Important information: this site is currently scheduled to go offline indefinitely by end of the year.

(X360) Marvel Vs Capcom 3

Post questions about game models here, or help out others!
jaden
mega-veteran
mega-veteran
Posts: 209
Joined: Sat Feb 05, 2011 1:41 am
Been thanked: 1 time

Re: (X360) Marvel Vs Capcom 3

Post by jaden »

Wow Wow Wow Wow
You're so aweeeeeeeeeeeeesome man :] :] :] :] :]
Thanks a lot for this
I really appreciate it porimac
Arigato gozaimasu
Japanese people are aweeeeeeeeeeeeeeesome :] :] :] :]
Thanks thanks thanks,DOMO

Image

Image

Image
Last edited by jaden on Sat Jul 30, 2011 11:40 am, edited 1 time in total.
jaden
mega-veteran
mega-veteran
Posts: 209
Joined: Sat Feb 05, 2011 1:41 am
Been thanked: 1 time

Re: (X360) Marvel Vs Capcom 3

Post by jaden »

Oops sorry for the double post
Last edited by jaden on Sat Jul 30, 2011 11:41 am, edited 1 time in total.
User avatar
porimac
VIP member
VIP member
Posts: 109
Joined: Wed Sep 08, 2010 4:46 pm
Location: Japan,Kanagawa
Has thanked: 63 times
Been thanked: 14 times

Re: (X360) Marvel Vs Capcom 3

Post by porimac »

DMI, jaden.
But really awesome, chrrox(wrote arc extractor script), MrAdults (product Noesis) and MVC3 staff.
I only applied ready-made textures for ready-made model. :)
iK1L73r
n00b
Posts: 13
Joined: Sun Aug 07, 2011 11:21 pm
Has thanked: 1 time

Re: (X360) Marvel Vs Capcom 3

Post by iK1L73r »

can somebody sendme some or all of these arcs
storm
wolverine
wesker
chris
hope you can help me :keke:
User avatar
porimac
VIP member
VIP member
Posts: 109
Joined: Wed Sep 08, 2010 4:46 pm
Location: Japan,Kanagawa
Has thanked: 63 times
Been thanked: 14 times

Re: (X360) Marvel Vs Capcom 3

Post by porimac »

iK1L73r, I can help you.
But I am not should do it.
First, You must obtain gamedisk(or ISO).
You will be able to find method of extracting arc in this topic.
iK1L73r
n00b
Posts: 13
Joined: Sun Aug 07, 2011 11:21 pm
Has thanked: 1 time

Re: (X360) Marvel Vs Capcom 3

Post by iK1L73r »

porimac wrote:iK1L73r, I can help you.
But I am not should do it.
First, You must obtain gamedisk(or ISO).
You will be able to find method of extracting arc in this topic.
i dont have the iso but i have some arcs extracted and some of them i cant extract
also when i try 2 convert .mod to obj whit noesis it crashes
User avatar
porimac
VIP member
VIP member
Posts: 109
Joined: Wed Sep 08, 2010 4:46 pm
Location: Japan,Kanagawa
Has thanked: 63 times
Been thanked: 14 times

Re: (X360) Marvel Vs Capcom 3

Post by porimac »

hmm, I think that you should post >here< for your problem. :|
iK1L73r
n00b
Posts: 13
Joined: Sun Aug 07, 2011 11:21 pm
Has thanked: 1 time

Re: (X360) Marvel Vs Capcom 3

Post by iK1L73r »

porimac wrote:hmm, I think that you should post >here< for your problem. :|
Thanx but the problem was that i were trying to extract the ps3 model
iK1L73r
n00b
Posts: 13
Joined: Sun Aug 07, 2011 11:21 pm
Has thanked: 1 time

Re: (X360) Marvel Vs Capcom 3

Post by iK1L73r »

somebody have x360 wolverine arc or .mod ?
i got the textures
User avatar
Rimbros
ultra-veteran
ultra-veteran
Posts: 495
Joined: Fri Jul 09, 2010 12:23 am
Has thanked: 41 times
Been thanked: 16 times

Re: (X360) Marvel Vs Capcom 3

Post by Rimbros »

Download now the PS3 game to extract textures its a true head pain, can read this guide i made and the problem of textures its fixex witht the same files of the X360 game 100%.

I made guide abouth how to fix this in Milkshape.
Convert Meshes with Noesis To OBJ
Convert Textures with Noesis To jpg

Open Texture In Phothosop and Invert Textures Position
Image

Import the OBJ in Milkshape and select Group Area.
Image

Atach the inverted Texture
Image

Go to texture coordinate editor
Image

Search the mesh with the texture atached in the list of meshes when you see the wireframe in texture you found.
Image

With the texuture coordinate editor tools move the wireframe mapping to the right position, you need look and pay atention to see
wath its the area of the texture. Thanks to good the Ctrl + z comand works here.
Image

repeat all the steeps with the other meshes and you get the file you want with the same textures of the same xbox game.
Image

:D
Renders Art by Rimbros
http://s303.photobucket.com/albums/nn12 ... E/Renders/

Personal Game repository samples, send PM
Darko
double-veteran
double-veteran
Posts: 723
Joined: Mon Jul 13, 2009 6:16 pm
Has thanked: 72 times
Been thanked: 138 times

Re: (X360) Marvel Vs Capcom 3

Post by Darko »

Ultimate Marvel vs Crapcom 3

Image

Image

THX Mr Addults.
Image
logansan25
veteran
Posts: 138
Joined: Mon Oct 04, 2010 1:15 am
Has thanked: 5 times
Been thanked: 3 times

Re: (X360) Marvel Vs Capcom 3

Post by logansan25 »

Darko wrote:Ultimate Marvel vs Crapcom 3

Image

Image

THX Mr Addults.
very cool! ultimate for xbox 360?
Darko
double-veteran
double-veteran
Posts: 723
Joined: Mon Jul 13, 2009 6:16 pm
Has thanked: 72 times
Been thanked: 138 times

Re: (X360) Marvel Vs Capcom 3

Post by Darko »

logansan25 wrote:
Darko wrote:Ultimate Marvel vs Crapcom 3

Image

Image

THX Mr Addults.
very cool! ultimate for xbox 360?
Yep
Image
amzerof6
advanced
Posts: 57
Joined: Sat Oct 23, 2010 3:50 pm
Has thanked: 2 times
Been thanked: 2 times

Re: (X360) Marvel Vs Capcom 3

Post by amzerof6 »

Darko wrote:Ultimate Marvel vs Crapcom 3

Image

Image

THX Mr Addults.
great job!! my noesisv358 can't open UMVC3's MOD files :[
MrAdults
Moderator
Posts: 1007
Joined: Mon Mar 23, 2009 2:57 am
Has thanked: 44 times
Been thanked: 505 times

Re: (X360) Marvel Vs Capcom 3

Post by MrAdults »

So you signed up, and made your first ever post about your outdated version of Noesis not doing something that was added in the most recent version of Noesis. Impressive. Very impressive.
Post Reply