Question about one new game and two not that new.
Posted: Wed May 05, 2004 5:32 pm
I was looking for support for these games in a number of utilities, but nothing seems to have it... so I thought I'd ask...
The new game is "Conan"; the game itself is very bad, but it's supposed to have some new themes by Basil Poledouris who scored the "Conan" film, and that's why I was interested in extracting the music. Unfortunately, the .wav files with the music seem to be encrypted in some way... I tried a number of extractors/identifiers and converters on them, and nothing recognized them. If you're interested in a look, the demo can be found e.g. here: http://www.3dgamers.com/games/conan/
The first older game is "Project IGI". I was trying to extract "stuff" from it a while ago, but couldn't; I ended up taking screenshots and recording music and sounds through Wave output.
The older game is "Indiana Jones and the Infernal Machine". I found utilities capable of extracting the smaller files from the game's big resource libraries (.GOB) but the most interesting extracted files, such as graphics and sound, seem encrypted or compressed. (Once again, I was mostly interested in the music from the game.) It seems to be stored in large .CND files that may also be partially encrypted or packed. (Partially, since there is some readable text inside, but much contents of the files seem packed)
A demo of "Indy" is e.g. here:
http://www.lucasarts.com/products/indy/indydemo.exe
And here are three tools that I used to extract stuff from the .GOBs:
Oh, and this is not that related, but nobody on the "Soldier of Fortune" forums new and the developers wouldn't tell, so perhaps someone here would know - what is the format of the .ADP files that the first "SoF" stored its music in? They looked like a packed sound format - I even thought they would be simply MP3s - but no sound utility would recognize them.
The new game is "Conan"; the game itself is very bad, but it's supposed to have some new themes by Basil Poledouris who scored the "Conan" film, and that's why I was interested in extracting the music. Unfortunately, the .wav files with the music seem to be encrypted in some way... I tried a number of extractors/identifiers and converters on them, and nothing recognized them. If you're interested in a look, the demo can be found e.g. here: http://www.3dgamers.com/games/conan/
The first older game is "Project IGI". I was trying to extract "stuff" from it a while ago, but couldn't; I ended up taking screenshots and recording music and sounds through Wave output.
The older game is "Indiana Jones and the Infernal Machine". I found utilities capable of extracting the smaller files from the game's big resource libraries (.GOB) but the most interesting extracted files, such as graphics and sound, seem encrypted or compressed. (Once again, I was mostly interested in the music from the game.) It seems to be stored in large .CND files that may also be partially encrypted or packed. (Partially, since there is some readable text inside, but much contents of the files seem packed)
A demo of "Indy" is e.g. here:
http://www.lucasarts.com/products/indy/indydemo.exe
And here are three tools that I used to extract stuff from the .GOBs:
Oh, and this is not that related, but nobody on the "Soldier of Fortune" forums new and the developers wouldn't tell, so perhaps someone here would know - what is the format of the .ADP files that the first "SoF" stored its music in? They looked like a packed sound format - I even thought they would be simply MP3s - but no sound utility would recognize them.