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Re: OGLE ripping JPCSP models, MISSING UVs!??

Posted: Sun May 22, 2011 9:46 pm
by kovalevich007
My ogle.obj = 0 bytes. But I learned a textures...
Image

Re: OGLE ripping JPCSP models, MISSING UVs!??

Posted: Sun May 22, 2011 10:43 pm
by youngmark
Could you give us some more details on JPCSP&OGLE.
I start the game but nothing happens

Re: OGLE ripping JPCSP models, MISSING UVs!??

Posted: Wed May 25, 2011 4:04 pm
by viperzerofsx
does it work with the 64 bit version?

Re: OGLE ripping JPCSP models, MISSING UVs!??

Posted: Mon Mar 26, 2012 4:15 pm
by Ultimate
hi,i can`t rip to aru majutsu index psp game can someone rip them for me,pls?
edit
forum death?....

Re: OGLE ripping JPCSP models, MISSING UVs!??

Posted: Wed Apr 18, 2012 4:17 am
by Arymond
I'm trying it on a x86 build and it just closed when the files are next to javaw.exe

edit
i got it to wrok and OH MAN i didn't realize how old this thread was opps!

sorry to bump D:!

Re: OGLE ripping JPCSP models, MISSING UVs!??

Posted: Wed Apr 18, 2012 5:37 pm
by youngmark
Image
Why does this happen?

Re: OGLE ripping JPCSP models, MISSING UVs!??

Posted: Tue Jun 26, 2012 8:32 am
by Rimbros
youngmark wrote:Image
Why does this happen?
I read all bouth this, i try with Second Life and i only can tell this program only rip textures, never get .obj files working, every time u get only 0kb obj files, if anyone can made this works put a full tuto abouth how this works andd full configuration please, thanks.

Re: OGLE ripping JPCSP models, MISSING UVs!??

Posted: Tue Jun 26, 2012 12:09 pm
by Spira1&He1ix
Rimbros wrote:
youngmark wrote:Image
Why does this happen?
I read all bouth this, i try with Second Life and i only can tell this program only rip textures, never get .obj files working, every time u get only 0kb obj files, if anyone can made this works put a full tuto abouth how this works andd full configuration please, thanks.
Why don't u use jpcsp r2572 which have it own model ripper?it can export in .obj and it capture the whole world of game not only models in camera view .