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Re: L.A. Noire

Posted: Fri Dec 02, 2011 2:39 am
by huckleberrypie
Maybe, unless if the facial animation engine's just a glorified, bone-driven mocap of sorts. Making custom cars might be an easier goal, though.

Re: L.A. Noire

Posted: Fri Dec 02, 2011 2:52 am
by Tosyk
huckleberrypie wrote:Making custom cars might be an easier goal, though.
i agree, i think they used same engine for physics of collisions as for gta4, so maybe oleg (zmodelr2) can handle with the models

Re: L.A. Noire

Posted: Fri Dec 02, 2011 2:59 am
by huckleberrypie
Tosyk wrote:
huckleberrypie wrote:Making custom cars might be an easier goal, though.
i agree, i think they used same engine for physics of collisions as for gta4, so maybe oleg (zmodelr2) can handle with the models
Yeah but he's not arsed to make an LA Noire plugin for Zmod.

Re: L.A. Noire

Posted: Fri Dec 02, 2011 3:24 am
by Tosyk
huckleberrypie wrote:
Tosyk wrote:
huckleberrypie wrote:Making custom cars might be an easier goal, though.
i agree, i think they used same engine for physics of collisions as for gta4, so maybe oleg (zmodelr2) can handle with the models
Yeah but he's not arsed to make an LA Noire plugin for Zmod.
yeah, i just noticed that :scaredy:

Re: L.A. Noire

Posted: Fri Dec 02, 2011 3:58 am
by huckleberrypie
Tosyk wrote:yeah, i just noticed that :scaredy:
But I guess someone else who's up to the task might do it for us.

Re: L.A. Noire

Posted: Fri Dec 02, 2011 4:57 am
by Tosyk
huckleberrypie wrote:But I guess someone else who's up to the task might do it for us.
btw, I've never seen that in one game were a cars with a SOOO different detail! :?

Re: L.A. Noire

Posted: Fri Dec 02, 2011 5:50 am
by huckleberrypie
Tosyk wrote:
huckleberrypie wrote:But I guess someone else who's up to the task might do it for us.
btw, I've never seen that in one game were a cars with a SOOO different detail! :?
I guess so. Btw, do you have an ICQ, skype, facebook or something like that?

Re: L.A. Noire

Posted: Fri Dec 02, 2011 5:58 am
by Tosyk
huckleberrypie wrote:
Tosyk wrote:
huckleberrypie wrote:But I guess someone else who's up to the task might do it for us.
btw, I've never seen that in one game were a cars with a SOOO different detail! :?
I guess so. Btw, do you have an ICQ, skype, facebook or something like that?
pmed you

Re: L.A. Noire

Posted: Fri Dec 02, 2011 6:03 am
by huckleberrypie
I'd be laughing if some dude came up with ricer/gangsta mods for this game. But I do hope for something epic, Mafia II bored me out when not much has been documented for it.

Re: L.A. Noire

Posted: Fri Dec 02, 2011 7:57 am
by michalss
@Falo would you be so kind and Finnish your Tool for X360 Big files please?
@Flatz please finnish ATB repacker for x360...

I know might asking too much but as Kramla said you are almost there :)

Re: L.A. Noire

Posted: Fri Dec 02, 2011 2:02 pm
by McGregor II
kramla wrote:Hi, we've just finished our translation of the game (http://la.noire.cz/index.html), so if there will be any interest i can post in few days the tools I have. But as I can see here, the extraction tool is better than mine, because mine is much more programeer's version (without file names, just numbered files). Also my repack tools are done only for some of the big files in pc version and only for packing back the texts, fonts etc.

I think it will be better to finish the tool here than use mine to mod the game. So if there is needed the help with repacking the archives, texts, font or something back to files and archives i can share what i know about it.
Please post your tools. Then we can wait for others and in the mid time make translations to our languages.

Re: L.A. Noire

Posted: Fri Dec 02, 2011 3:31 pm
by kramla
I see in my PM, that there is big interest (Maybe too big :-)) . So I will propably post my tools on this webpage tommorow, if there will be no problem a some time left.

Kramla

Re: L.A. Noire

Posted: Fri Dec 02, 2011 3:46 pm
by McGregor II
kramla wrote:I see in my PM, that there is big interest (Maybe too big :-)) . So I will propably post my tools on this webpage tommorow, if there will be no problem a some time left.

Kramla
Thanks a lot in advance, bro.

Re: L.A. Noire

Posted: Fri Dec 02, 2011 4:38 pm
by gjinka
flatz wrote:
gjinka wrote:Can you tell me how to edit font? And relase your tools pls :keke:
See a my post: viewtopic.php?f=10&t=6623&start=270#p62885
flatz wrote:
gjinka wrote:thanks! I want to add polish characters(or replace existing characters), I must edit only dds files?
No, you must not. You need to create a new similar font in the BMFont with the Polish character set. Textures will be created then automatically.
It is a lot of work. Is it possible to convert binary fnt to text fnt?

Re: L.A. Noire

Posted: Sat Dec 03, 2011 2:39 pm
by asymetrix
Finally forced my bigTool repacker(dev statet) to work, also ATB editor works well, thats was good day (but tiring week).

Image

Ps. Anticipating questions: I'm worked with PC verssion only.