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Posted: Mon May 17, 2004 9:50 pm
by Guest
Ooops didn't checked that... You're right dek001, the file is not extracted...
I'm wondering what's happening with this file...

I upped my LScripts.pak (v1.0 FR) :
http://www.membres.lycos.fr/tts/XeNTaX/LScript.pak

Hope this helps ;)

Posted: Mon May 17, 2004 9:57 pm
by TTS
Sorry I forgot to log in and made a mistake in my path. :oops:
Here's the good one :
http://www.membres.lycos.fr/tts/XeNTaX/LScripts.pak

Posted: Mon May 17, 2004 9:57 pm
by Mr.Mouse
DemonS_HorizoN wrote:LScripts.pak v 1.1 (eng):
http://mitglied.lycos.de/religionz/LScripts.pak

export of Tweak.lua works
but the reimport of the extracted file don't work
I tried it, and I can extract AND import the Tweak.lua file succesfully.
I changed it first and then imported it back, and re-extracted it to confirm succesful importation. So I don't know yet why it doesn't work with you. :o

Posted: Mon May 17, 2004 11:28 pm
by DemonS_HorizoN
lol
I don't know why but now it works :?

Posted: Tue May 18, 2004 8:21 am
by Mr.Mouse
I posted a new version 1.2.1 that fixes the issue with the Heart.Citem file. Turns out it is actually a file that was 0 in length prior compression by the Painkiller devs, but they compressed it nevertheless, leaving a file now 8 in size. A remarkable choice of events. Anyway, the decompressor routine in Painfull simply decompresses the 8-sized compressed file back to 0. Something Painfull did not expect, naturally. Now when this happens, Painfull will simply open the said file and close it, without writing anything to it, recreating the 0-sized original. :roll:

viewtopic.php?t=732

Posted: Tue May 18, 2004 11:35 am
by TTS
Wow that's weird...
Thanks A LOT Mr. Mouse :D

Edit: : The files Loader.lua and vssver.scc don't want to extract, I've got the message "Error extracting". Is there a chance to get it working? I think this file is used to initialize the engine at startup. It seems interresting ;)

Re-Edit : Sorry, after some indeep testing, I managed to get it! In fact these files were extracted as folder by a previous version. This confuses the new extractor :roll: Everything seems to be working now for me! Thanks again :)

Posted: Tue May 18, 2004 12:12 pm
by Mr.Mouse
Excellent! :mrgreen: So, this might help others as well. Once you get a new version of Painfull, make sure you remove such directories that might get in the way of Painfull normal function. Just as a tip. I know it should not make a difference, but the previous version was not 100% and I hope Painfull becomes more and more 100% as new version arise! :wink:

Posted: Tue May 18, 2004 2:49 pm
by dek001
hey that chearts what is it is it just an empty file cause still on extraction it doesnt show up havent found any other probs with latest version.Keep up the good work.

Posted: Tue May 18, 2004 2:53 pm
by Mr.Mouse
Yes, it is just an empty file. I don't know why it does not create this empty file, at my work it also doesn't, but at home it worked. Hmmmmmmmmmm. :oops:

Posted: Wed May 19, 2004 12:37 am
by TTS
New errors here :(

Code: Select all

Pak File :
Maps.pak

File :
MOPPCode/1x01_Chaos.mpk/cathedral_fix

Size :
8

Error :
Run-time error '5':
Invalid procedure call or argument
Hope these informations helps ;)

Posted: Wed May 19, 2004 2:59 pm
by dek001
yeah i got runtime error 5 on extracting maps didnt know which 1 though

Posted: Thu May 20, 2004 4:39 pm
by Mr.Mouse
New version 1.3 at the NEWS forum!
:)

Posted: Fri May 21, 2004 9:18 am
by Mr.Mouse
And again a new version :
viewtopic.php?t=732

View the PainEditor while running the game.
Start the game, go to windows with with CTRL-ESC, or any other means, and click Game->View PainEditor in Painfull.
8D

Posted: Fri May 21, 2004 5:44 pm
by TTS
WOOW you're amazing man! I really appreciate your job but I still have the error mentionned above :roll:

My pak file is still on my account et lycos if you want ;)

Posted: Fri May 21, 2004 6:17 pm
by Mr.Mouse
Yeah, but you said you got the error in a maps.pak file, right? That one is not at the lycos address is it? Or do you have an error in that LScripts.pak as well?