Re: L.A. Noire
Posted: Fri Dec 02, 2011 2:39 am
Maybe, unless if the facial animation engine's just a glorified, bone-driven mocap of sorts. Making custom cars might be an easier goal, though.
i agree, i think they used same engine for physics of collisions as for gta4, so maybe oleg (zmodelr2) can handle with the modelshuckleberrypie wrote:Making custom cars might be an easier goal, though.
Yeah but he's not arsed to make an LA Noire plugin for Zmod.Tosyk wrote:i agree, i think they used same engine for physics of collisions as for gta4, so maybe oleg (zmodelr2) can handle with the modelshuckleberrypie wrote:Making custom cars might be an easier goal, though.
yeah, i just noticed thathuckleberrypie wrote:Yeah but he's not arsed to make an LA Noire plugin for Zmod.Tosyk wrote:i agree, i think they used same engine for physics of collisions as for gta4, so maybe oleg (zmodelr2) can handle with the modelshuckleberrypie wrote:Making custom cars might be an easier goal, though.
But I guess someone else who's up to the task might do it for us.Tosyk wrote:yeah, i just noticed that
btw, I've never seen that in one game were a cars with a SOOO different detail!huckleberrypie wrote:But I guess someone else who's up to the task might do it for us.
I guess so. Btw, do you have an ICQ, skype, facebook or something like that?Tosyk wrote:btw, I've never seen that in one game were a cars with a SOOO different detail!huckleberrypie wrote:But I guess someone else who's up to the task might do it for us.
pmed youhuckleberrypie wrote:I guess so. Btw, do you have an ICQ, skype, facebook or something like that?Tosyk wrote:btw, I've never seen that in one game were a cars with a SOOO different detail!huckleberrypie wrote:But I guess someone else who's up to the task might do it for us.
Please post your tools. Then we can wait for others and in the mid time make translations to our languages.kramla wrote:Hi, we've just finished our translation of the game (http://la.noire.cz/index.html), so if there will be any interest i can post in few days the tools I have. But as I can see here, the extraction tool is better than mine, because mine is much more programeer's version (without file names, just numbered files). Also my repack tools are done only for some of the big files in pc version and only for packing back the texts, fonts etc.
I think it will be better to finish the tool here than use mine to mod the game. So if there is needed the help with repacking the archives, texts, font or something back to files and archives i can share what i know about it.
Thanks a lot in advance, bro.kramla wrote:I see in my PM, that there is big interest (Maybe too big ) . So I will propably post my tools on this webpage tommorow, if there will be no problem a some time left.
Kramla
flatz wrote:See a my post: viewtopic.php?f=10&t=6623&start=270#p62885gjinka wrote:Can you tell me how to edit font? And relase your tools pls
It is a lot of work. Is it possible to convert binary fnt to text fnt?flatz wrote:No, you must not. You need to create a new similar font in the BMFont with the Polish character set. Textures will be created then automatically.gjinka wrote:thanks! I want to add polish characters(or replace existing characters), I must edit only dds files?