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Re: Archive X

Posted: Sat Dec 20, 2014 9:13 am
by loriscangini
Very good work! Now what's left do do?

Also, if with your actual version is possible to extract some of the Unity models, can you release it, maybe something like a Beta version, anyway, thanks for what are you doing!

Re: Archive X

Posted: Sat Dec 20, 2014 6:57 pm
by MichaelDarkAngel
Putting the final touches on the first release now, need to test it on the couple machines I can. Should have some thing ready by Sunday at the latest.

Figured out one of the problems with some of the Unity models was due to multiple meshes and the X file I was using. However, the duplicate face indices problem still remains for some models. So far the only place I have seen that problem has been a some NPC inventory items.

Got some other things that I would love to figure out to make this a little better (like better camera positioning and controls, proper progress reporting), but the program is useable at it stands right now.

So look for something soon.

--MDA

Re: Archive X

Posted: Sat Dec 20, 2014 10:32 pm
by RunaWhite
Sounds great! Thank you so much, MDA!

Re: Archive X

Posted: Sun Dec 21, 2014 12:53 pm
by nav00811
Hey MDA well is it possible to export the animations, well if you can add animation exporting system it would be really awesome and appriciated

Re: Archive X

Posted: Mon Dec 22, 2014 7:51 am
by raykingnihong
MichaelDarkAngel wrote:What is Archive X?

The next evolution of ForgeX. Built to work on Win7 and Win8 both 32-bit and 64-bit.

Why the name change?

When completed, Archive X will cover some 20 games with the possibility of adding more.

Will Assassin's Creed III and Assassin's Creed IV: Black Flag be supported?

Yes, currently AC3 is already supported and work has begun to add support for AC4.

---

Well, it started out a long time as Assassin's Creed Explorer. It has since expanded into ForgeX. A visual way of exploring Ubisoft .forge files from games such as Assassin's Creed, Assassin's Creed II, Assassin's Creed:Brotherhood, Assassin's Creed: Revelations, Assassin's Creed III, Assassin's Creed IV: Black Flag, Prince of Persia (2008) and Prince of Persia: The Forgotten Sands.

At this time you can view and export the DDS images/textures from all the games. A later version will allow for the export in a variety of image file formats. You can view the specifics of the model files and export either as an .arx file (used for importing into 3DSMax/gMax with an upcoming version NWMax Plus) or the common OBJ file format. This will also allow you to view the specifics of a few other files contained in the forge files. As I am able to decipher more, more will be added.

Archive X does not allow you to alter any of the .forge files.

Requirements:
.NET Framework 4.5
One of the above mentioned games must be installed on your system.

You can get Archive X from the Downloads area.

-- MDA
Hello, my friends, thank you for your great work. I use max2012, max2015 tests the nwmax_plus_v5_06_01 script, and try to import the Arx formats, but an error occurred. I don't know what I did wrong, please help, thank you. Here is a sample file chr_a_pig: https://onedrive.live.com/redir?resid=6 ... file%2crar

Re: Archive X

Posted: Mon Dec 22, 2014 8:57 am
by MichaelDarkAngel
raykingnihong wrote:Hello, my friends, thank you for your great work. I use max2012, max2015 tests the nwmax_plus_v5_06_01 script, and try to import the Arx formats, but an error occurred. I don't know what I did wrong, please help, thank you.
That is an unfortunate error that I never did fix in nwMax_Plus. It will happen the first time you try loading an arx file.

A Quick Fix:

Close the error window, close the code window, close the nwMax_Plus rollout. DO NOT CLOSE 3DSMAX!!!

Click on MaxScript in the menubar at the top. Select Run Script from the dropdown menu. Browse to the Scripts/Startup directory. Select autonwmax.ms, press the Open button.

This will restart nwMax_Plus and you should now be able to import your arx files. I call this an unfortunate error because, unfortunately, you will have to do this every time you start 3DSMax.

A Better Fix:
Give me another hour or so, I'll be releasing a new version of the forge file explorer along with a stand-alone ARX importer for 3DSMax that does not have this problem.

