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Re: ARchive_neXt

Posted: Fri Apr 07, 2017 2:32 am
by bentroz1
How come you have to find textures like _normal you cant extract anything cause all it says is "EXPORT RAW DATA"

Re: ARchive_neXt

Posted: Wed Apr 12, 2017 7:24 am
by GHOST DEAD
hey guys... i want edit textures and reimport in geme... i downlaod ARchive_neXt but i dont know... i want edit texture. any body can help me?

Re: ARchive_neXt

Posted: Wed Apr 12, 2017 12:22 pm
by SergeantJoe
GHOST DEAD wrote:hey guys... i want edit textures and reimport in geme... i downlaod ARchive_neXt but i dont know... i want edit texture. any body can help me?
I have a tutorial on how to edit forge files here. I've only tried it on Assassins Creed files though, I don't know if it'll work with others.

EDIT: It's a shame michalss never finished his forge repacker, it would've been incredibly useful.

Re: ARchive_neXt

Posted: Wed Apr 12, 2017 3:32 pm
by kawayide
Hello, I'm downloading v4.03.27. The installer is 332MB, did you uploaded a wrong file?

Re: ARchive_neXt

Posted: Fri Apr 14, 2017 2:21 pm
by noirfx
Hey, guys
can somebody rip or extracts medkits from ghost recon wildlands?

Re: ARchive_neXt

Posted: Mon May 01, 2017 3:33 pm
by LeSam
Hello,

I've been tracking this topic for a long time. Wanted to know the progress of the Rainbow Six: Siege option, I desperately need to port some of the environment assets and props.

Thanks in advance,

Sam.

Re: ARchive_neXt

Posted: Wed May 03, 2017 10:31 am
by trexjones
Man, I LOVE this program, but it really needs a search tool with the way these Forge files are organised... Keep up the good work dude!

Re: ARchive_neXt

Posted: Thu May 04, 2017 4:32 am
by GHOST DEAD
hey boys.... who can edit textures and reimport in game? no body! extract never was a problem! we can extract everythin in games whit scripts. codes. creat a tool, use hex editor and change header and... all guys in this work must try on repacker! extract? realy? extract is not a problem! creat a explorer(unpack, repack,editor,checkup,reimport)
this app (ARchive_neXt) use a direct x patch to extract and decompressing,
how we can make a tool: try open .exe files(crack) and extract all scrips and use those scripts to making a tool...
you must do that... well... can you know that, my frind? we need repack & reimport...
try open crack file and use those scripts in crack... i everytime use scripts in crack to make a tool(crack have all those things)

Re: ARchive_neXt

Posted: Sat May 13, 2017 12:01 pm
by TSelman61X
I'm still seeing this error.
...
..
.

Re: ARchive_neXt

Posted: Mon May 15, 2017 2:05 am
by dracosfire83
I've been wanting to ask for over a month but didn't want to annoy anyone so I waited till now to ask if there has been any progress on ForHonor assets?

Re: ARchive_neXt

Posted: Tue May 16, 2017 4:49 pm
by VxeR
Hey everyone.
When trying to view for honor assets, nothing loads. Is there a fix?

Re: ARchive_neXt

Posted: Tue May 23, 2017 10:15 am
by W0lfy
Image

Not yet implemented ! is there a solution for this, the Obj file is extracted but when i import in blender, Errors pop up !?

Re: ARchive_neXt

Posted: Wed May 24, 2017 8:59 pm
by Mathrekxz
This is a really helpful tool, it would be even better if I could extract R6s files without that glitchy pixel effect.

Re: ARchive_neXt

Posted: Wed May 31, 2017 2:01 pm
by Faithfullfaun
Any updates on the tool? :)

Re: ARchive_neXt

Posted: Wed May 31, 2017 3:04 pm
by Sargeras
Hey!
I've just downloaded Assassin's Creed IV and ARchive_neXt, but I can't view model meshes because of the following error:
Image

If I click OK, I keep getting these errors infinitely (until I end the process in process manager):
Image

I've tried rclicking on the folder instead, and doing Export All, but when I import the resulting .obj file to Blender, it doesn't have any mesh.

I'd be grateful for any assistance with this