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[request] Ikki Tousen: Shining Dragon [PS2] *.MPD convert

Posted: Sun Jul 24, 2011 4:54 am
by porimac
Konnichiwa.
Can anyone help me to convert this format ?
examples here.
<sorry, It deleted.>
Also, if possible, i want maxscript. :ninja:

I seen *.MPT (Texture file) converted at this thread.
viewtopic.php?f=18&t=2742&p=22321&hilit=ikki#p22321

I really respect guys convertable.
I'm sorry for nooby question,very old game and bad english.
Thanks.

Re: [request] Ikki Tousen: Shining Dragon [PS2] *.MPD conver

Posted: Mon Jul 25, 2011 3:00 pm
by shadowmoy
you can use my old toolset to convert them to obj and extract the textures :
- >here< -

Re: [request] Ikki Tousen: Shining Dragon [PS2] *.MPD conver

Posted: Mon Jul 25, 2011 3:36 pm
by porimac
Thank you very mach,Mr.shadowmoy! :D
I don't know how I can pay my debt to you...
What can I do for you?

Re: [request] Ikki Tousen: Shining Dragon [PS2] *.MPD conver

Posted: Tue Jul 26, 2011 3:22 pm
by DOTAPRINCE
How do I get the models?

Re: [request] Ikki Tousen: Shining Dragon [PS2] *.MPD conver

Posted: Tue Jul 26, 2011 4:02 pm
by porimac
DOTAPRINCE wrote:How do I get the models?
(First,Sorry for my poor English. I hope you'll understand.)
Can you seen "image.cvm" in gamefiles?
this file open by binary editer.
cut off 6144byte from fileshead (hex00000000-00001800) ,and save as "image.iso"
"image.iso" open by disk mount tools.
You will be able to extract it from "image.iso".

some other consumer game's "*.cvm" will be able to be extracted in a similar way.

Re: [request] Ikki Tousen: Shining Dragon [PS2] *.MPD conver

Posted: Wed Jul 27, 2011 3:51 am
by jooped
DOTAPRINCE wrote:How do I get the models?

you can also use an app called Apache3 to open the cvm file

Re: [request] Ikki Tousen: Shining Dragon [PS2] *.MPD conver

Posted: Wed Jul 27, 2011 8:53 am
by DOTAPRINCE
porimac wrote:
DOTAPRINCE wrote:How do I get the models?
(First,Sorry for my poor English. I hope you'll understand.)
Can you seen "image.cvm" in gamefiles?
this file open by binary editer.
cut off 6144byte from fileshead (hex00000000-00001800) ,and save as "image.iso"
"image.iso" open by disk mount tools.
You will be able to extract it from "image.iso".

some other consumer game's "*.cvm" will be able to be extracted in a similar way.
I somehow understand a bit :P
So by binary editer do you mean hex editor or something?
And the disk mount tools, daemon will work right?

Re: [request] Ikki Tousen: Shining Dragon [PS2] *.MPD conver

Posted: Wed Jul 27, 2011 9:23 am
by porimac
So by binary editer do you mean hex editor or something?
And the disk mount tools, daemon will work right?
Thats right.
But,I thought use Apache3 in a much better way than my method.

hmm....Plz forgive me as uses strange English. :cry:

Re: [request] Ikki Tousen: Shining Dragon [PS2] *.MPD conver

Posted: Wed Jul 27, 2011 11:29 am
by shadowmoy
no problem with your english, if people understand what you mean , it is not a big deal, i also sometime have problem to explain something in english but i always manage to be understood by other so ...

Re: [request] Ikki Tousen: Shining Dragon [PS2] *.MPD conver

Posted: Wed Jul 27, 2011 11:44 am
by porimac
shadowmoy wrote:no problem with your english, if people understand what you mean , it is not a big deal, i also sometime have problem to explain something in english but i always manage to be understood by other so ...
Thank you for caring, shadowmoy.
Ill keep studying.

Re: [request] Ikki Tousen: Shining Dragon [PS2] *.MPD conver

Posted: Fri Jul 29, 2011 2:55 am
by DOTAPRINCE
Which are the models in image.cvm?
The character models specifically.

Re: [request] Ikki Tousen: Shining Dragon [PS2] *.MPD conver

Posted: Fri Jul 29, 2011 8:05 am
by porimac
Which are the models in image.cvm?
Did you do the method that had been my post or Apache3?
If you use my method, You can see "MODEL" folder in mounted virtual drive.

I rest assured that best effort will be made to you will can convert models.
I will never forsake you. :wink:

Re: [request] Ikki Tousen: Shining Dragon [PS2] *.MPD conver

Posted: Fri Jul 29, 2011 11:05 am
by DOTAPRINCE
I tried opening image.cvm with apache3 but I can't extract it, and with the method you said, I didn't understand the part "cut off 6144byte from fileshead (hex00000000-00001800) ,and save as "image.iso""
How do I cut off 6144 byte?

Re: [request] Ikki Tousen: Shining Dragon [PS2] *.MPD conver

Posted: Fri Jul 29, 2011 12:29 pm
by porimac
Ohkeeyy.
I explain as comprehensible as possible in some images
.
You have hex editor,right? (i wrote "binary editor".)
Open "image.cvm" with your hex editor.
Then, you see it like this.
(some old hex editors can not open as too much big file.)
Image

And now,
Plz select hexs from hex#0000000 to hex#00001800.
Image

Cut it!
Image

Now, save as an other name, "image.iso".
I suggest that you do not overwrite as same file name.
Image

If u can not understand my word, Please PM to me,

Re: [request] Ikki Tousen: Shining Dragon [PS2] *.MPD conver

Posted: Fri Jul 29, 2011 12:36 pm
by DOTAPRINCE
Thanks,I can extract the files now :D
I'll just post again if I have another problem :)