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Re: The Witcher 2 Models

Posted: Wed Jun 01, 2011 4:53 pm
by Szkaradek123
Try Blender version 249 not 25.
All my scripts are for 249 version and use Python version 2.6 (not 3.0).

Re: The Witcher 2 Models

Posted: Wed Jun 01, 2011 5:20 pm
by hismastersvoice
Thanks, that worked like a charm.

Edit: I assume the script does not support exporting back to w2ent format at this point?

Re: The Witcher 2 Models

Posted: Thu Jun 02, 2011 11:52 pm
by RobeN
Hmmm... I am a noob...
I can import model etc, but I am unable to cover it with textures.

When I click LOAD for textures nothing happens.

Re: The Witcher 2 Models

Posted: Fri Jun 03, 2011 4:46 am
by Szkaradek123
Check your unpacked game dir, (I use chrrox bms script for unpacking pack0.dzip)
and load *.w2ent model.

Re: The Witcher 2 Models

Posted: Fri Jun 03, 2011 9:31 am
by RobeN
I have unpacked pack0.dzip with Gibbed's RED Tool (http://www.witchernexus.com/downloads/file.php?id=52)
And all seem to be fine until textures.

1. All folders are correctly set
2. I can import *.w2ent (head, body, etc)
3. I can see the model in 3D
4. I can see textures on Left and I can load textures on the most right panel (Default layout)
5. But I cannot make Blender to cover model with texture (when I click LOAD for Textures - LOAD and EXIT buttons are available - nothing happens)

Re: The Witcher 2 Models

Posted: Fri Jun 03, 2011 4:59 pm
by jcarl904
Thank you Szkaradek123 and chrrox for the awesome scripts.
@ RobeN, load textures manually, to find them...
Go to the character folder
Click the search button
Click on all files and folders
Type ".dds" without quotes in the first typing field
Click search
All the .dds textures you ever loaded in blender should pop up, now find the ones that correspond to the character you loaded.

Correct me if I'm wrong Szkaradek123.

Re: The Witcher 2 Models

Posted: Fri Jun 03, 2011 7:22 pm
by CMihai
If textures doesn't apply auto then you must apply them from the UV Image/Editor.

Re: The Witcher 2 Models

Posted: Sat Jun 04, 2011 2:38 pm
by megakoresh
Right. I am getting a script error, LOL.

Says to check the the console and the console says that there is no module named "Blender (without quotation marks), error at line 4.

Also I fixed the error with print word: LOL apparently 2.5 versions need to have print = instead of print [Whatever you wanna print].

Please note that I am an absolute noob to Blender (just installed it for the first time today XD), so please tell what to do in detail if you can.

Re: The Witcher 2 Models

Posted: Sat Jun 04, 2011 2:55 pm
by jaden
great stuff

Re: The Witcher 2 Models

Posted: Sat Jun 04, 2011 2:59 pm
by hismastersvoice
megakoresh wrote:Right. I am getting a script error, LOL.

Says to check the the console and the console says that there is no module named "Blender (without quotation marks), error at line 4.

Also I fixed the error with print word: LOL apparently 2.5 versions need to have print = instead of print [Whatever you wanna print].

Please note that I am an absolute noob to Blender (just installed it for the first time today XD), so please tell what to do in detail if you can.
I haven't encountered that particular problem but, as Szkaradek pointed out, you need to use Blender 2.49 and NOT Blender 2.5. Make sure you're using Python 2.6 too.

Re: The Witcher 2 Models

Posted: Sat Jun 04, 2011 4:56 pm
by megakoresh
you need to use Blender 2.49 and NOT Blender 2.5. Make sure you're using Python 2.6 too.
Doing so and still getting the same error.

Re: The Witcher 2 Models

Posted: Sat Jun 04, 2011 6:37 pm
by Kamillho
why that model has no face?

Czemu model Triss jest bez twarzy xd ?

Re: The Witcher 2 Models

Posted: Sun Jun 05, 2011 7:35 am
by CMihai
Faces are stocked here \templates\characters\appearances\main npc

Re: The Witcher 2 Models

Posted: Sun Jun 05, 2011 8:41 am
by Szkaradek123
Update for Blender249 importer:
- materials
- bones (no joints)

Re: The Witcher 2 Models

Posted: Sun Jun 05, 2011 2:40 pm
by CMihai
Thanks, almost complete, only you need to parent them manual but that ain't hard.

About the material support, something is weird, if you assign the hair texture, it covers the body also, and vice versa, bug or just I'm doing something wrong? :D From UV/Image Editor doesn't take effect only from the panel.