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Re: Tales of Fantasy

Posted: Mon Dec 31, 2012 12:00 am
by illian
finale00 wrote:The next question would then be, how do we best guess the dimensions based on the filesize.
Use some probabilistic methods and then output 4-5 different variations on top of the pixel format variations?
Seems to be the only right way to do it :/
If you try to convert every .qtx, you will besome.... crazy! [bruce]

Re: Tales of Fantasy

Posted: Fri Jun 27, 2014 12:02 pm
by troll1981
sorry for questions, but how i open qtx Texture Files ? its 2014!

In Noesis i see the mesh in white with no textures, the same texture has the same meshname but its .qtx File, how i can export in dds or tga ?

Re: Tales of Fantasy

Posted: Sat Nov 22, 2014 12:11 pm
by Karpati
The 3D Object Converter v6.0 supports the following formats:

Tales of Fantasy *.QTX texture format

Tales of Fantasy / QQXY *.SM (Load)
Tales of Fantasy / QQXY *.SKEM (Load)

The textured mode will load the .qtx file automatically if it exists in same place as the .sm or .skem file.
(If the model file is 123.skem it will search for the 123_d.qtx file automatically.)

You can export the loaded texture files (bitmap) using the Tools/Export the material table's textures to .bmp files function.


You can add the texture file to the material table by hand using the following procedure:
- open your model
- (Click on the textured view icon)
- click on the Object and Material selector on the toolbar (from right the first icon)
- click on the Materials line
- right click on the Material* line
- browse the texture file. (The texture files must be in same directory than the geometry files) .
- OK
- Use the Tools/Export the material table's textures to .bmp files function.

http://3doc.i3dconverter.com/

Re: Tales of Fantasy

Posted: Sat Nov 22, 2014 2:26 pm
by raykingnihong
Karpati wrote:The 3D Object Converter v6.0 supports the following formats:

Tales of Fantasy *.QTX texture format

Tales of Fantasy / QQXY *.SM (Load)
Tales of Fantasy / QQXY *.SKEM (Load)

The textured mode will load the .qtx file automatically if it exists in same place as the .sm or .skem file.
(If the model file is 123.skem it will search for the 123_d.qtx file automatically.)

You can export the loaded texture files (bitmap) using the Tools/Export the material table's textures to .bmp files function.


You can add the texture file to the material table by hand using the following procedure:
- open your model
- (Click on the textured view icon)
- click on the Object and Material selector on the toolbar (from right the first icon)
- click on the Materials line
- right click on the Material* line
- browse the texture file. (The texture files must be in same directory than the geometry files) .
- OK
- Use the Tools/Export the material table's textures to .bmp files function.

http://3doc.i3dconverter.com/
This game has been a long time, even the official client can not find the download, what we can provide the client to test , thank you

Re: Tales of Fantasy

Posted: Sun Nov 23, 2014 2:24 pm
by CriticalError
raykingnihong wrote:
Karpati wrote:The 3D Object Converter v6.0 supports the following formats:

Tales of Fantasy *.QTX texture format

Tales of Fantasy / QQXY *.SM (Load)
Tales of Fantasy / QQXY *.SKEM (Load)

The textured mode will load the .qtx file automatically if it exists in same place as the .sm or .skem file.
(If the model file is 123.skem it will search for the 123_d.qtx file automatically.)

You can export the loaded texture files (bitmap) using the Tools/Export the material table's textures to .bmp files function.


You can add the texture file to the material table by hand using the following procedure:
- open your model
- (Click on the textured view icon)
- click on the Object and Material selector on the toolbar (from right the first icon)
- click on the Materials line
- right click on the Material* line
- browse the texture file. (The texture files must be in same directory than the geometry files) .
- OK
- Use the Tools/Export the material table's textures to .bmp files function.

http://3doc.i3dconverter.com/
This game has been a long time, even the official client can not find the download, what we can provide the client to test , thank you
weññ buddy if you stop for a moment and go to google, in 5 seconds I found that u.u

http://www.gamershell.com/download_56486.shtml
http://www.gamershell.com/download_57814.shtml
http://www.gamershell.com/download_56758.shtml
http://www.gamershell.com/download_57664.shtml
http://www.gamershell.com/download_68836.shtml

http://www.atomicgamer.com/files/99702/ ... ee-to-play
http://www.ausgamers.com/files/download ... ent-v02180

PS: Latest version I found is 0.2.180, but maybe if you keep searching found another new one, have fun.