Page 26 of 60

Re: ARchive_neXt

Posted: Sat Dec 19, 2015 10:31 am
by michalss
RunaWhite wrote:The tool is currently offline due to the issues MDA already explained. It will be back online once he manages to fix those.

And guys, I'm not sure offering money for extracting copyrighted stuff is right.
Took care of it...

Re: ARchive_neXt

Posted: Mon Dec 21, 2015 8:49 am
by mikemanj2
So? Anyone know what the pillar is called?

Re: ARchive_neXt

Posted: Tue Dec 22, 2015 9:08 am
by MichaelDarkAngel
ARchive_neXt is back! This time, I hope for good. I believe the issue was with the WinRar installer package. I have switched to using a Windows installer package and it passes Metascan with flying colors.

New version is 2.12.21.0 which now supports AC:Rogue (still working on AC:Syndicate)

If you have been using my 3DSMax importer for arx files, you will also need to grab the newer version of it as well.

--MDA

Re: ARchive_neXt

Posted: Tue Dec 22, 2015 9:45 am
by Kjasi
MichaelDarkAngel wrote:ARchive_neXt is back! This time, I hope for good. I believe the issue was with the WinRar installer package. I have switched to using a Windows installer package and it passes Metascan with flying colors.

New version is 2.12.21.0 which now supports AC:Rogue (still working on AC:Syndicate)

If you have been using my 3DSMax importer for arx files, you will also need to grab the newer version of it as well.

--MDA
Yay! Good to know that it wasn't caused by your code directly.

Re: ARchive_neXt

Posted: Tue Dec 22, 2015 2:19 pm
by lolwatt
Good to have it back! :)

I keep getting this with Assassin's Creed II.
It won't let me see anything at all.

Image

Anyone else with the same issue?

Re: ARchive_neXt

Posted: Tue Dec 22, 2015 3:35 pm
by michalss
it means exactly what error says, missing library lzo.dll... It need to sit next to exe file

Re: ARchive_neXt

Posted: Tue Dec 22, 2015 4:22 pm
by lolwatt
michalss wrote:it means exactly what error says, missing library lzo.dll... It need to sit next to exe file
Haha. Uhh, that makes sense!
I did my homework now and searched, didn't know it was an issue on my side.

Thank you!

Re: ARchive_neXt

Posted: Tue Dec 22, 2015 5:40 pm
by MichaelDarkAngel
Sorry about that. lzo.dll is required by ArchiveX.dll, but it doesn't get picked up by the installer program because it's separate from the ARchive_neXt solution. I didn't realize it wasn't there because I already have it installed.

It will be fixed tonight.

Thanks for pointing it out.

--MDA

Re: ARchive_neXt

Posted: Tue Dec 22, 2015 10:28 pm
by Mr.Mouse
Which lzo.dll file is that ?

Re: ARchive_neXt

Posted: Tue Dec 22, 2015 10:32 pm
by Mr.Mouse
Also,when I put a certain lzo.dll file in the main folder of the tool I get this in PoP Forgotten Sands:
errordat.png

Re: ARchive_neXt

Posted: Wed Dec 23, 2015 1:38 am
by MichaelDarkAngel
Missing lzo.dll issue fixed. Now at version 1.12.22.0.

@Mr. Mouse --

I haven't figured out how to handle the StreamedSound*.forge files yet. Of course, I really haven't put much effort into it either.

--MDA

Re: ARchive_neXt

Posted: Wed Dec 23, 2015 1:58 am
by Paliha
MichaelDarkAngel wrote:Missing lzo.dll issue fixed. Now at version 1.12.22.0.

@Mr. Mouse --

I haven't figured out how to handle the StreamedSound*.forge files yet. Of course, I really haven't put much effort into it either.

--MDA
======
next FreeImage.dll....)))
//for texture map
======
next erorr in application:
Microsoft.DirectX.Direct3D.Mesh.FromFile (bla-bla....)
======
File *.x ( in \TEMP) - not a complete model (1/2 or 1/4)

Re: ARchive_neXt

Posted: Wed Dec 23, 2015 6:00 am
by MichaelDarkAngel
Paliha wrote:======
next FreeImage.dll....)))
//for texture map
======
next erorr in application:
Microsoft.DirectX.Direct3D.Mesh.FromFile (bla-bla....)
======
File *.x ( in \TEMP) - not a complete model (1/2 or 1/4)
First error caused by another missing dll. Second error caused by the first error. This issue has been fixed. New version 1.12.22.1 now available.

The last part could be caused by the error also, if by not complete you mean the textures are missing.

--MDA

Re: ARchive_neXt

Posted: Wed Dec 23, 2015 1:04 pm
by RunaWhite
Thank you for your hard work, again! :)

Re: ARchive_neXt

Posted: Wed Dec 23, 2015 3:51 pm
by Paliha
MichaelDarkAngel wrote:
First error caused by another missing dll. Second error caused by the first error. This issue has been fixed. New version 1.12.22.1 now available.

The last part could be caused by the error also, if by not complete you mean the textures are missing.

--MDA

Code: Select all

System.NullReferenceException: Object reference not set to an instance of an object.
   в ARchive_neXt.arxForm.arxDrawMesh()
   в ARchive_neXt.arxForm.OnPaint(PaintEventArgs e)
   в System.Windows.Forms.Control.PaintWithErrorHandling(PaintEventArgs e, Int16 layer)
   в System.Windows.Forms.Control.WmPaint(Message& m)
   в System.Windows.Forms.Control.WndProc(Message& m)
   в System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   в System.Windows.Forms.ContainerControl.WndProc(Message& m)
   в System.Windows.Forms.Form.WndProc(Message& m)
   в System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   в System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   в System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
Perhaps there is no initialization of context (buffer)
//win10 x64