Re: L.A. Noire
Posted: Thu Nov 24, 2011 10:30 pm
this is too complicated
Tested your script on PC version of cases.big.pc and work prerfect - hases instead of filenames but worksflatz wrote:Sorry, but editing is still not supported. It will take some time to research the repacking process. I don't have much time to do it for now. Just wait a bit.McGregor II wrote:And how can I edit them?
That's all what the tool can do for now. We'll have to wait before proper filename and repacking support is implemented.JPulowski wrote:The tool works fine, but unfortunately all I get is files without extensions. Am I doing something wrong?
repacking should be easy, because the game loads extracted files ^^huckleberrypie wrote:That's all what the tool can do for now. We'll have to wait before proper filename and repacking support is implemented.JPulowski wrote:The tool works fine, but unfortunately all I get is files without extensions. Am I doing something wrong?
In other news, there are also a bunch of TRM files on the out.wad.pc archive. Same header as the ones found on the big files.
Nice... Did you manage to get the UVW maps correctly? And I'm looking forward to extracting Cole Phelps from the game, too.Falo wrote:repacking should be easy, because the game loads extracted files ^^huckleberrypie wrote:That's all what the tool can do for now. We'll have to wait before proper filename and repacking support is implemented.JPulowski wrote:The tool works fine, but unfortunately all I get is files without extensions. Am I doing something wrong?
In other news, there are also a bunch of TRM files on the out.wad.pc archive. Same header as the ones found on the big files.
it just needs the proper filename+path, i tried to trace the hash function, but i'm not good in this stuff
i came to the function 00D2B410 (skidrow crack), it calculates the crc32 of every filename
some progress:
http://www.imagebanana.com/view/hxdpjov0/971.jpg
i converted the file 971.trm from characters.big.pc to obj,
"trM#" contains infos for textures, mesh and bone offsets, "ptM#" are the bones
Bassically u dont have to just type C:\Pyton27\pyton.exe ........huckleberrypie wrote:I knew it! You forgot to add c:\python27 to your path environment variables.
In the Xbox 360 version they use an another compression algorithm (LZX). I need to write a python module that will work with it.michalss wrote:Also tested x360 version and it does not work so it must be a bit different, but ill wait till u have proper finnied script
flatz wrote: In the Xbox 360 version they use an another compression algorithm (LZX). I need to write a python module that will work with it.
Consulte el final de este mensaje para obtener más detalles sobre cómo invocar a la depuración
Just-In-Time (JIT) en lugar de a este cuadro de diálogo.
************** Texto de la excepción **************
System.IndexOutOfRangeException: Índice fuera de los límites de la matriz.
en LANoireUnpacker.frmMain.DecompressSGES(Byte[] InBuffer)
en LANoireUnpacker.frmMain.OpenSgesFile(String Path)
en LANoireUnpacker.frmMain.btnSges_Click(Object sender, EventArgs e)
en System.Windows.Forms.Control.OnClick(EventArgs e)
en System.Windows.Forms.Button.OnClick(EventArgs e)
en System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
en System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
en System.Windows.Forms.Control.WndProc(Message& m)
en System.Windows.Forms.ButtonBase.WndProc(Message& m)
en System.Windows.Forms.Button.WndProc(Message& m)
en System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
en System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
en System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Ensamblados cargados **************
mscorlib
Versión del ensamblado: 4.0.0.0
Versión Win32: 4.0.30319.17020 built by: FXM3REL
Código base: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
LANoireUnpacker
Versión del ensamblado: 1.0.0.0
Versión Win32: 1.0.0.0
Código base: file:///C:/Users/Marcos/Downloads/L.A.Noire-SKIDROW.crack.only/L.A.Noire-SKIDROW.crack.only/final/pc/LANoireUnpacker.exe
----------------------------------------
Microsoft.VisualBasic
Versión del ensamblado: 10.0.0.0
Versión Win32: 11.0.40805.17020 built by: FXM3REL
Código base: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System
Versión del ensamblado: 4.0.0.0
Versión Win32: 4.0.30319.17020 built by: FXM3REL
Código base: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Core
Versión del ensamblado: 4.0.0.0
Versión Win32: 4.0.30319.17020 built by: FXM3REL
Código base: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Windows.Forms
Versión del ensamblado: 4.0.0.0
Versión Win32: 4.0.30319.17020 built by: FXM3REL
Código base: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Versión del ensamblado: 4.0.0.0
Versión Win32: 4.0.30319.17020 built by: FXM3REL
Código base: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
Versión del ensamblado: 4.0.0.0
Versión Win32: 4.0.30319.17020 built by: FXM3REL
Código base: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Versión del ensamblado: 4.0.0.0
Versión Win32: 4.0.30319.17020 built by: FXM3REL
Código base: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Runtime.Remoting
Versión del ensamblado: 4.0.0.0
Versión Win32: 4.0.30319.17020 built by: FXM3REL
Código base: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
mscorlib.resources
Versión del ensamblado: 4.0.0.0
Versión Win32: 4.0.30319.235 (RTMGDR.030319-2300)
Código base: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/mscorlib.resources/v4.0_4.0.0.0_es_b77a5c561934e089/mscorlib.resources.dll
----------------------------------------
System.Windows.Forms.resources
Versión del ensamblado: 4.0.0.0
Versión Win32: 4.0.30319.1 built by: RTMRel
Código base: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.resources/v4.0_4.0.0.0_es_b77a5c561934e089/System.Windows.Forms.resources.dll
----------------------------------------
************** Depuración JIT **************
Para habilitar la depuración Just In Time (JIT), el archivo de configuración de esta
aplicación o equipo (machine.config) debe tener el
valor jitDebugging establecido en la sección system.windows.forms.
La aplicación también se debe compilar con la depuración
habilitada
Por ejemplo:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
Cuando esté habilitada la depuración JIT, cualquier excepción no controlada
se enviará al depurador JIT registrado en el equipo
en lugar de controlarlo mediante el cuadro de diálogo.