managed extract the image.bin from the ISO, and got a look into it using a hexadecimal viewer... what I found was:
Map data is stored as .dat
Voice data is in Playstation's favourite format, .vag
Image data is another old friend, .gim
Now, here are the tricky parts...
There are MORE image files, but they've got a double extension I couldn't find any info on - .bmp.ata in name. I figure it's either additional encoding or padding, but I can't figure out how to get them out...
There are text files with the extension .lst - I'm pretty sure those are the text banks and the goal of this little endeavour, but again, I can't figure out how to get them out...
There are also .inc files. Dunno what these are.
Now, the whole thing appears to follow a standard filetree system - once decoded, the directory instructions read in pretty standard format...
TEXTURE/FACE/06_YUKA_L.GIM
SOUND/CHAP2/COP-SE019.VAG
TEXTURE/BS/YSE_BA01.GIM
...and so on and so forth.
Now, there is some good news here - after some hunting around, and some invaluable threads on this very forum, I WAS able to get some gear out of this big file. Namely, I was able to extract all of the .vag files; and I have a converter handy. Still sifting through them (there's over three thousand!) and so far all I've found is sound effects and voiceovers. But, I did manage to find the creepy "Got Item" tone that plays - I've uploaded it to this thread as a treat and also proof I'm serious about this project. I also managed to extract several of the .gim files; but for some reason the only ones my scanner could lift are from the Game Over sequence.
So, question time! Aside from the obvious "would anyone like to help me give an English patch to horror lovers everywhere", I'm looking for any and all assistance that can be offered. Once I can get into the text bank, I'm planning on translating it and then finding out how to make a patch with it; but first I need help getting in....