Thanks for your patience,

--MDA

Re: Archive X

Posted: Mon Dec 22, 2014 9:02 am
by raykingnihong
MichaelDarkAngel wrote:
raykingnihong wrote:Hello, my friends, thank you for your great work. I use max2012, max2015 tests the nwmax_plus_v5_06_01 script, and try to import the Arx formats, but an error occurred. I don't know what I did wrong, please help, thank you.
That is an unfortunate error that I never did fix in nwMax_Plus. It will happen the first time you try loading an arx file.

A Quick Fix:

Close the error window, close the code window, close the nwMax_Plus rollout. DO NOT CLOSE 3DSMAX!!!

Click on MaxScript in the menubar at the top. Select Run Script from the dropdown menu. Browse to the Scripts/Startup directory. Select autonwmax.ms, press the Open button.

This will restart nwMax_Plus and you should now be able to import your arx files. I call this an unfortunate error because, unfortunately, you will have to do this every time you start 3DSMax.

A Better Fix:
Give me another hour or so, I'll be releasing a new version of the forge file explorer along with a stand-alone ARX importer for 3DSMax that does not have this problem.

Thanks for your patience,

--MDA
Thank you very much for your reply, your work is great

Re: Archive X

Posted: Mon Dec 22, 2014 10:07 am
by MichaelDarkAngel
Well, this will make some people happy, others unhappy.

ARchive_neXt v1.11.16.0 is now available here, but it seems like it only wants to work on 64-bit versions.

You will need to download and install the DirectX June 2010 Redistributable Runtime, make sure your system has all the current updates, mainly .NET Framework 4.5.

I have a demo video here that details the camera controls for viewing models.

For those looking for a stand-alone ARX importer for 3DSMax, you can find that here. Extract and copy the files to your [3DSMax Install] directory.

Hopefully soon I will be able to figure out why it's not working on 32-bit versions.

Thanks,

--MDA

Re: Archive X

Posted: Mon Dec 22, 2014 12:35 pm
by raykingnihong
MichaelDarkAngel wrote:Well, this will make some people happy, others unhappy.

ARchive_neXt v1.11.16.0 is now available here, but it seems like it only wants to work on 64-bit versions.

You will need to download and install the DirectX June 2010 Redistributable Runtime, make sure your system has all the current updates, mainly .NET Framework 4.5.

I have a demo video here that details the camera controls for viewing models.

For those looking for a stand-alone ARX importer for 3DSMax, you can find that here. Extract and copy the files to your [3DSMax Install] directory.

Hopefully soon I will be able to figure out why it's not working on 32-bit versions.

Thanks,

--MDA
Hi Michael DarkAngel, thank you for your great work, I tested the AC IV black flag games, 3DSMax script works very well, I am running arximp.Ms directly. I also tested a archive_next tool, may not yet be fully support AC IV black flag error occurred some models do not display correctly, but can browse directly to the model, it was very good. Once again thank you very much Michael DarkAngel's great work

Re: Archive X

Posted: Mon Dec 22, 2014 12:52 pm
by StrunPS
need help Image

Re: Archive X

Posted: Mon Dec 22, 2014 1:18 pm
by MichaelDarkAngel
StrunPS wrote:need help
Let me know what model, and I'll see if I can help?

--MDA

Re: Archive X

Posted: Mon Dec 22, 2014 1:26 pm
by StrunPS
MichaelDarkAngel wrote:
StrunPS wrote:need help
Let me know what model, and I'll see if I can help?

--MDA
any, even the one that is shown on the video

Re: Archive X

Posted: Mon Dec 22, 2014 2:30 pm
by RunaWhite
Thank you MDA!!!! I will test it later on my 64 bit laptop and let you know how it goes :D

Re: Archive X

Posted: Mon Dec 22, 2014 2:57 pm
by loriscangini
The program works, but there are some problems, first of all I can't say any model, the only thing that pops up is the error message said by StrunPS.
The good thing is that if you ignore the exception and try to export the meshes to arx, it works.

I'll let you know if I find something else.

Let me know If I can do something more!

Re: Archive X

Posted: Mon Dec 22, 2014 3:18 pm
by RunaWhite
For me it's not working at all. The exception error appears right when I try to open the program, the 'Loading Preferences' bar in the lower part stays stuck there and the same message appears if I add the Unity path. Same if I have to close it, I can only force it via the Task Manager.

So, basically I can't view anything, not even the list of files. I have installed the directX update you linked and I have .NET Framework 4.5. Do I need to install/update something else in order to make it work?