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Re: TwelveSky 2 Model Format

Posted: Sun Feb 26, 2012 6:24 am
by CriticalError
finale00 wrote:I'm getting a "selected attachment does not exist anymore"

You have good modeling and game modding skills. Maybe you can look at noesis as well.
ok here you have the script for blender.

Re: TwelveSky 2 Model Format

Posted: Mon Apr 09, 2012 11:43 pm
by PoznakSoft
If it aint too much trouble could you explain how to actually use that script for blender?

Re: TwelveSky 2 Model Format

Posted: Sun Jul 15, 2012 8:09 am
by Rimbros
PoznakSoft wrote:If it aint too much trouble could you explain how to actually use that script for blender?
Only need use in Blender Plugin folder and select from menu, the think i not understand its why Finale cant finish this if this works in blender why this not work in Noesis, only he have answer.

Re: TwelveSky 2 Model Format

Posted: Mon Jul 16, 2012 2:38 am
by finale00
Mostly lazy to look at it lol

Re: TwelveSky 2 Model Format

Posted: Mon Jul 16, 2012 3:04 am
by howfie
I know the feeling.

Re: TwelveSky 2 Model Format

Posted: Mon Jul 16, 2012 3:30 am
by finale00
The other issue is managing samples.
I move around from time to time, so my collection of samples isn't usually available.

I've been maintaining a folder of samples in my dropbox but that's only with some games I looked at recently.

And then I have to selectively choose a set of "good" samples so that I can capture a variety of different things...

Of course if it's a model of a girl that would go in the folder :D

Re: TwelveSky 2 Model Format

Posted: Fri Jul 20, 2012 5:58 pm
by Rimbros
finale00 wrote:The other issue is managing samples.
I move around from time to time, so my collection of samples isn't usually available.

I've been maintaining a folder of samples in my dropbox but that's only with some games I looked at recently.

And then I have to selectively choose a set of "good" samples so that I can capture a variety of different things...

Of course if it's a model of a girl that would go in the folder :D
Ok lots of samples are now in repository .SOBJECT and .MOBJECT, good luck my friend. :mrgreen:

Re: TwelveSky 2 Model Format

Posted: Thu Nov 22, 2012 11:11 pm
by Drawing
Did anyone succeded to import model in 3d studio max or noesis?

Re: TwelveSky 2 Model Format

Posted: Thu Nov 29, 2012 4:35 pm
by pixellegolas
I have not looked at the script but is it made from that szkaradek or what his name is?

Place the .blender file where you have the models. Open the blender file in blender. Press alt+p to run script, there will be a window where you choose model directory/texture directory etc.

This is how he usually does it. I might take a look tonight if I am able to.

Re: TwelveSky 2 Model Format

Posted: Wed Mar 13, 2013 5:03 pm
by baso
pixellegolas wrote:I have not looked at the script but is it made from that szkaradek or what his name is?

Place the .blender file where you have the models. Open the blender file in blender. Press alt+p to run script, there will be a window where you choose model directory/texture directory etc.

This is how he usually does it. I might take a look tonight if I am able to.
the .blend script don't work.. any ideas?

Image

Re: TwelveSky 2 Model Format

Posted: Tue Mar 19, 2013 7:09 pm
by Tosyk
baso wrote:the .blend script don't work.. any ideas?
it's for Blender249 as i recall

Re: TwelveSky 2 Model Format

Posted: Thu Aug 01, 2013 6:24 pm
by ridack
see i have blender 249 and it not work when i import .mdl file why? :x

Image

Re: TwelveSky 2 Model Format

Posted: Thu Aug 01, 2013 7:14 pm
by howfie
rimbros mentioned use blender 2.49b (2.49.2) and update your python.

Re: TwelveSky 2 Model Format

Posted: Thu Feb 20, 2014 7:45 am
by LiamMitchell
Thanks for your info on this guys,
Managed to load SOBJECT files into Three.js Will try for MOBJECT and Maps later if bored.
http://extendedgames.com/TS1ModelViewer/
Image

Now my friend can hopefully mod in custom character hair and face styles :).

Re: TwelveSky 2 Model Format

Posted: Sun Jun 15, 2014 7:32 pm
by ridack
good