Page 3 of 7

Re: (X360) Marvel Vs Capcom 3

Posted: Tue May 31, 2011 4:42 pm
by logansan25
How extract with noesis???
.dom or .mod?

for me not extract.

Image

Re: (X360) Marvel Vs Capcom 3

Posted: Wed Jun 01, 2011 3:20 pm
by VILE
I'm assuming these are different to the PS3 models.

Whether they are the same or not, may I still see your notes/max script?

I want to create a model exporter/importer for the PS3 (and possibly 360, but that would come second) for MvC3.

Re: (X360) Marvel Vs Capcom 3

Posted: Thu Jun 02, 2011 1:14 am
by maniacoloco
logansan25 wrote:How extract with noesis???
.dom or .mod?

for me not extract.

Image
Just rename it to .mod.

Re: (X360) Marvel Vs Capcom 3

Posted: Thu Jun 02, 2011 9:22 pm
by Rimbros
I make all i see on this guides and use the scripts, all works fine, also i convert Textures with neses, ut uv maping are lost and something textures are damaged, any solution?. regards.

Re: (X360) Marvel Vs Capcom 3

Posted: Fri Jun 03, 2011 2:16 pm
by logansan25
Rimbros wrote:I make all i see on this guides and use the scripts, all works fine, also i convert Textures with neses, ut uv maping are lost and something textures are damaged, any solution?. regards.
Use texture of ps3 files y not xbox360.

Re: (X360) Marvel Vs Capcom 3

Posted: Sat Jun 04, 2011 2:56 pm
by jaden
Thanks for the info,so its possible to convert the texture from ps3 file
By the way is it possible to convert the model from ps3 ??

Re: (X360) Marvel Vs Capcom 3

Posted: Sat Jun 04, 2011 8:36 pm
by logansan25
jaden wrote:Thanks for the info,so its possible to convert the texture from ps3 file
By the way is it possible to convert the model from ps3 ??
Models no, only textures!

Re: (X360) Marvel Vs Capcom 3

Posted: Sat Jun 04, 2011 10:09 pm
by RandomTBush
logansan25 wrote:
jaden wrote:Thanks for the info,so its possible to convert the texture from ps3 file
By the way is it possible to convert the model from ps3 ??
Models no, only textures!
It's kinda odd how the model formats between games are so different from each other that only one of the two will work. I think that you'd expect them to be the same, but I guess not.

Re: (X360) Marvel Vs Capcom 3

Posted: Sun Jun 05, 2011 1:40 am
by VILE
RandomTBush wrote:
logansan25 wrote:
jaden wrote:Thanks for the info,so its possible to convert the texture from ps3 file
By the way is it possible to convert the model from ps3 ??
Models no, only textures!
It's kinda odd how the model formats between games are so different from each other that only one of the two will work. I think that you'd expect them to be the same, but I guess not.
They are actually pretty similar.

Re: (X360) Marvel Vs Capcom 3

Posted: Mon Jun 06, 2011 4:40 am
by maniacoloco
any discovery respecting the weights??

Re: (X360) Marvel Vs Capcom 3

Posted: Wed Jun 08, 2011 9:20 am
by VILE
maniacoloco wrote:any discovery respecting the weights??
The weights work already.

Re: (X360) Marvel Vs Capcom 3

Posted: Thu Jun 16, 2011 8:03 am
by svayericsson
Hi

Can someone extract the models of Captain America and Wolverine from the game? We are currently working on a project at the university of design in Schwaebisch Gmuend, Germany, wherefore we need these models as soon as possible, because we are running out of time. Would be really awesome if someone could do that, I'm not very familiar with game model extraction :)

Regards
Sven

Re: (X360) Marvel Vs Capcom 3

Posted: Fri Jun 17, 2011 6:56 pm
by sidneymadmax

Re: (X360) Marvel Vs Capcom 3

Posted: Thu Jun 23, 2011 2:50 pm
by andthen619
so u can extract the textures...
mod them...
then put them back into the game and play on the 360?
i am an artist so i am good at modding textures but extracting coding i am a noob.

Re: (X360) Marvel Vs Capcom 3

Posted: Thu Jun 23, 2011 5:17 pm
by coopmaster
im lost, how do i extract the arcs?