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Re: ARchive_neXt

Posted: Wed Sep 30, 2020 9:31 pm
by kingfisher13
Can someone please reupload the Arximporter? The OBJ files I'm getting out of Archive_Next have missing UV maps, are scaled all wrong, and are positioned wrong when imported.

Re: ARchive_neXt

Posted: Fri Oct 02, 2020 9:35 am
by TSelman61X
kingfisher13 wrote: Wed Sep 30, 2020 9:31 pm Can someone please reupload the Arximporter? The OBJ files I'm getting out of Archive_Next have missing UV maps, are scaled all wrong, and are positioned wrong when imported.
I don't know if it's right to do this. (Because we cannot access the site.)

But this must be what you want. I hope you solve your probl

Re: ARchive_neXt

Posted: Mon Oct 12, 2020 1:56 pm
by abodora
TSelman61X wrote: Tue May 19, 2020 3:00 pm
renandantas71 wrote: Mon May 18, 2020 4:11 pm Thank you very much my friend :)
For -->Assassin's Creed The Ezio Collection
In fact, the files of the game are similar to the PC version.
Image

ARchive_neXt works in these files because the game is exactly the same. (They are similar in terms of archives.) You can use ARchive_neXt v4.03.27.0. (It may not run with the previous version.)

I downloaded the PS4 version of the game. These reasons export textures as if they are damaged. The textures need to be converted to DDS format.
But I didn't review the Xbox One files. They may not need this process.

Rodrigo Borgia Head
Image Image (Now 256x256)

The resolution of the textures in this game is 1024x1024. (I am talking about the original dimensions of the pictures above.)
Textures from 512 resolution in the original game have increased to 1024 resolution in Assassin's Creed The Ezio Collection version.
But I do not know the size of the head texture in the original game. I mean, I don't know if there is a difference in the textures of each character.
@TSelman61X
can you please check your private messages.

Re: ARchive_neXt

Posted: Sat Jan 02, 2021 10:29 pm
by redman
any plans for ghost recon breakpoint?

Re: ARchive_neXt

Posted: Sat Feb 06, 2021 4:03 am
by ChaoMaster
Hi guys, I'm trying to extract a model from the PC version of Black Flag. I want to grab Duncan Walpole's outfit and I can view the model just fine in the program. When I extract as an .obj and import into Blender I get an empty file. Is there some trick or something to this?

Re: ARchive_neXt

Posted: Wed Apr 14, 2021 3:51 pm
by yanosch
Hi Guys!

I'm looking for a very specific character model but I have such a hard time finding it.
Is somebody willing to share it for me?

Re: ARchive_neXt

Posted: Thu Apr 15, 2021 10:50 am
by TSelman61X
yanosch wrote: Wed Apr 14, 2021 3:51 pm Is somebody willing to share it for me?
Are you looking for this character?
Take it --> https://www.mediafire.com/file/c5puzn50 ... pe.7z/file
No hands and eyes. But you can find it yourself. I think they are common meshes. (Generic)

Image

Re: ARchive_neXt

Posted: Sun Aug 08, 2021 5:16 pm
by AlexNG
So, since I wanted to play with this, but have no intention to use 3DS, I ported the ARX importer to Blender.

The importer can import multiple files at once, and will reuse materials and images between models, both when importing simultaneously and sequentially.

Since the coordinates in the models have weird big values, the importer has an option to apply a scale factor. Two useful factors are supported:

* 1/31460, which should be used for AC1 and AC2 character models (based on comparison of the same character with Brotherhood)
* 1/100000000 (default), which is suitable for most map objects, and characters in Brotherhood and presumably later games.

When looking for textures, in addition to the absolute path to the Temp directory from the arx file, it tries the same directory as the arx file, and any of its subdirectories.

Re: ARchive_neXt

Posted: Mon Sep 13, 2021 5:00 pm
by fn2505
Does the software support exporting animations?

Re: ARchive_neXt

Posted: Thu Sep 16, 2021 12:21 am
by TSelman61X
fn2505 wrote: Mon Sep 13, 2021 5:00 pm Does the software support exporting animations?
Unfortunately.
Bones don't say export either. :-(

Re: ARchive_neXt

Posted: Sun Oct 03, 2021 10:33 pm
by Neku
I'm trying to use this tool to extract the R6S files, but it always says there are errors and I can't export them, anyone knows how to solve this problem? Thanks

Re: ARchive_neXt

Posted: Tue Oct 26, 2021 1:20 pm
by Alioram
Hi all.
Is it possible to unzip files from Assassin's Creed Odyssey? ARchive_neXt swears when trying to open these .forge files. PC game, Steam version.

Re: ARchive_neXt

Posted: Fri Oct 29, 2021 10:09 pm
by TSelman61X
Alioram wrote: Tue Oct 26, 2021 1:20 pm Hi all.
Is it possible to unzip files from Assassin's Creed Odyssey? ARchive_neXt swears when trying to open these .forge files. PC game, Steam version.
Unfortunately no. :-(

Re: ARchive_neXt

Posted: Tue Dec 21, 2021 8:22 am
by ahmetoyl
http://www.tbotr.net/Downloads/ARchive_neXt.msi the link is not working. Can someone give me the program?

Re: ARchive_neXt

Posted: Tue Dec 21, 2021 1:40 pm
by ikskoks
ahmetoyl wrote: Tue Dec 21, 2021 8:22 am http://www.tbotr.net/Downloads/ARchive_neXt.msi the link is not working. Can someone give me the program?
Here is the mirror https://drive.google.com/file/d/10QmfUF ... sp=sharing