Page 1 of 2

LTA ASCII scripts for 3Dsmax 2011

Posted: Tue Jun 07, 2011 11:16 am
by onelove1210
The contents of this post was deleted because of possible forum rules violation.

Re: LTA ASCII scripts for 3Dsmax 2011

Posted: Wed Jun 08, 2011 6:15 pm
by Trishty
I interesting with .lta file too :keke:
I use ltb to x (directx file) to take the model and i thing there are no way to get animation from .lta
Although we can use ltb2x and import x to ms3d, but there are a lots ltb or lta file cant convert to x or convert to x and cant import to ms3d
I have try a lots way:
lta import with ms3d 1.6.4 (we can take bone, but the model non-uv :cry: )
lta import 3ds max 5 (fail!) :ninja:

Can anyone here help me about lta or x?

This is Pandora Black List from CrossFire :P I extract and rig bone it :bleh:
Image


CrossFire LTA animation
Image
CrossFire character bone
Image

Re: LTA ASCII scripts for 3Dsmax 2011

Posted: Mon Jul 04, 2011 3:50 pm
by junk angel
Yeah I've duked around this for a while as well and I think it's due to most of the korean lithtech FPS games using a somewhat different format for their characters compared to the models that can be found in nolf tron and AVP. Even looking at he files in a hex editor I can clearly see that the combat arms LTB models have a bunch of extra data. If one found what exactly this is, and strip it out, Ithink you could actually get it to convert in the LTB2x tool

Re: LTA ASCII scripts for 3Dsmax 2011

Posted: Mon Jul 04, 2011 8:01 pm
by Tosyk
Trishty wrote:lta import with ms3d 1.6.4 (we can take bone, but the model non-uv :cry: )
how you can import lta files into milkshape with bone? i don't see any options, even just for lta.

Re: LTA ASCII scripts for 3Dsmax 2011

Posted: Mon Jul 11, 2011 9:25 pm
by napoleon321
I'm interested in crossfire too. Can you explain how have you decompiled (extracted) the .rez files. also can you explan how have you got the model and the textures for taht model you posted image of?
Thanks.

Re: LTA ASCII scripts for 3Dsmax 2011

Posted: Thu Jul 14, 2011 11:05 am
by junk angel
As far as I recall you had to pitch models trough one prog - I'm sure to have it somewhere and then you can use the lTA or LTB importer. The only thing you have to do is rotate the bones themselves, but they are there.

The lack of UVW maps is proving a bit of a hassle though. Been unwrapping one of the model myself for a while now, but the textures are that awesome.

Re: LTA ASCII scripts for 3Dsmax 2011

Posted: Sun Jul 17, 2011 10:14 pm
by napoleon321
to junk angel, what's that program? Also.. haw can you extract the .rez archives of the game? In order to get the original files of that game (models, textures, e.t.c) you need to extract the game archives first, they are .rez and I haven't seen any extractor, tool or even a bms script that can do so for those...

Re: LTA ASCII scripts for 3Dsmax 2011

Posted: Mon Jul 18, 2011 8:01 am
by junk angel
winrez studio lt

Re: LTA ASCII scripts for 3Dsmax 2011

Posted: Thu Jul 21, 2011 1:23 am
by napoleon321
junk angel wrote:winrez studio lt
Well, this does not extract the rez files of crossfire.. i have tried....

Re: LTA ASCII scripts for 3Dsmax 2011

Posted: Tue Jul 26, 2011 1:04 am
by napoleon321
So will anyone help whith those type of archives?

Re: LTA ASCII scripts for 3Dsmax 2011

Posted: Fri Aug 05, 2011 8:45 pm
by junk angel
If you send me a sample rez file I can take a look at it.
Though as the models go, I'm still waiting on Tosyk,

Re: LTA ASCII scripts for 3Dsmax 2011

Posted: Wed Aug 10, 2011 9:04 pm
by Trishty
About lta import. You can use ms3d 1.6.4
Here is how to extract CF rez. My friend tell me how to do this and him not allow me to share it. I had promised with him.
http://www.youtube.com/watch?v=Q0nIgzNDaBY
Maybe you can find this metahook extract any where in chinese side. Because it leaked

Well. I really hope we can convert LTA (animations) to order format like SMD. :(
LTA information can view with notepad. LTB information can view with hex editor.
LTB-to-X for convert mesh
LTA import for convert bone

Re: LTA ASCII scripts for 3Dsmax 2011

Posted: Thu Aug 11, 2011 5:38 pm
by napoleon321
The contents of this post was deleted because of possible forum rules violation.

Re: LTA ASCII scripts for 3Dsmax 2011

Posted: Fri Aug 19, 2011 5:04 pm
by junk angel
Well duked around witht he crossfire models once more and it seems that the majority actually do convert just fine with LTB2X.
Was just confused since all the models I wanted to get, didn't work.

So I recommend folks to try that.

Re: LTA ASCII scripts for 3Dsmax 2011

Posted: Wed Aug 24, 2011 10:43 am
by napoleon321
If someone could share the knowlage about how to convert/extract the crossfire rezarchive, that would be greatly appreciated.
Thanks.