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Re: L.A. Noire

Posted: Fri Dec 09, 2011 10:07 pm
by lUIGUIPIETRO
flatz wrote: No, sorry. I am sick and resting in a bed. =(
Very cold in Russia? Well, you get better, we can expect

Re: L.A. Noire

Posted: Sun Dec 11, 2011 4:52 am
by huckleberrypie
Any updates besides flatz's translation hacks? Is falo still working on the model formats?

Re: L.A. Noire

Posted: Sun Dec 11, 2011 7:48 am
by odrin
hello. please tell me how to replace the suit phelps wears with a cop uniform.

i thank you dearly.

Re: L.A. Noire

Posted: Wed Dec 14, 2011 9:52 am
by huckleberrypie
Anything new?

Re: L.A. Noire

Posted: Thu Dec 15, 2011 2:30 pm
by odrin
Tosyk wrote:
huckleberrypie wrote:is it possible to put a custom model back into the game
i think it will not be posible because of complicate face animation, maybe it will, but without face expressions :?

btw, i'm making detailed heads for each character (right-ingame, left-mywork):
Image Image
if you are putting in the effort(excellent work btw), then you must have an inkling at least that it's possible?

btw, have you located where models are? so i can do replacement by changing file name?

Re: L.A. Noire

Posted: Thu Dec 15, 2011 3:12 pm
by huckleberrypie
Ped models are located in the characters.big.pc archive. We can do some simple switch-e-roo stuff on it, but we'll have to wait until Falo, Flatz or some kind lad manages to crack the TRM model format.

Re: L.A. Noire

Posted: Thu Dec 15, 2011 11:34 pm
by odrin
hi, huckleberry, how to switcheroo? have steps for it? i downloaded kramla's tools but i don't know how to use it.

Re: L.A. Noire

Posted: Fri Dec 16, 2011 1:42 am
by huckleberrypie
odrin wrote:hi, huckleberry, how to switcheroo? have steps for it? i downloaded kramla's tools but i don't know how to use it.
What I meant was rename one of the files to another. And I'm not sure about Kram's tools, either.

Re: L.A. Noire

Posted: Fri Dec 16, 2011 2:24 am
by odrin
do you mean the falo unpacker? i am using it now. he says the game loads files directly from harddrive once you extract them and it has the proper name. however the change i have committed does not show in the game. what i did was experiment with cole phelps chunks from character.big.pc.

now i have the folder in the install directory ie. intermediate/chunks/characters...etc

but the changes are not taking effect.

Re: L.A. Noire

Posted: Mon Dec 19, 2011 2:04 am
by odrin
bump. please explain my error.

i have blueballs for a modded cole phelps, pardon my crude wording.

Re: L.A. Noire

Posted: Tue Dec 20, 2011 9:34 am
by lUIGUIPIETRO
huckleberrypie wrote:Anything new?

Re: L.A. Noire

Posted: Tue Dec 20, 2011 6:28 pm
by rambo919
rambo919 wrote:sigh, this thread isnt exactly ADHD friendly....can someone please coherently explain to me how to edit the subtitles?
pretty please?

Re: L.A. Noire

Posted: Wed Dec 21, 2011 9:45 pm
by sarzamin
lUIGUIPIETRO wrote:
huckleberrypie wrote:Anything new?

Re: L.A. Noire

Posted: Sat Dec 31, 2011 12:15 am
by CarsonGallo
Any modders in Da House?

Re: L.A. Noire

Posted: Sat Dec 31, 2011 2:18 am
by huckleberrypie
CarsonGallo wrote:Any modders in Da House?
Yep, still waiting for 'em. IDK why Boris of ENBSeries fame and the guy who made ZModeler were so egoistic about not modding the game.